Bookmark

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What is a bookmark?

Bookmarks are used to identify unique locations in space defined by numerically x, y and z coordinates.

File:NewBookmark.jpg

Where do we use bookmarks and why do we need them?

In Eve game system, celestial objects and star bases are defined by coordinates in our current maps. Other than those locations already defined in astrometry charts, there could be variable locations which you may want to identify so that you can return later. Bookmarks are used to identify those locations in-game. SolarSystemCelestials.jpg

Bookmarks for Various Roles!

A miner ship has a limited cargo hold for ores. So miners usually collect ores in a can and leave it in space. After they deplete the source they return to their base of operation and come back with a hauler to haul their ores. These cans are variable objects floating in space, and if you don’t bookmark their location you cannot return to them and collect your ores.

Salvaging is one of the most profitable operations in Eve universe. During your agent missions you will probably leave lots of wrecks behind after engagements. A ship fitted with both PvE and salvage equipment will not be an efficient way to complete missions. Most of the mission runners bookmark their wrecks, complete their missions and return to bookmarks for salvaging with a dedicated salvage ship.

If you are in PvP or military operations, direct approach to any celestial object could create potential risks. You could end up in a trap, be easily hunted down and killed. For that reason there are sets of tactical bookmarks used for this kind of situation. There are also observation bookmarks, safe spots in space, for blockade running from a station, and instant warp-out bookmarks.

Either you are a miner, explorer, a combat capsuleer or just a traveler; you will be in need of bookmarks for various reasons. From the first days of your capsuleer life you could start creating your own bookmarks without need of any skills at all.

How do we create bookmarks?

There are two simple ways of creating bookmarks. The first way is to use the "People & Places" window and go to the "Places" tab. Select "Add Bookmark" at the bottom and you will bookmark the location you are presently at in space.

File:PlacesWindow.jpg

The other way is to either right-click an item in space or on your overview and select “bookmark location”.

File:CanBookmarking.jpg

The only major difference between those two are, in the first way you bookmark your ship's current position. In the second method you are bookmarking an entity's location in space other than your ship's. You can bookmark cans, POS (Player Owned Station), wrecks and various site locations found during core probing.

Important:

You can bookmark many entities in space but if the location of the item is changed by force or is destroyed, the bookmark will only indicate the original location coordinates.

The 'Add bookmark' command works both when you are at a dead stop or while moving - including warping. The coordinates you bookmark will indicate the exact location when you click the 'ok' and confirm the bookmark.

Tips & Tricks:

Don’t try to write labels and notes in strict situations - just take the necessary bookmark. The client will give an automatic label to the bookmark. You can even use the same label for different bookmarks because their coordinates are different; they won’t overwrite each other.

Types of Bookmarks:

There are many types of bookmarks, but all capsuleers should at least have some basic bookmarks to travel in space safely and avoid traps or hunts. Depending on your role or operation you could extend your repertoire to various bookmarks.

Station Undock:

Stations come in various sizes and types. For every station there is a different undock location where all ships undock at the same point. This is a constant location where all ships enter space. If you bookmark your location at the very moment you undock you will end up with an undock location bookmark for that station. This bookmark is used to camp people undocking from that station. If you want to engage or catch some one undocking from a station you camp this bookmark to catch that target in optimal range. Also this in an offensive bookmark; it is strongly advised to be collected for every capsuleer.

Instant Warp-Out:

An instant warp-out bookmark is used for blockade running from a station camp. Pirates or various enemies could gate-camp that station's undock location. With the help of various fits they could instantly lock and warp-disrupt/scram your ship. Instant warp-out bookmarks are used to run from these blockades using undock mechanics and a bookmark placed at a distance at least 150 km away from your undock location in a straight direction.

When you undock you leave the station aligned to a constant direction with your maximum velocity. In basics, if you place a bookmark at least 150 km away aligned to this direction you could warp out almost instantly to this bookmark without being target-locked. To create this bookmark use a fast frigate or an interceptor with a MWD (micro-warp drive) fitted and as soon as you undock hit your MWD without changing your alignment. Put some distance between you and the station - at least 150 km - and take the bookmark of the new location. Next time you undock warp directly to this bookmark. You will be instantly warped to this location without being target-locked.

Important:

Always use different distances for your instant warp-out bookmark. If you use always same distance, they can wait for you there as a trap.

Tips & Tricks:

Try to create off-grid instant warp-out bookmarks so that you cannot be detected instantly and followed. Always try not to warp at 0 to protect the exact location of your bookmark.

