User:Kataki soikutsu
The Mach & TFI need Tractor Beams for the TCRC.
HQ Fitting
All HQ fits require a MWD due to the distances that one must travel. Due to this many of the fits require higher fitting skills to make work. It is not uncommon for Engineering V and Advanced Weapon Upgrades I+ to be required to make a fit work. Large drones are needed in ships with large drone bays to make the tower bashes go quickly. The Armor repair bots are NOT a typo. A bad spawn or late broadcast can result in armor damage. These drones mean that the pilot does not need to dock up or fear for the next bad spawn in a wave.
It is highly recommend that pilots upgrade to at least the Pith C-Type EM Ward Amplifier. Also tt is strongly suggest that pilots upgrade to the Gist X-Type MWD due to its superior capacitor properties.
T1 Battleships
Rokh
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Sensor Booster II
Tracking Computer II
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Power Diagnostic System II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I
Valkyrie II x5
Caldari Navy Antimatter Charge L x7500
Caldari Navy Lead Charge L x2500
Caldari Navy Uranium Charge L x2500
Targeting Range Script x1
Scan Resolution Script x1
Optimal Range Script x1
Tracking Speed Script x1
- Engineering V
- Pilots with Advanced Weapon Upgrades I can drop the Power Diagnostic System for a Tracking Enhancer
Hyperion
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Large 'Regard' Power Projector
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Warrior II x5
Light Armor Maintenance Bot I x5
Garde I x5
Caldari Navy Antimatter Charge L x5000
Caldari Navy Uranium Charge L x5000
- Electronics V
- Drone Interfacing IV
- Sentry Drone Interfacing III
- Remote Armor Repair Systems III
- This fit does not qualify as a sniper. It cannot fit a Sensor Booster to lock to 120km.
Maelstrom
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
Sensor Booster II
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Power Diagnostic System II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II
Large Anti-Thermal Screen Reinforcer I
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Warrior II x5
Hammerhead II x5
Light Armor Maintenance Bot I x5
Republic Fleet EMP L x7500
Republic Fleet Carbonized Lead L x2500
Targeting Range Script x1
Scan Resolution Script x1
- Engineering V
- Remote Armor Repair Systems III
- Pilots with Advanced Weapon Upgrades III can drop the Power Diagnostic System for a Gyrostablizer.
- It is recommended to run the Sensor Booster unscripted as sniper targets are never more than 120km away.
Logistics
Scimitar
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Shield Maintenance Bot I x4
Light Shield Maintenance Bot I x1
- Energy System Operations V
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Shadow Serpentis Tracking Link
Shadow Serpentis Tracking Link
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
10MN Afterburner II
Power Diagnostic System II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Medium Ancillary Current Router II
Medium Capacitor Control Circuit II
Light Shield Maintenance Bot II x1
Medium Shield Maintenance Bot II x4
Optimal Range Script x2
Tracking Speed Script x2
Basilisk
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Adaptive Invulnerability Field II
Experimental 10MN Afterburner I
EM Ward Field II
Large Shield Extender II
Adaptive Invulnerability Field II
Reactor Control Unit I
Damage Control II
Medium Core Defense Field Extender I
Medium Ancillary Current Router I
Light Shield Maintenance Bot I x5
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Adaptive Invulnerability Field II
10MN Afterburner II
EM Ward Field II
Republic Fleet Large Shield Extender
Adaptive Invulnerability Field II
True Sansha Power Diagnostic System
Damage Control II
Medium Core Defense Field Extender II
Medium Ancillary Current Router II
Light Shield Maintenance Bot II x5
Osprey
This is NOT a low skill fit. Its purpose is to provide cap to the entire fleet and so must be cap stable without any incoming Energy Transfers. Please see the skill list for what is required to fly this hull in an HQ fleet.
Medium 'Regard' Power Projector
Medium 'Regard' Power Projector
Medium 'Regard' Power Projector
Medium 'Regard' Power Projector
Medium 'Regard' Power Projector
EM Ward Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN Afterburner I
Cap Recharger II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
- Energy Emission Systems V
- Energy System Operation V
- Energy Management V
- Afterburners IV
- Fuel Conservation IV
- The pilot MUST be completely cap stable with no incoming Energy Transfers to fly this fit.
- This fit is meant to be cheap and disposable as it will probably not survive aggro in a Headquarters site.
