Patch Notes - Version 23.02 are sourced from Patch Notes - Version 23.02.
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🤝 - Indicates a change inspired by the player's feedback or suggestions.
- Empty patch note sections had defect fixes only.
Patch Notes for 2025-12-11.1
Features & Changes
Little Things
🤝 Added formatting to the amount in the Storage section for the PI window.
🤝 Added known site names to the tooltip in the Probe scan window.
🤝 Added security status in front of the Location Station and the Destination Station (if there is one) in the contract window.
🤝 Added the reinforcement timer to the Selected Item window for Mercenary Dens.
🤝 Added "Simulate from Clipboard" to the Fitting window.
🤝 Players can now drag from the Compare Tool to the Fitting Window to simulate a fit.
🤝 Added the type name behind the "Divide Stack" text in the header of the dialog box when splitting stacks.
🤝 Added the closest dockable location to the "Closest Loyalty Point Store" column for the LPCorpWallet.
🤝 Added Neocom icons for drones, probe, and directional scanner.
🤝 When multiple entries are selected in the watchlist, there will be a menu option to "Sort by Name". That will sort the entries selected in place. Note: This will trigger a one time sort, not to set a sort order.
🤝 We are simplifying and removing the extra step from the "Import from Clipboard" button so that it does not have the Multibuy and Contract requests submenu, but rather just executes on this in one click, as it's the only available option. We have updated the hint on the button to be a combination of the text and hint of the old submenu option.
🤝 Added 24h as an expiry option for bookmarks.
🤝 Changed the 3h bookmark option to 4h.
🤝 Added settings to allow a player to show or hide specific fleet broadcast icons.
The above settings will be next to the scope button, and the scope settings will also be moved into this setting, rather than having to click on the icon to toggle through the options. The scope icon will only be there to display the current scope. Currently most players will only be using a few of the available broadcast buttons, and allowing them to filter the others out will reduce the mental load when trying click the correct button while stressed. Currently, when all buttons are visible, they need to be made smaller as the window gets smaller, making it harder to click on the correct button. By allowing the player to reduce the number of buttons visible, the buttons can remain big even though the window is narrow.
🤝 When joining a fleet, the watch list will now automatically open.
This will help newer players to discover this powerful tool and be less annoying for older players to add members to it. Currently, you either need to open it with a shortcut, or add 1 member to it by right clicking > Add to watchlist and from there you can drag players into it. After this change, the player can just drag members into the window right away. Since the watchlist can be closed if no one is in it, we will also add an option under the "More" for the window that open the Watch List.
🤝 If you are rejoining a fleet, the last known watchlist will be restored.
This will be especially useful if you disconnect. This will be store in settings, so it will only work on that computer with that character, and if settings are wiped, it will be unable to restore it. It will only restore the fleet members that are in the fleet when you join, if someone has left the fleet but are still store in the settings, they will not be in the watch list and are not automatically added once they themselves rejoin. The watchlist should be restored even though you have joined another fleet between the time you left the original fleet and rejoined. The setting works on fleetID, so if a fleet is disbanded and another one is created, there will be no restoring of the watchlist.
🤝 Added another column to the fleet watch list.
This column can be added to the watchlist window from an option in the "More" options for the watchlist window. When there are 2 columns, the minimum width of the window is slightly bigger. When a column has been added, it appears on the left side and is empty. Once members have been added to the new column, and the setting is turned off, the watchlist column are moved to the first column, in the order they were in. If the settings is changed again, the extra column is added again, but now it should be empty. Players can either drag existing watchlist members in the extra column to move them there, or drop new fleet members there to add them to the watchlist.
The player is able to select mulitple characters in the watchlist by holding down the SHIFT. It is not an option to use CTRL, becuase that is the command for targeting. The player can then move multiple members around in the watchlist, either within the same column or to the new column. When dropping them in between other memebers in the list, they should be moved there, in the same order as before.
Players can drop characters from other places (such as chat) into the watchlist. However, when the characters are being dropped from outside the watchlist, it will NOT move the characters that are already in the watchlist to that position UNLESS only one character is dropped. The reason for this is that a player might have most of their watchlist set up, and then drop their whole fleet in there and we don't want to mess up the setup they have already done.
🤝 Added an option when you have multiple characters that will show "Invite to fleet (numCharIDs)." This option will invite all the members as squad members, and work in the same as when right clicking multiple members and do "From Fleet with."
🤝 Added a Help Pointer for the Guest tab in the Station Service/Lobby window.
🤝 Changed the header in Courier Contracts to only have 1 decimal.
🤝 If the cargo deposit for a structure fails, we have updated the window so that only the items that were successfully moved are cleared. This will make it easier for players to try again to deposit the items.
🤝 Added Total/Refund to the bottom of the Modify Order window.
|Currently it's difficult to see what the change you are making will cost you because the cost is not summed up, and there are differences between buy and sell orders:
- To Be Determined - When modifying buy order: the total you pay is the difference between the new price and the previous price + broker's fee and SCC surcharge. This means if you are lowering the price, you are getting refunded.