Safe Spots:

Safe spot bookmarks are one of the most important and creative ways to use bookmarks. Safe spots are locations in space where you bookmark at no particular object, away from all charted entities. The only way to find someone in a safe spot and warp to that location can be done successfully by the use of scan probes. Although you can be seen in a directional scan you cannot be followed unless someone scans your location with probes.

There are three basic types of safe spots.

Mid-Point Safe Spots:

When you are traveling between safe spots you can click on 'add bookmark' and take bookmarks while warping. Any bookmarks created by this method between two celestial objects are called mid-point safe spots. It is the basic way to create a safe spot in a system.

Un-aligned Safe spots:

Mid-point safe spots are somewhere between the alignment of two celestials and it is easy to spot or find someone at a location like this. The much safer locations are un-aligned safe spots. The spots are not in an alignment between two celestial objects.

There are two ways to create un-aligned safe spots.

The first method is to bookmark dead space pockets when you are running missions in a system. Dead space pockets are created randomly and are very unpredictable to find. When you are running missions always create bookmarks as safe spots.

UnAlignedSafeSpots.jpg

The second method is to create an unaligned safe spot by using two mid-point safe spots. You create two different mid-point safe spots. Then create another mid-point safe spot between those two mid-point safe spots. Then you will have an unaligned safe spot.

MidSafeMethod.jpg

Tips & Tricks:

If your safe spot is out of the maximum onboard scanning range you cannot be detected by a directional scan. To easily confirm that, warp to your safe spot and use your directional scanner at maximum range. If you find nothing, nothing is in directional scan range.

Never warp to within 'zero' of your safe spot, and always move rather than sitting still. This will reduce your chance of being detected or compromise your safe spot location.

Catching a good point somewhere close to middle is difficult using normal space view. Switch to 'map' screen. Observe the celestial objects and define the most deviated alignments in different axis to create your mid-points. As soon as you initiate warp to your target, watch closely the tag indicating your location and catch a good mid-point from the map screen. Because your velocity varies during the warp sequence, if you do not check your map screen you will end up very close to the celestial.

Important:

Unaligned safe spots are pretty safe but there is always a chance that you could be pin-pointed by probe scanning. As long as the duration you stay in a safe spot increases, chances of being pin-pointed is also increased exponentially. Even if you are far away from any celestials out of maximum onboard scanning range, your existence could be confirmed by your appearance in the local chat channels in high and low security space.

Deep Safe Spots:

These safe spots can only be created by a method known as Goonswarm method. Basically a deep safe spot is a far location beyond the reach of standard probes and can only be found by deep core probes. This method is used by advanced roles, and details can be found in this Ivy League Wiki link: Deep Safe

NOTE:

Due to changes in the game mechanics Deep Safe Spots have become unreachable and can no longer be created.

Tactical Bookmarks:

There are various tactical bookmarks used for different roles but the basic tactical bookmark used by all capsuleers is the observation bookmark.

Observation Bookmarks:

Observation bookmarks are used for tactical observation of star bases, POS and gates. Before you warp to a gate or a base you may want to scan and check your destination from an off-grid location for any camps or targets you are hunting. In this kind of situation observation bookmarks are used to approach a point-of-interest from a safe distance, out off the grid, to scan the destination for possible targets or camps. A directional scan of the destination from an observation bookmark would reveal relevant information without detection from a safe distance.

Tips & Tricks:

In general solar systems mostly rest on a plane. (Exception proves the rule). Try to create observation points perpendicular to alignments of the object, in basics above and below. This will reduce the probability of being detected by chance.

Organizing and managing bookmarks

As the time goes by you will create a lot of bookmarks - and if you don’t organize and manage them, you will mess them up. This section presents some basic techniques you can use to avoid that. The following are not strict rules - they are however built upon solid experience. In time you should feel free to develop your own style and system.


Labelling bookmarks

The most important point in organizing your bookmarks is their labelling. In stressful situations you have to be able to recognize the right bookmark and use it accordingly in an instant. Therefore your bookmark labels need to have a standard, easily recognizable format.

You may use folders to organize your bookmarks - however you need to realize that while the bookmarks themselves are securely stored on the server, the folders you create are only saved locally on your machine. This means that you can lose the folders if your computer ever crashes, or you otherwise lose it. That's why it is important to create - and use - an efficient way to label your bookmarks from the beginning. You will thank yourself in the future.

Before labelling your bookmarks, you should familiarize yourself with the information stored with your bookmarks in the Places tab of the People & Places window.