- It is strongly suggested that the pilot have Capacitor Implants in Slots 6 and 8. Using +3% in both enables Energy Management to be a IV
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Type-D Attenuation Signal Augmentation
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer I
Warrior II x5
Hammerhead II x5
Light Armor Maintenance Bot I x5
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x16
Imperial Navy Standard L x16
- Remote Armor Repair Systems III
- Electronics Upgrades I
- This ship qualifies as a sniper if the pilot has all the recommended Incursion Skills.
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Large 'Regard' Power Projector
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Type-D Attenuation Signal Augmentation
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer I
Warrior II x5
Medium Armor Maintenance Bot I x5
Garde I x5
Imperial Navy Multifrequency L x14
Imperial Navy Xray L x14
Imperial Navy Standard L x14
Imperial Navy Microwave L x14
- Engineering V
- Electronics V
- Advanced Weapon Upgrades III
- Remote Armor Repair Systems III
- Electronics Upgrades I
- Drone Interfacing IV
- Sentry Drone Interfacing III
- This ship qualifies as a sniper if the pilot has all the recommended Incursion Skills.
- This ship is essentially impossible to fit with Tech 2 Tachyons.
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Large 'Regard' Power Projector
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Type-D Attenuation Signal Augmentation
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer I
Warrior II x5
Garde I x5
Light Armor Maintenance Bot I x5
Caldari Navy Antimatter Charge L x5000
Caldari Navy Thorium Charge L x5000
Caldari Navy Iridium Charge L x5000
- Electronics V
- Remote Armor Repair Systems III
- Electronics Upgrades I
- Drone Interfacing IV
- Sentry Drone Interfacing III
- This ship qualifies as a sniper if the pilot has all the recommended Incursion Skills.
Tempest Fleet Issue
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
Small Tractor Beam I
Large 'Regard' Power Projector
Tracking Computer II
Tracking Computer II
Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Type-D Attenuation Signal Augmentation
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II
Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer I
Hammerhead II x5
Warrior II x5
Light Armor Maintenance Bot I x5
Optimal Range Script x2
Tracking Speed Script x2
Republic Fleet EMP L x5000
Republic Fleet Titanium Sabot L x5000
- Engineering V
- Remote Armor Repair Systems III
- Electronics Upgrades I
- Science III
- This ship qualifies as a sniper if the pilot has all the recommended Incursion Skills.
- The Tractor Beam is for the M-TACs in the True Creation Research Center site.
Pirate Battleships
Macherial
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
Small Tractor Beam I
Sensor Booster II
Domination 100MN Microwarpdrive
Republic Fleet Large Shield Extender
Adaptive Invulnerability Field II
Pithum C-Type Adaptive Invulnerability Field
Reactor Control Unit II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Damage Control II
Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Projectile Metastasis Adjuster II
Garde II x4
Warrior II x5
Targeting Range Script x1
Scan Resolution Script x1
Republic Fleet EMP L x5000
Tremor L x2500
Republic Fleet Titanium Sabot L x5000
- The Tractor Beam is needed for the M-TACs in the True Creation Research Center site.
- The best Microwarpdrive for this hull is the Core X-Type Microwarpdrive.
Nightmare
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Sensor Booster II
Domination 100MN Microwarpdrive
Domination Target Painter
Tracking Computer II
Tracking Computer II
Adaptive Invulnerability Field II
Pithum C-Type Adaptive Invulnerability Field
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
Large Core Defense Field Extender II
Large Anti-EM Screen Reinforcer II
Large Energy Locus Coordinator II
Warrior II x5
Hammerhead II x5
Targeting Range Script x1
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Gleam L x12
Imperial Navy Multifrequency L x12
Imperial Navy Xray L x12
Imperial Navy Infrared L x12
- The best Microwarpdrive for this ship is the Gist X-Type Microwarpdrive.
Vindicator
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Federation Navy Stasis Webifier
Domination 100MN Microwarpdrive
Republic Fleet Large Shield Extender
Adaptive Invulnerability Field II
Pithum C-Type Adaptive Invulnerability Field
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Hybrid Ambit Extension II
Warrior II x5
Ogre II x4
Caldari Navy Antimatter Charge L x5000
Void L x5000
Null L x5000
- Experienced Pilots can drop the Republic Fleet Large Shield Extender for another Federation Navy Stasis Webifier.
