New icons
| Warp scrambling | Warp disrupting | Energy neutralizing | Target painting | Webbing | Jamming |
|---|---|---|---|---|---|
| Scripts | Sensor Boosters | - |
|---|---|---|
| - | - |
| Hull | Resists |
|---|---|
Template
| Enemy | Description |
|---|---|
| Jamming |
Textaboutsomething |
Sansha's Manual
Shortlist
Progression template
67%
For resists:
60 %
43 %
33 %
90 %
Resists
Resist-table
| Ship Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 2,500 HP | 60 % |
60 % |
60 % |
60 % | |||||
| 1,250 HP | 43 % |
43 % |
43 % |
43 % | |||||
| 625 HP | 0 % |
0 % |
0 % |
0 % | |||||
Synth boosters
The synth boosters are expensive and only lasts for 30 minutes, but they are legal and has no drawbacks. It's not a common practice to use boosters, but if you're looking for that extra edge and is willing to pay for it, you can.
The first slot offers the following legal boosters:
|
Synth Blue Pill Booster (+3% shield boost) |
|
Synth Exile Booster (+3% armour repairs) |
|
Synth Mindflood Booster (+3% capacitor capacity) |
|
Synth X-Instinct Booster (-2,25% signature radius) |
The second slot offers the following legal boosters:
|
Synth Drop Booster (+3% turret tracking speed) | |
|
Synth Frentix Booster (+3% optimal range) | |
|
Synth Sooth Sayer Booster (+3% falloff range) |
The third slot offers the following legal booster:
|
Synth Crash Booster (+5% speed and +5% scan resolution) |