Labels.jpg

As you can see in the above illustration, each bookmark automatically contains the following information:

Label: The label is the name you assign to your bookmark
Type: Type of the bookmark (for example "Station" or "Coordinate")
Jump: Indicates current number of jumps away from the solar system the bookmark is placed in
Sol: Solar System the bookmark is placed in
Con: Constellation the bookmark is placed in
Reg: Region the bookmark is placed in
Date: Indicates the date of creation of the bookmark

Avoid using these details in your bookmarks to simplify their labels. Also, you can arrange the location of the columns according to your choice.


Example: the Agony style

In this subsection we will discuss and summarize the Agony Unleashed style. This style may seem a bit complex at first, but after some practice it becomes very clear and easy to recognize and use.

This is not a complete documentation of the style - please refer to the original article for details.

Basicly, the Agony style is based around the concept of using different brackets to define the type of the bookmark (the object or place relates to.) Some of the brackets used in the style contain multiple characters - so-called composite brackets. The different brackets are as follows:

Type Brackets
Station [ label ]
Planet ( label )
POS { label }
Cargo can < label >
Safespot |-- label --|
Tactical |> label <|

Apart from the brackets, the style uses two special symbols. The @ symbol is used to describe distance from the preceding object, and the % symbol is used to describe the alignment of the bookmark.


Stations

Station bookmarks, undock bookmarks and instant warp-out bookmarks use the following syntax: Tag [Prefix: Planet-Moon-Suffix @Distance]

  • Tag can be IWO (for Instant Warp-Out bookmarks) or UNDOCK - or otherwise omitted
  • Prefix is up to you (optional)
  • Planet is the planet number in roman format
  • Moon is the nearest moon (omit it if there's no moon)
  • Suffix is the abbreviated name of the station

So, for example, the Eve Uni Aldrat HQ station bookmark would be labelled: [E-UNI: IX-PTS]

An instant warp-out at 2000km away from the HQ would look like this: IWO [E-UNI: IX-PTS @2000KM]

And an undock bookmark at 2500m would be: UNDOCK [E-UNI: IX-PTS @2500M]


Safespots

Mid-point safespots use the following syntax: |-- Object - Object --|

A mid point safespot between Algogille and Pakhshi gates in Renyn would look like this: |-- Algogille - Pakhshi --|


Un-aligned safespots use the following syntax: |--Number: Object @Distance --|

  • Number is the number of the safespot in a system
  • Object is the closest celestial object

An un-aligned safespot 10AU from the Jark gate could look like this: |--02: Jark @10AU --|

A spot 8AU from the HQ would be: |--07: [IX-PTS] @8AU --|

And an un-aligned safespot 2AU from the seventh planet in the system could look like this: |--04: (VII) @2AU --|


Example: a simpler system

In the simple system all bookmarks follow the pattern of:

TYPE OBJECT ALIGNMENT DISTANCE

This follows the same general pattern as the Agony style where you always have the four key elements in the bookmark name. But instead of using symbols like ">label<" or "|-label-|", you stick with short character prefixes to define the bookmark type.

As with the Agony system, bookmarks should be sorted into folders based on the type of the bookmark. Over the long term, sorting into folders by type will make the most sense because the game will filter out any bookmarks that are not in the current solar system. By putting the "type" identifier at the front of the name, you can easily sort your bookmarks back into folders (such as if you lose your local settings file). For example, every bookmark that is prefixed as "GOG" goes in the "Gate (Off-Grid)" folder.

The alignment notation can be done in a variety of ways, but is generally done in relationship to the star. Pretend that you are standing at the star and looking towards the gate. This gives you left / right / high / low / near / far. Or you could just use letters like: L (Left) / R (Right) / T (Top) / B (Bottom) / N (Near) / F (Far). Sometimes the alignment can be omitted (in the case of favorite stations, or insta-warp undocks).