- The best Microwarpdrive for this hull is the Gist X-Type Microwarpdrive. It is highly recommended that a pilot use this module due to the cap intensive nature of this fit's role.
- Ogres are used instead of Gardes because this fit is intended to be moving at all times.
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Sensor Booster II
Domination 100MN Microwarpdrive
Republic Fleet Large Shield Extender
Adaptive Invulnerability Field II
Pithum C-Type Adaptive Invulnerability Field
Signal Amplifier II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Hybrid Ambit Extension II
Warrior II x5
Garde II x4
Targeting Range Script x1
Scan Resolution Script x1
Caldari Navy Antimatter Charge L x5000
Javelin L x5000
Caldari Navy Iridium Charge L x5000
- The best Microwarpdrive for this hull is the Gist X-Type Microwarpdrive.
Tech 3 & Command Ships
Legion
Loki
Tengu
Sleipnir
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large 'Regard' Power Projector
Domination 10MN Microwarpdrive
Federation Navy Stasis Webifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Republic Fleet Large Shield Extender
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Medium Core Defense Field Extender II
Medium Projectile Burst Aerator II
Warrior II x5
Light Armor Maintenance Bot I x3
Republic Fleet EMP M x5000
Barrage M x5000
Hail M x2500
Missile Ships
While missile ships are not normal useable in Incursions, the high damage of Torpedoes even at low skills make them viable in HQs where the explosion radius is not as big an issue. Granted flight time and range are still an issue, so gun ships are preferred. But we will not turn away properly fitted missile boats in an HQ fleet.
Raven
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Large 'Regard' Power Projector
Prototype 100MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Warrior II x5
Hammerhead II x5
Caldari Navy Scourge Torpedo x10000
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 100MN Microwarpdrive I
Domination Target Painter
Domination Target Painter
Domination Target Painter
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Large Hydraulic Bay Thrusters II
Warrior II x5
Hammerhead II x5
Light Armor Maintenance Bot I x5
Caldari Navy Scourge Torpedo x1000
- Engineering V
- Advanced Weapon Upgrades I
- Launcher Rigging I
- Remote Armor Repair Systems III
Rattlesnake
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Drone Link Augmentor II
Large 'Regard' Power Projector
Domination 100MN Microwarpdrive
Domination Target Painter
Drone Navigation Computer II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Pithum C-Type Adaptive Invulnerability Field
Pithum C-Type EM Ward Amplifier
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Large Anti-Thermal Screen Reinforcer II
Large Core Defense Field Extender II
Large Hydraulic Bay Thrusters II
Warrior II x5
Garde II x5
Heavy Armor Maintenance Bot II x5
Ogre II x5
Caldari Navy Scourge Torpedo x5000
Scourge Rage Torpedo x5000
- Caldari Battleship V
- Shield Management V
- EM Shield Compensation V
- his fit is intended to be an anchor. It has very high resist even when capped out and far more Shield HP than a normal ship would ever need.
- The Ogres are to be used when following the close range Anchor. The Gardes are to be used for the Tower Bashes.
- The best Microwarpdrive for this hull is the Gist X-Type Microwarpdrive.
Creating a Fleet Members Only Preset
http://wiki.eveuniversity.org/Overview#Creating_a_Fleet_Members_Preset_.28Updated_for_Retribution.29
- Click the 4-lined box and select Load 7 - Fleetmates.
- Go to Filters > States and uncheck the following (everything else will be checked):
- Pilot (agent) is interactable
- Pilot has bad standing
- Pilot has neutral standing
- Pilot has no standing
- Pilot has terrible standing
- Pilot is at war with your corporation/alliance
- Pilot is at war with your militia
- Wreck is already viewed
- Wreck is empty
- Go to Filters > Types and click Deselect all. Then Right Click on Ships and choose Select all.
- Save the preset as 7a - Fleet Only
This preset will show only pilots in your fleet and allies, no neutrals, enemies, NPCs or celestials. This is very useful for a Logi to keep track of everyone in fleet and allies in larger engagements. This tab is really nice because, under standard UNI Overview settings, any ship that broadcasts will jump to the top of the list with the broadcast symbol for a short while. Which is very useful for initial locking when they need reps and unlocking when In Position. Especially because you cannot Shift+Ctrl click to unlock from the History tab in the Fleet window, but should be able to in this overview. For PvE I like adding Pilots with Neutral Standing and Pilots with No Standing as they often fly with you in High Sec PvE like Incursions.