Skills:Missile Launcher Operation
These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2.
Support skills
These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Increasing the level in any of these skills will increase your profiency with missiles.
Missile Launcher Operation
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
I required for: | All Missile Launchers and Charges; Heavy ssault Missile Specialization I; Rocket Specialization I; Light Missile Specialization I; Heavy Missile Specialization I; Cruise Missile Specialization I; Torpedo Specialization I; Rockets I; Missile Bombarment I |
II required for: | Rocket Launcher II; Target Navigation Prediction I; Light Missiles I; Auto-Targeting Missiles I; Defender Missiles I; Rapid Launch I |
III required for: | Rapid Light Missile Laucnehr II; Light Missile Launcher II; Minimatar Offensive Systems; Heavy Assault Missiles I; Heavy Missiles I; Missile Projection I |
IV required for: | Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; Torpedos I |
V required for: | Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedos; Citadel Cruise Missiles I; Caldari Offensive Systems I; Guided Missile Precision I; Cruise Missiles I; Citadel Torpedoes I |
Notes: | The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon. |
Guided Missile Precision
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation V |
Notes: | Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them. |
Missile Bombardment
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation I |
IV required for: | Bomb Deployment I |
Notes: | A flight time bonus is effectively a range bonus. |
Missile Projection
Attributes: | |
Multiplier: | 4x |
Price: | 250k ISK |
Alpha max level: | II |
Prerequisites: | Missile Launcher Operation III |
Notes: | A bonus to velocity is a bonus to missile range. |
Rapid Launch
Attributes: | |
Multiplier: | 2x |
Price: | 60k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation II |
Notes: | DPS boost. Essential support skill. |
Attributes: | |
Multiplier: | 2x |
Price: | 90k ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation II |
Notes: | Like Guided Missile Precision, this skill helps you hurt small targets with large missiles. |
Warhead Upgrades
Attributes: | |
Multiplier: | 5x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation IV |
Notes: | DPS boost. Essential support skill. |
Rockets and light missiles
Rockets and light missiles are generally fitted to frigates (somtimes cruisers) and are best for dealing damage to frigates.
Rockets
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation I |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Rocket Specialization I |
Notes: |
Rocket Specialization
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Rockets V |
I required for: | Rocket Laucneher II; T2 charges |
Notes: |
Light Missiles
Attributes: | |
Multiplier: | 2x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation II |
I required for: | T1 and Faction charges |
III required for: | Heavy Assault Missiles I; Heavy Missiles I |
V required for: | T2 charges; Light Missile Specialization I |
Notes: |
Light Missile Specialization
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Standard Missiles V |
I required for: | Rapid Light Missile Laucncher II; Light Missile Launcher II; T2 charges |
Notes: |
Heavy Missiles
Heavy Missiles are the bigger brother versions of Rockets and Light Missiles. These can be fitted to cruises and battlecruisers. They deal greater damage than Rockets and Light Missiles however are most effective against larger vessels such as battlecruisers and battleships and not very effective against frigates.
There are two main types: Heavy Missiles and Heavy Assault Missiles. The Assault variation can inflict more damage however has a greatly reduced range relative to Heavy Missiles which can have great ranges (50+km).
Heavy Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III, Standard Missiles III |
I required for: | T1 and Faction Charges |
III required for: | Torpedoes I; CruiseMissiles I |
V required for: | T2 charges; Heavy Missile Specialization I |
Notes: |
Heavy Missile Specialization
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Heavy Missiles V |
I required for: | Heavy Missile Launcher II; T2 charges |
Notes: |
Heavy Assault Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III, Standard Missiles III |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Heavy Assault Missile Specialization I |
Notes: |
Heavy Assault Missile Specialization
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Heavy Assault Missiles V |
I required for: | Heavy Missile Launcher II; T2 charges |
Notes: |
Cruise Missiles and Torpedos
Cruise Missiles fit to battleships and--like Heavy to Light--have a greater damage output but are effective against bigger ships such as battleships and capitals.
Cruise Missiles are guided whereas Torpedoes are not. This is a disadvantage of using Torpedoes however there DPS is generally greater than Cruise Missiles.
Cruise Missiles
Attributes: | |
Multiplier: | 5x |
Price: | 750k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation V, Heavy Missiles III |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Citadel Cruise Missiles I; Cruise Missile Specialization I |
Notes: |
Cruise Missile Specialization
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I |
I required for: | Cruise Missile Laucner II; T2 charges |
Notes: |
Torpedoes
Attributes: | |
Multiplier: | 4x |
Price: | 500k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation IV, Heavy Missiles III |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Torpedo Specialization I; Citadel Torpedoes I |
Notes: |
Torpedo Specialization
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I, Torpedoes V |
I required for: | Torpedo Launcher II; T2 charges |
Notes: |
Citadel Cruise Missiles and Torpedoes
Similar to Cruise Missiles and Torpedoes however are fitted to Capitals.
Citadel Cruise Missiles
Attributes: | |
Multiplier: | Citadel Cruise Missiles |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Citadel Cruise Missiles ISK">Citadel Cruise Missiles ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation V, Cruise Missiles V |
I required for: | Citadel Cruise Launcher I; Limos Citadel Cruise Laucneher; T1 and Faction charges |
Notes: | For capital-ship-sized long-range missile launchers. |
Citadel Torpedoes
Attributes: | |
Multiplier: | Citadel Torpedoes |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Citadel Torpedoes ISK">Citadel Torpedoes ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation IV, Torpedoes V |
I required for: | Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges |
Notes: |
Bomb Deployment
Bombs are fitted to Stealth Bombers and can inflict great damage.
Bomb Deployment
Attributes: | |
Multiplier: | 4x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Bombardment IV |
I required for: | Bomb Launcher I; Concussion Bomb; Sorch Bomb; Shrapnel Bomb; Electron Bomb |
III required for: | Lockbreaker Bomb |
IV required for: | Void Bomb |
V required for: | Bomb Launcher II |
Notes: | This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots. |
Auto-Targeting Missiles
Auto-Targeting Missiles do not require one to target an enemy. Once launched, Auto-Targeting Missiles with target the nearest enemy.
Auto-Targeting Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 37.5k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation II |
I required for: | T1 and Faction charges |
Notes: | Auto-Targeting missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority. |
Defender Missiles
Defender Missiles are used to defend against incoming enemy Missiles. Defender Missiles will intercept enemy Missiles in flight and destroy them.
Defender Missiles
Attributes: | |
Multiplier: | 2x |
Price: | 45k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation II |
I required for: | Charges |
Notes: | Defender missiles are not, in practice, very useful. |