Scripts
Scripts
Scripts are charges that can be loaded in certain modules. They usually boost an attribute/ability of the module at the cost of another attribute/ability
Non-Ewar Scripts
These scripts are for non-ewar modules. See Scan Resolution and Turret Damage
Optimum Range
This script is loaded into a tracking computer or a tracking link module. It doubles the range bonus of the module but negates the tracking bonus. [Evelopedia Link]
Tracking Speed
This script is loaded into a tracking computer or a tracking link module. It doubles the tracking bonus of the module but negates the range bonus. [Evelopedia Link]
Scan Resolution
This script is loaded into a sensor booster or a remote sensor booster module. It doubles the resolution bonus of the module but negates the range bonus. [Evelopedia Link]
Targeting Range
This script is loaded into a sensor booster or a remote sensor booster module. It doubles the range bonus of the module but negates the resolution bonus. [Evelopedia Link]
Ewar Scripts
These are scripts for Ewar modules. See EWar 101 Guide
Optimal Range Disruption
This script is loaded into a tracking disruptor' module. It doubles the range bonus of the module but negates the tracking bonus. [Link]
Tracking Speed Disruption
This script is loaded into a tracking disruptor' module. It doubles the tracking bonus of the module but negates the range bonus. [Link]
Scan Resolution Dampening
This script is loaded into a sensor dampener module. It doubles the resolution bonus of the module but negates the range bonus. [Link]
Targeting Range Dampening
This script is loaded into a sensor dampener module. It doubles the range bonus of the module but negates the resolution bonus. [Link]
Focused Warp Disruption
This script is loaded into a [disruptor field generator] module. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare ie. Titans and Supercarriers [Link]