User:Aidlywo bʹearake

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WHC Armor Basic Loaner Fittings

Overall vision of the WHC Fleet.

  • The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.
  • All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.
  • As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.
  • The two doctrines supported are : Armor Brawling & Shield Brawling. The following page lists the Armor Brawling ships
  • The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.
  • The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.
  • WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.
  • WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)
  • No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).

Amarr

Gallente

Thorax

The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.


WHC Basic Armor Brawl
Thorax: WHC Basic Armor Brawl
EFT
[Thorax, WHC Basic Armor Brawl]
Anode Ion Particle Cannon I
Anode Ion Particle Cannon I
Anode Ion Particle Cannon I
Anode Electron Particle Cannon I
Anode Electron Particle Cannon I

Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Low Frequency Sensor Suppressor I

800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Damage Control II

Medium Trimark Armor Pump I
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I


Hammerhead II x5
Federation Navy Antimatter Charge M x2000
Nanite Repair Paste x25

Targeting Range Dampening Script x1
Federation Navy Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 25.8 k
  • Resist Profile : 67% / 69% / 69% / 72%
  • DPS : 206 (317 with Drones)
  • Speed : 229 m/s (Prop on : 1350 m/s)
  • Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.


Vexor

Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)


WHC Basic Armor Brawl
Vexor: WHC Basic Armor Brawl
EFT
[Vexor, WHC Basic Armor Brawl]
Anode Electron Particle Cannon I
Anode Electron Particle Cannon I
Anode Electron Particle Cannon I
Anode Electron Particle Cannon I

Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Peripheral Weapon Navigation Diameter

1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Drone Damage Amplifier II
Damage Control II

Medium Anti-Kinetic Pump I
Medium Anti-Thermic Pump I
Medium Ancillary Current Router I


Hammerhead II x5
Hobgoblin II x5
Vespa EC-600 x5
Federation Navy Antimatter Charge M x2000
Nanite Repair Paste x25

Federation Navy Antimatter Charge M x1

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 33.3k
  • Resist Profile : 67% / 69% / 69% / 72%
  • DPS : 305 (Using 5 Hammerhead II)
  • Speed : 206 m/s (Prop on : 1154 m/s)
  • Cap Life : 48% Stable (Prop on : 1m 14s)


Exequror

Cap stable


WHC Basic Armor Cap Stable
Exequror: WHC Basic Armor Cap Stable
EFT
[Exequror, WHC Basic Armor Cap Stable]
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer

Experimental 10MN Afterburner I
Medium Capacitor Battery II
Cap Recharger II
Cap Recharger II

Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Adaptive Nano Plating II

Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I


Medium Armor Maintenance Bot I x5
Nanite Repair Paste x25

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 23.3k
  • Resist Profile : 76% / 69% / 69% / 71%
  • Cap Life : 47% (with the prop on)
  • Sensor Strength : 15 Magnemetric
  • Total Targets : 6
  • Targeting range : 63km
  • Sensor Res : 339.3mm
  • Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.


Celestis

This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.


WHC Basic Armor Brawl
Celestis: WHC Basic Armor Brawl
EFT
[Celestis, WHC Basic Armor Brawl]
Small 'Vehemence' Shockwave Charge
Small 'Vehemence' Shockwave Charge
Small 'Notos' Explosive Charge I

Experimental 10MN Afterburner I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I

1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Vespa EC-600 x5
Targeting Range Dampening Script x4
Scan Resolution Dampening Script x4
Nanite Repair Paste x25

Targeting Range Dampening Script x1

Fitting template high slot label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 46.5k
  • Resist Profile : 73% / 66% / 66% / 76%
  • Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution
  • Speed : 201 m/s (Prop on : 414 m/s)
  • Cap Life : With Prop 3m 28s


Minmatar