- To Be Determined - When modifying sell orders: the total is only the sum of broker's fee and SCC surcharge.
We will be adding a summary at the bottom. If you are getting refunded, the text will be green and the text on the left hand side will say "Refund". If you need to pay money, the text is white and the label will say "Total" (this is the same as when creating orders).
🤝 Added a shortcut for "Abort Undock."
This will function as if clicking on the Undock button. Undocking triggers the banner that says undocking and when Aborting undock that banner will disappear. If Abort Undock shortcut is used when passed the point of no return in undocking, it will do nothing.
Note that there exists a shortcut for Undocking, it's called "Exit station."
🤝 Added an option to the right click menu of a deployed mobile depot to allow the player in a ship with Mobile Depot hold to scoop it directly into the hold rather than the cargo (to scoop it in to the cargo you'd have to have space for it)}}
🤝 Contract managers for Corps can now multi delete contracts from the Corp.
🤝 Updated the visuals for the Skyhook Secured and Surplus Gauges to be more straightforward.
User Interface
- To Be Determined - Updated EVE Online Developer Credits.
- To Be Determined - Visually updated the buttons in the PLEX Wallet Overview page.
- To Be Determined - Updated fanfare graphics when becoming Omega.
- To Be Determined - Added audio in the Omega Subscription window.
Alliance Tournament
- Updated - Alliance tournament prizes (Skua, Anhinga & SKINS) have been added to the game.
- To Be Determined - The Monument in Manarq has been updated.
Patch Notes for 2025-12-10.1
Patch Notes for 2025-12-09.1
Features & Changes
Winter Nexus
Winter Nexus is live!The event runs until downtime on January 12, 2026, bringing the return of the Volatile Ice Storms and their signature mix of combat, hacking, and mining sites. This winter brings a twist: InterBus' newly deployed Yoiul LAD drones roam the storms under the guise of traveler safety, yet whispers spread that their true purpose may be far more alarming.
Volatile Ice Storms
- To Be Determined - Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
- To Be Determined - Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
Event Sites
- To Be Determined - Wightstorm combat anomaliesare now appearing inside Volatile Ice Storms, filled with hostile Sansha vessels. CONCORD recommends bringing at least abattlecruiser. Difficulty scales by space:
- Highsec: Wightstorm Forward Base (easiest)
- Nullsec: Wightstorm Transit Site (medium)
- Lowsec: Wightstorm Muster Point (hardest, best rewards)
- To Be Determined - Wightstorm data sites also spawn in the storms and can be hacked using scan probes and a data analyzer.
- To Be Determined - Volatile Ice Fields can be found within storms as well. ORE and Mordu's Legion have secured these sites, accessible via an ORE-commandeered gate allowing only medium and small mining/hauling ships(Expedition Frigates, Barges, Exhumers, Industrials, Blockade Runners, DSTs, Porpoise).
The volatile ice harvested here cannot be refined, but ORE will trade7 units for a bundle of valuable Sansha salvage. Additional rare salvage may be mined directly from ice chunks. - To Be Determined - Across all storm sites, capsuleers can earn Nation Stormhive Shards, festive shipSKINs, Cerebral Accelerators, apparel, Sansha combat boosters, pirate implant BPCs, and rare faction modules.
Yoiul LADs
Roam exclusively within Volatile Ice Storm systems.
- To Be Determined - Locate them using combat probes—make sure InterBus Yoiul LADs are enabled in your overview.
- Destroying them yields Verity Cryo Tech, an item used to unlock enhanced versions of event content and increase rewards.
Using Verity Cryo Tech
Combat Sites
- To Be Determined - Deposit Verity Cryo Tech into a Sansha's Transit Modulator to reroute the acceleration gate to a hidden high-difficulty pocket in space with greater rewards.
- Normally, Marauders cannot enter highsec sites, but they can enter if the gate is rerouted.
Data Sites
- To Be Determined - Use Verity Cryo Tech in a Sansha's Stormfield Projector to unlock an additional data relay, providing extra loot opportunities.
Mining Sites
- To Be Determined - Trade Verity Cryo Tech alongside volatile ice at the on-site item traders to receive an upgraded salvage package.
Agency Challenges & Rewards
- To Be Determined - Complete the seasonal reward track to earn the Perseverance ice-mining destroyer BPC, new for this year's Winter Nexus.
- To Be Determined - Earn Agency points by engaging in combat, hacking, and ice-mining sites within the Volatile Ice Storms.
- To Be Determined - Snowball challenges make their return for bonus points.
- To Be Determined - New Yoiul LAD hunting challenges are available—track down all variants to earn the Odysseus Aurora Universalis SKIN.
- To Be Determined - Additional rewards will be added to the track during the final week of the event, so stay tuned!
Daily Login Rewards
- To Be Determined - A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, SKINR components, Sansha combat boosters, EverMarks and up to 650.000 skill points. Players can receive all of these rewards by logging in everyday between now and January 12th.
