User:Pdp11

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== Draft Only ==

Class Information

This is the syllabus for the theoretical and practical components of the Capsules 100 class. Class notes created by PDP11, ??? and ???.

General Information

Illustration link for class description on the Eve University forum: http://xxx.jpg

The aim of this course is to minimise the number of pods lost in PvP combat, and the intended audience is primarily new pilots with limited experience of Eve Online game mechanics.

  • Duration: xxx minutes for Theory component of the class and xxx minutes for the practical exercise.
  • Location: Docked up safely in a station in Aldrat for the Theory component then meet at the UNI POS to organise the Practical exercise.

Class contents:

  • High level class topics
  • Key sections of content
  • Outlined in sequence
  • Q&A

[* Practical exercise]

Student requirements:

[* A suitable ship, of the xxxxx type and fitted for xxxx, for the optional practical exercise.

Additional information: This class is primarily a practical exercise that is preceeded by a lecture delivered in the Class.E-UNI channel in Mumble, The theory component is just to provide a brief introduction for new players and could be omitted if holding the class as a practical revision for experienced students.

Notes for the Teacher

Required materials:

  • Class.E-UNI chat channel, to receive questions and post relevant links
  • List any relevant links to teacher's references on the wiki or other resources, if needed

Overview setup of Pod Saver Tab: http://wiki.eveuniversity.org/Overview_Setup Implants: http://wiki.eveuniversity.org/Messing_With_Your_Head

  • Describe any ships, fittings, modules, or tools required to have on hand, if needed

Any particular notes or tips about how to deliver the class go here.

Theory Component

Introduction

Welcome to this class on Capsules or what are more commonly referred to as Pods.


The aim of this course is to minimise the number of pods lost in PvP combat. It is held primarily for new pilots plus any Eve University pilots who would like to practice the mechanics of saving a Pod from destruction. This has the benefit of minimising the embarassment of pods appearing on the killboard. We will begin with a short review of pods over xxxx minutes or so, then there will be a practical exercise to reinforce the theory.

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

  • Please put your Mumble settings on "Push to Talk" if you have not already done so.
  • Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]
  • You should be docked up safely in a station [in Aldrat if you intend to participate in the practical exercise].

Everyone ready? OK, then - let's begin....

Bad Things Happen

Destruction of your Capsule (Pod) is referred to as podding. When your ship is destroyed in combat you will be ejected into space in your Pod. The Pod has no combat capability with limited mobility and a weak structure. Therefore you're very vulnerable in this Pod which can be destroyed like any other vessel. After podding your corpse will be left floating in space while you're returned to the body of your medical clone.

Usually a pilot can warp off before they can be podded. In some circumstances you have a much lower chance of survival in your capsule e.g. in combat with a smart bombed fitted battleship or being caught in a warp bubble.

Cost of a Pod Loss

  • ISK Cost
    • Mandatory Medical Clone upgrade to save your skill points. You have to pay for your Medical Clone to be upgraded or you will lose skill points the next time you are podded. Recommendation is to immediately upgrade your clone when you are podded immediately on return to your medical clone's body in a station, preferably before you activate or enter another ship. For a simple introduction to clones refer to the Clone Guide, or for more detailed information refer to Body swapping: Using Clones Effectively Section from the Messing With Your Head Class.
    • All implants from your clone are destroyed. For a simple introduction to implants refer to the Implants Guide, or for more detailed information refer to Rewiring your brain: Intro to implants Section from the Messing With Your Head Class.
    • Apparel. Any Apparel that the clone was wearing is destroyed (need to confirm).
  • Reputation
    • Killboards typically deduct one point (approximately) from a pilot for each pod destroyed. This is used to calculate your score and the pilot's statistics that appear on the killboards. The more you lose the lower your score and statistics.
    • After Action Report (AAR) for fleets will record each loss and typically they highlight the pod losses as they are usually avoidable. Some pod losses are unavoidable e.g. You have honourably lost your ship in combat then the Fleet Commander ninja warps the fleet including your pod into an Interdiction bubble. A pod cannot fit a prop mod (propulsion module) like an Afterburner (AB) or Micro Warp Drive (MWD) so you cannot escape quickly and will probably be podded before you can escape the bubble.

Pods in Space

There are a few reasons why a pilot will find themselves in a Capsule in space.

  • Outline of key points to cover
  • Key point
    • Person versus Person (PvP) Combat

By far the biggest reason for Pods in space is the destruction of a ship iun combat.

    • Self-Destruct

There are

    • PvP Incursions
  • How You Won't Lose a Pod
    • Concord
    • Rats
    • PvE (Missions / Incursions)

Main Topic #3

  • Outline of key points to cover
  • Key point
    • Detail point
    • Another detail
  • Final key point

Practical Component

Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class
  • Questions ?

[* Practical exercise: ....]