User talk:Frandetta

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Revision as of 22:24, 17 February 2010 by Frandetta (talk | contribs)
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This is just my temporary storage for eventual pages. Please do not modify. All text is my own opinion. Frandetta 21:59, 17 February 2010 (UTC)

High slots

Damage

These modules will deal direct damage.

Doomsday Devices

Hybrid Turrets

Laser Turrets

Mining Lasers

Missile Launchers

Projectile Turrets

Siege Modules

Smartbombs

EW

These modules will alter enemy ship caps and sensors.

Energy Destabilizers

Energy Vampires

Remote ECM Burst

Logistics

These modules will restore cap, shields, armor, and hull to other ships.

Energy Transfer Arrays

Remote Armor Repair

Remote Hull Repair

Shield Transporters

Tackling

These modules will prevent ship warping.

Interdiction Sphere Launcher

Warp disruption Field Generator

Misc

These modules did not fit into the above categories.

Auto Targeting

Cynosural Field Generator

Cloaking

Gang Assist Modules

Salvager

Scan Probe Launchers

Tractor Beams

Mid Slots

Capacitor

These modules will restore capacitor energy.

Capacitor Batteries

Capacitor Boosters

Capacitor Rechargers

Damage Supplements

These modules will increase DPS.

Tracking Computers

Tracking Links

EW

These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening.

ECM

ECM Bursts

ECCM

ECCM, Projected

Remote Sensor Boosters

Remote Sensor Dampeners

Sensor Boosters

Target Painters

Tracking Disruptors

Propulsion

These modules will increase a ship's velocity.

Afterburners

Microwarpdrives

Shield Tanking

These modules will restore, extend, or increase the resistance of your shields.

Shield Boosters (Boost Amplifier is diff)

Shield Extenders

Shield Hardeners

Shield Rechargers

Shield Resistance Amplifiers

Tackling

These modules will slow and prevent warping of enemy ships.

Stasis Webifiers

Warp Jammers

Misc

These modules did not fit into the above categories.

Hull Repair Systems

Passive Targeting Systems

Scanners

Low Slots

Armor Tank

These modules will repair, extend, and increase the resistance of your armor.

Armor Hardeners

These modules will increase your armor's resistance a great deal while using capacitor.

Armor Plates

These modules will increase your armor's total strength while greatly increasing your mass.

Armor Repair Systems

These modules will repair you armor.

Energized Plating

These modules will increase your armor's resistance a moderate amount. Regenerative plating increases your armor by a percentage and does not affect your resistance.

Resistance Plating

These modules will increase your armor's resistance slightly for just a single MW of powergrid. Regenerative plating increases your armor by a percentage and does not affect your resistance.

Discussion

Capacitor

These modules will increase the recharge rate of your capacitor.

Capacitor Flux Coil

These modules will increase your capacitor recharge at the expense of total capacitor energy.

Capacitor Power Relays

These modules will increase your capacitor recharge at the expense of the amount of shield your shield booster restores.

Discussion

If you need capacitor and aren't shield tanking, power relays would serve you well. If you're actively shield tanking, you'll need to strike the right balance for you.

Damage Supplements

These modules will increase your DPS.

Ballistic Control Systems

These modules will increase your damage and rate of fire when using missiles.

Gyrostabilizers

These modules will increase your damage and rate of fire when using projectile turrets

Heat Sinks

These modules will increase your damage and rate of fire when using laser turrets.

Magnetic Field Stabilizers

These modules will increase your damage and rate of fire when using hybrid turrets.

Tracking Enhancers

These modules will increase your optimal range, accuracy falloff, and tracking speed when using any/all types of turrets.

EW

These modules will increase your targeting and reduce your susceptibility to ECM.

Signal Amplifiers

These modules will increase your total allowed targets, your maximum targeting range, as well as reducing time to lock.

Sensor Backup Arrays

These modules will increase your sensor strength.

Fitting

These modules will help you extend your power grid or CPU.

Auxiliary Power Controls

These modules will increase your powergrid as an absolute (ie. not as a percentage) so is useful for frigates and destroyers.

CPU Upgrades

These modules will increase your CPU without penalty.

Power Diagnostic Systems

These modules will increase your powergrid, as well as minor boosts to your capacitor and shield capacity and recharge.

Reactor Controls

These modules will increase your powergrid without penalty.

Discussion

If you need an increase in your powergrid and don't need as much as a reactor control provides, the bonuses of the power diagnostic system is a great perk. If you're in a frigate, you'll want to use an auxiliary power control, since a percentage bonus will not give you as great a power grid increase as an absolute 10-12MW.

Propulsion

These modules will increase your velocity and/or agility.

Inertial Stabilizers

These modules will increase your agility at the expense of signature radius.

Nanofiber Structures

These modules will increase your velocity and agility at the expense of structure.

Overdrive Injectors

These modules will increase your velocity at the expense of cargo space.

Comparison

Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your incurred damage for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have.

Shield Tanking

These modules will increase the regeneration of shields.

Shield Flux Coils

These modules will increase shield recharge at the expense of shield capacity.

Shield Power Relays

These modules will increase shield recharge at the expense of capacitor recharge.

Comparison

Power relays are great for passive shield tanking on minmatar, as projectile weapons require no capacitor. Flux coils will deliver less recharge than they state, because of their reduction of total shields (remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge). So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank.

Misc

These modules did not fit into the above categories.

Cargo Expanders

These modules will increase your cargo capacity at the expense of velocity. Ideal for haulers and salvage/loot ships.

Damage Controls

These modules will give you a great deal of resist for your hull, and minor resistance increases for your armor and shields at the expense of very minor cap use. Great module to extend your tank. Use of more than 1 is not advised.

Mining Upgrades

These modules will increase mining laser yield at the expense of CPU.

Reinforced Bulkheads

These modules will increase your hull at the expense of velocity. You don't want to use these, as structure tanking is ill-advised and you can surely find a better use for the slot.

Warp Core Stabilizers

These modules counter warp jammers at the expense of targeting range. Essential if you think you might get warp jammed and do not want to fight.