Prefix Folder Name Description Examples
AB Belt Bookmarks inside of asteroid belts that allow mining ships to get within 2-4 kilometers of a section of the asteroid arc. Saves time instead of slow-boating the 15-20km from the warp-in point for the belt.
  • AB 9-3 (Left)
  • AB 6-1 (Right)
ABO Belt (Obsv) Asteroid belt observation bookmarks are usually used by support craft such as haulers. Typically above/below the belt so that haulers can warp in/out without bumping mining craft (jetcans get tractored to the location by haulers).
  • ABO 9-3 High 200km
  • ABO 6-1 Low 50km
  • ABO 3-7 High 10km
GO Gate Gate observation bookmarks that are the same grid as the gate. Observation bookmarks are generally at least 200-250km away from the gate, while tactical bookmarks are generally within 150km. You should have at least 1 observation bookmark for every gate that you pass through on a regular basis, and it should be off to the sides, out of alignment with any major celestial. Gates where you travel through frequently should have multiple bookmarks for safety / flexibility.
  • GO Eygfe Low 250km
  • GO Aldrat Far 300km
  • GO Olbra Left 100km
  • GO Eystur Right 280km
  • GO Ovest High 280km
GOG Gate (Off-Grid) Off-grid gate bookmarks are generally done at 1000-5000km away from the gate and possibly as far as 1.0 AU. The purpose of an off-grid bookmark is to partially hide your fleet numbers from the opposition rather then sitting on a gate. Or it can be used to stop short of warping to the gate, allowing you to do a quick d-scan of the gate before going through a gate. Off-grid bookmarks should always be made in a direction not aligned with any major celestial object (stations / gates / planets / moons).
  • GOG Eygfe Low 5000km
  • GOG Eystur Left 0.5AU
  • GOG Aldrat Far 2500km
GT Gate (Tactical) Tactical bookmarks around gates are typically within 150km and are used as warp-in points for ships that want to land at a gate at their optimal ranges. However, in a pinch, you can just bounce to a gate observation bookmark then back to the gate at your optimal range.
  • GT Eygfe Low 100km
  • GT Aldrat High 80km
  • GT Olbra L 60km
LOC Locator Agent Stations where you have standings to use locator agents should be bookmarked. The reason that you bookmark these and put them in their own folder is so that you have a quick way to figure out if any L3/L4 locator agents are within N jumps of your current position. You should include the station abbreviation, planet/moon, and the level of the locator agent. Only L3/L4 agents are generally worth bookmarking as the L1/L2 agents are much more limited and/or too slow.
  • LOC MMC 7-7 L4
  • LOC L3 RJD 11-1
  • LOC CBT L4
P# Planet (Obsv) Planet warp-in grid observation points.
  • P9 Right 240km
  • P7 Left 210km
  • P6 Far 320km
PO POS Tower By creating bookmarks for the moons in a system, you can get on-grid with the POS, hopefully from an unexpected angle and in a grid corner where you won't be uncloaked. It's optional whether you include the corp/alliance that owns the tower as that information can change frequently.
  • PO 9-9 <IVY> High 280km
  • PO 7-3 Left 200km
  • PO 6-2 [E-UNI] Far 300km
POG POS Tower (Off-Grid) Off-grid bookmarks at moon locations where POS towers can be found, so that you can stage assets near a tower without being on the same grid.
  • POG 9-9 <IVY> Left 2500km
  • POG 7-3 Left 3000km (Ammo)
SF Station (Favs) It can be useful to bookmark stations that you use frequently, so that you don't have to dig through the list in a multiple station system. And you can tag the stations with comments so that you know why you bookmarked a particular station.
  • SF PTS 9 (E-UNI HQ)
  • SF MMC 5-15 (L4 Combat)
  • SF BCF 8-12 (Market)
  • SF CNAP 4-4 (Market)
  • SF RMS 2-1 (Starter)
  • SF JH 10-14 (Office)
SFR Station (Refining) For industrial folks, it is very useful to make special bookmarks for stations where you have zero-tax standing and the station has 50% refine facilities. Just like with locator agent stations, you can open up your folder of refining stations and sort by jump distance to see what is close to your current location.
  • SFR PTS 9 (E-UNI HQ)
  • SFR MMC 9-13
  • SFR RJDT 9-15 (Refine)
SS Safe-Spot Safe-spots are locations in space, not between any major celestial objects where you can hole up for 30-60 seconds without sitting at a station / gate / planet. These are typically within 15AU of any major celestial (see "SSD" for deep safe spots). Distance (if noted) should be the distance to the closest major celestial object.
  • SS 31 High
  • SS Sun Low 3AU
  • SS P8 High 4AU
SSD Safe-Spot (Deep) Deep safe spots are those which are 15AU or more away from any celestial object. More secure deep safe spots are also at least 15AU away from any line of travel between major celestial objects (gates / stations). The goal with a deep safe-spot is to never appear on the directional scanner of someone who is hunting you by moving from celestial to celestial.
  • SSD Sun Low 20AU
  • SSD P8 Left 30AU
SSX Safe-Spot (Burned) Safe-spots that have been shared with other people or where someone has landed on-grid with you should be considered "burned" and marked accordingly.
  • SSX Sun Low 3AU
  • SSX P8 High 4AU
SSZ Safe-Spot (Temporary) Temporary safe spots are those that you drop quickly, but don't categorize. Often named by just putting the EVE time or the nearest celestial.
  • SS 2333
  • SS 43
  • SS P8
STO Station (Obsv) Station observation bookmarks are those on-grid with the station, but at least 200-250km away from it (or the undock point). These are used by covert operations pilots who want to get a quick peek at a station's undock activity without running the risk of discovery.
  • STO PTS 9 High 250km
  • STO MMC 9-13 Left 200km
STOG Station (Off-Grid) Off-grid bookmarks for stations. Good for setting up a pounce fleet where you are going to warp to the undock point.
  • STOG PTS 9 Low 3500km
  • STOG MMC 7-7 Left 2200km
STU Station (Undock) Bookmarks that will place you (or your fleet) right on top of the undock point, or within a few kilometers of the undock point.
  • STU PTS 9 Undock
  • STU MMC 9-13 High 20km
  • STU MMC 7-7 Undock
UD Undock Instant warp-off or an undock bookmark. These are always created in as straight of a line as possible from the undock point on a station at a distance of 2000-8000km. When you undock, you right-click on the bookmark and warp to it. If the alignment is close to your existing alignment you will warp off before anyone can bump you or tackle you. Since alignment doesn't matter, typically you only record the distance.
  • UD PTS 9 3500km
  • UD MMC 7-7 2200km
ZZ ZZTemp Temporary or unsorted bookmarks should have a home. These can be pretty much anything and everything where you don't plan on keeping the bookmark long-term.
  • ZZ 2300
  • ZZ Eystur-5AU to Altrinur
  • ZZ Charlie
  • ZZ PlayerName Date

