Kill Rights

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The retribution expansion changed the entire crimewatch system. Please see Crimewatch for a complete discussion.

Kill rights are created when a player attacks an illegal target and gains a criminal flag. Therefore, gaining a kill right varies across security levels: In high-sec, a kill right is gained if your ship is attacked; in low-sec, if your pod is attacked; and in null-sec, if your pod is destroyed. No kill right is gained if you are a legal target (suspect flag, war target, etc)

Mechanics

Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag

Kill rights are saved and can be activated anytime until it expires in 30 days. When a kill right is activated the target will gain a suspect flag and can be attacked legally by anyone in the vicinity.

Kill rights can also be made available to anyone, to your Corporation/Alliance, to a specific player, or a specific Corporation/Alliance. Players can choose to assign a price to activating a kill right and there is no limit on the price that can be set for activating a kill right.

The overview can be set up to have brackets for open kill rights. This makes it easier to spot a target, buy and activate the kill right, then attack. These brackets are disabled by default in the official Eve University overview setup guide.

If the kill right is made available to everyone, nothing prevents the intended target from purchasing/activating the kill right by an alt or a friend in order to clear the suspect flag.

Activating a kill right on a player with a -5.0 security standing serves little purpose, as they are already legal targets.

The Uni imposes some restrictions on its members when they are involved in Kill Rights, see Rules of Engagement.