User:Jeb hataska

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"Right to Rule" is the Amarr Epic Arc. To start the Epic Arc you must have a standing of 5.0 or higher with Ministry of Internal Order or the Amarr Faction. These missions have great rewards, but do require some advanced skills and ships to complete safely - the minimum recommended requirements are listed below.

  • Recommended requirements
    • You have and can easily solo Level 4 missions,
    • You have a proper PvE fitted BS, and
    • You have the Hacking skill at Level 3 or greater (required to complete "--------").

During this Epic Mission Arc a choice is presented to you - to work for the Amarr Empire or for Sansha's Nation; this guide follows the Amarr Empire path.

In this path you will face Sansha's Nation and Amarr Empire enemies, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the missiles fired by Sansha's Nation battleships (and most Amarr Empire battleships) do Kinetic damage: If a Sansha battleship orbits between 38k and 49k, then its missiles do kinetic damage (with the exception of "Slave Lord" whose missiles do thermal); if it orbits at 14k-17k, then its missiles do EM damage.

Any frigate with "Loyal" in its name (that is, just about every frigate you'll encounter) is able to web and warp scramble. Many of the cruisers have turret disruption, and so do the "Beast Lord" and "Plague Lord" battleships and a few of the frigates. The battlecruisers do not have electronic warfare.

Amarr frigates with "Divine" are able to web and warp scramble. Many cruisers have turret disruption and nosferatu. "Imperial Dominator" and "Imperial Martyr" battleships, but not their "Divine" variants, have nosferatu.

In this guide I will provide tips and suggestions based on how I completed the missions - this is not 'the' way to do the mission, rather, it is merely one possible way that worked for me. For each mission the reward is listed in terms of basic reward, time bonus and bounty - these figures are based on my particular skills so individual mileage will vary; however, this still provides a good indication of what to expect.

Introduction

Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.)

Aiding an Investigator

Agent: Karde Romu

Location: Karde Romu, MIO Agent (Beacon) Kor-Azor Prime (System)

Type: Courier

Reward: 1,000,000 + 976,000 (Bonus if completed in 6H ?)

Summary: Travel 3 jumps to Nahyeen (the first mission hub)

Chapter 1: Interference

In this chapter you bounce around the Nimedaz constellation. Starting with The Outclassed Outpost (? didn't notice whether was possible with the first), missions can be completed remotely, and the next accepted remotely, minimizing travel time.

Late Reports

Agent: Kandus Sandar

Location: Annad (2 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,060,000 (Bonus if completed in 6H)

Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).

  • No agro on warp-in.
  • The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave.
  • Consider saving a frigate for last so the Reports drop close to you.
The Outclassed Outpost

Agent: Kandus Sandar

Location: Polfaly (2 jumps)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,340,000 (Bonus if completed in 6H)

Summary: Destroy all enemy ships.

  • Destroying all ships triggers the next wave.
Raging Sansha

Agent: Kandus Sandar

Location: Chaktaren (1 jump from Polfaly)

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,330,000 (Bonus if completed in 6H)

Summary: Destroy all enemy ships.

  • Initial agro can be as low as a single frigate.
  • To minimize incoming damage, prioritize cruisers, then battleships (except the commander), and leave frigates for last.
Cowardly Commander

Agent: Kandus Sandar

Location: Annad

Type: Encounter (Sansha's Nation, Amarr Empire)

Reward: 1,000,000 + 1,290,000 (Bonus if completed in 6H)

Summary: Destroy all enemy ships.

  • Deadspace entry point
    • A single reinforcement wave is triggered by destroying all initial ships.
  • Deadspace stage 1
    • Two neutralizer towers
    • A single reinforcement wave is triggered by destroying all initial ships.
    • 55k to acceleration gate
  • Deadspace stage 2
    • One neutralizer tower
    • Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
    • Initial DPS here is heaviest so far in the arc, and unfortunately you land only about 20k from the frigates so you may get some scramming. I did not have to overheat my tank, but I was prepared to.
  • Deadspace stage 3 (Amarr Empire)
    • Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying any Imperial Templar Dominator battleship from the first wave.
    • Actually, I saw two Inperial Templar Dominators and left them both for last, but the second wave did not spawn until I destroyed them both.

Chapter 2: Spiderweb Politics

Aralin Jick

Agent: Kandus Sandar

Location: Nahyeen

Type: Courier

Reward: 1,000,000 + 1,110,000 (Bonus if completed in 6H)

Summary: Travel 4 jumps to Nishah (the second mission hub)

Background Check

Agent: Aralin Jick

Location: Nishah

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,260,000 (Bonus if completed in 6H)

Summary: Destroy all enemy ships.

  • There are 8 waves, spawning when various other waves are damaged or destroyed. Try to destroy waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
Longing Leman

Agent: Aralin Jick

Location: Amdonen

Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,810,000 (Bonus if completed in 6H)

Summary: Retrieve the Communications Logs (0.1 m3)

  • You need a Codebreaker module to hack the Encrypted Communications Array.
  • Enemies are 90k away. Keep your distance and they won't attack.