Important

Define you own style and stick with it to avoid any future confusion between your bookmarks!


Tips & Tricks

  • Try not to use information already available in the Places tab for bookmark labels, and keep it as simple as possible because you may need to find your bookmark in an instant in case of an emergency or a strict situation.
  • You can sort your bookmarks according to their jump distance. This way they will be available on top of the list. The bookmarks in the current system are always highlighted with green to help you separate them from the others.
  • You may reach your bookmarks through the right-click menu while in space. Only the bookmarks in the current system will show up in this menu.


Bookmark folders

Using folders is the simplest way to organize your bookmarks. But as said, if you change computers or somehow have to reinstall your client, you will lose all the folders. Other than that you can use folders to arrange you bookmark according to your style.

File:Folders.jpg


Tips & Tricks

  • When you use the right-click menu to reach your bookmarks in space, you will also see your folders there (only those containing bookmarks in the current system though.)
  • Bookmarks in the root folder (not in any of your folders) are extremely easy to access in space - use this to your advantage.


Sharing & Copying Bookmarks

You can share your bookmarks with others in-game, but in most situations this is not recommended. Acquiring bookmarks is difficult, and if you share your safespots they will become public and compromised. If you share your bookmarks with your corpmates consider these as being compromised.


Copying Bookmarks

To copy your bookmarks, open the Places tab and select all the bookmarks you want to copy. Multiple selections can be made by using the shift key for in-between selection or ctrl for one-by-one selection - however, you can only copy five at a time. You can only copy your bookmarks to your station hangar or cargo hold. Hold the shift key while clicking and dragging the bookmarks to your hangar or the ship's hold. This will copy your bookmarks.


Sharing Bookmarks

You can share your bookmarks through trade and contracting in a station or through cans in space. Once you receive bookmarks you will see them in your cargo hold or Items window. Dragging and dropping them into your Places tab will add them to your bookmarks.


Important

If you think that a bookmark may be compromised, or you share it with your mates and then separate from them for any reason, just trash it. Also trash the bookmarks you used with a fleet, because everyone in that fleet learned them. Paranoia can be very healthy in this regard.


Tips & Tricks

You can recycle your compromised or old bookmarks. Use the mid-safe technique that was described above in the safespot section, but this time use your safespots rather than celestials to take mid-points. In this way you will be able to generate more unaligned safespots from your older ones.

Conclusion:

Whatever role you carry out in EVE, bookmarking is one of the most important aspects of the game. Although it seems very tiresome, at least if you want to survive and avoid dangers, you should create the basic bookmarks for your own safety.

If you are considering PvP or military action, you must at least create these bookmarks for your operation area. Your survival in low sec and Null sec, highly depends on your bookmarks and your personal skill to use them.

Always remember that bookmarking requires no additional game skill, it’s just a time consuming action. If you start bookmarking in the early days in your game life and spend few hours every week or month, you will cover most of your operation area in few months.

Each time you run for an agent mission, hauling something, docking and undocking a station, approaching a gate and flying with a fleet, try taking some time and creating some bookmarks. If you use all the opportunities, it is much easier than it seems.