- To Be Determined - ⚠️ Don't miss out: the26th loginduring the event grants a special Skill Point bonus for both Omega and Alpha capsuleers.
Patch Notes for 2025-12-08.1
Features & Changes
User Interface
Updated EVE Online Developer Credits.
Patch Notes for 2025-12-05.1
Patch Notes for 2025-12-04.1
Features & Changes
User Interface
- To Be Determined - The method of price estimation used by the mining surveyor UI has been updated to use an estimate of the value of the minerals obtained by reprocessing the ore when possible, rather than entirely relying on the market price history of the ore itself. This should allow the UI to present more accurate estimates in a large number of situations, especially with ores that are less commonly traded on the market directly.
Patch Notes for 2025-12-03.1
Patch Notes for 2025-12-02.1
Features & Changes
Freelance Job Access Lists (ACLs)
Freelance Job now supports Access Lists (ACLs), giving corporations and job creators the ability to define exactly who can view and accept the job postings. This updates provides better control and privacy and a more tailored collaboration for corporations.
- To Be Determined - ACLs allow visibility restrictions at three identity levels:
- Character– specific characters.
- Corporation– all members of selected corporations.
- Alliance– all members of corporations within selected alliances.
- To Be Determined - Creating Jobs with ACL
- You can select which ACL to use during job creation, and once assigned, a job's ACL cannot be swapped, but the contents of the ACL may be edited at any time.
- Changes to ACL affect job visibility and participation but will not remove existing participants.
- If an ACL that's attached to a freelance job is deleted, only the active participants of the job are able to contribute. No other capsuleers can accept the job.
- Blocked characters can't see or access relevant job listings, even with a direct link.
- The job creator and corporation project managers always retain full access regardless of restrictions.
New Skill: Freelancing
- Updated - A new Freelancing skill has been introduced.
- Each level increases the number ofconcurrent Freelance Jobs a character can accept, up to maximum of 11.
Freelance Job Cost Adjusted
To make the job creation more sustainable, two cost reduction have been applied:
- To Be Determined - Duration fee reduced by 25%.
- To Be Determined - Broadcasting Fee reduced by 33%.
Freelance Job : Alliance Column in Participant view
A new Alliance column has been added to the Participant view for Freelance Jobs. Project managers will now be able to view and sort participants by alliance membership.
- To Be Determined - Clicking the Alliance column header sorts the participants alphabetically by alliance name and clicking again reverses the order.
- To Be Determined - If a participant does not belong to an alliance, a "-" symbol will be shown.
Map
- To Be Determined - Changed the ore price preview from 'price per unit' to 'price per m3' in the Ore Distribution filter's overview.
Defect Fixes
Gameplay
- To Be Determined - Slash commands via chat have been disabled.
Patch Notes for 2025-11-27.1
Features & Changes
Miscellaneous
- To Be Determined - A new batch of Refined Resourcer SKINs enters New Eden.
Patch Notes for 2025-11-26.1
Patch Notes for 2025-11-25.1
Features & Changes
Balancing
To Be Determined - Citadel "stand-up" Fighters can no longer decloak ships.
Map
- To Be Determined - Added the option to Exclude Ineligible Systems from the Jump Range Visualization.
User Interface
- To Be Determined - Added pointers for various Map UI elements.
Patch Notes for 2025-11-24.1
Features & Changes
Miscellaneous
- To Be Determined - Odysseus receives a cosmetic uplift with SKIN extensions for the many historic SOE ships SKIN lines.
Patch Notes for 2025-11-21.1
Patch Notes for 2025-11-20.1
Features & Changes
Factional Warfare
To Be Determined -
- Defending a complex will reward the same amount of LP as capturing one offensively.
- Both the base 25% penalty and system contested percentage scaling have been removed.
- Added NPCs of both attacking and defending factions to the 4 Open Complex sites.
- These NPCs function the same as those added to standard Complex sites.
Fractured Legacy Epic Arc
To Be Determined -
- Decreased the amount of ore required in mission 2.
- Increase the amount of ore available to be mined in mission 2.
- Added a highlight on the Mining Surveyor UI button during the initial mission 2 transmission.
- Added the relevant hackable structure to the looting objectives in missions 1 and 3.
- Added an objective that lists any missing required modules in all three missions.
- Items retrieved from the end of mission 3 can now be sold to NPC buy orders.
- Improved handling for when to show the skill training conversation in mission 1.
- Improved handling for when to show fitting recommendation conversations in all three missions.
Pirate Strongholds
- To Be Determined - Decreased the volume of strong boxes dropped by the structure to 50,000 m3 from 400,000 m3.
Patch Notes for 2025-11-19.1
Patch Notes for 2025-11-18.1
The Catalyst expansion is out!
Full overview of the contents of the expansion can be found here: Catalyst Expansion Notes !
Features and Changes
Miscellaneous
- To Be Determined - Brand new Refined Resourcer SKINs line has been released.