User:Aidlywo bʹearake

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WHC Armor Basic Cruiser Loaner Fittings

Overall vision of the WHC Fleet.

  • The ships must be accessible to any Unistas, even if they are not a regular campus member (In case of a WHC Defence situation). Therefore the skills required to sit in the ships should be relatively low.
  • All ships should be fit for PvP. Sleeper Running should be possible with them but definitly not the sole or main purpose of the fit.
  • As the we are actively trying to better ourselves and be versatile (as in be able to run with both shields and armor) we should have ships ready for both doctrines.
  • The two doctrines supported are : Armor Brawling & Shield Brawling. The following page lists the Armor Brawling ships
  • The main ships type for both doctrines are and will always be T1 Cruisers (We are the UNI after all) any bigger ships, *faction/pirate faction and higher tech ships should be there to compliment the T1 cruisers, not the other way around.
  • The campus will purchase and maintain three T2 Logi of every race. Assumption will be Logi 4 for those ships. While we do have them that does not mean that we will not accept of maintain T1 Logi.
  • WHC Battlecruisers will be fit with the same principle as the T1 Cruisers.
  • WHC Battlehips should be Neut fitted with the ability to easily transition into rolling fit. (Exception to that is the Scorpion that should be ECM fit)
  • No single ships should be a loot pignata, they are simply to easy to steal, as such, T1, Meta 0 through 4, Tech 2 and Deadspace *Faction mods worth 10 million or less are the only modules considered for these ships, (Deadspace & Faction mods, even if they are cheap used extremely sparingly and then again only for T2 Logi) T1 Rigs (T2 rigs for T2 Logi).

Amarr

Maller

WHC Basic Armor Brawl
Maller: WHC Basic Armor Brawl
EFT
[Maller, WHC Basic Armor Brawl]
Focused Modal Pulse Laser I
Focused Modal Pulse Laser I
Focused Modal Pulse Laser I
Focused Modal Pulse Laser I
Focused Modal Pulse Laser I

Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Explosive Plating II
Heat Sink II
1600mm Reinforced Steel Plates II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Kinetic Pump I


Hornet EC-300 x3
Imperial Navy Multifrequency M x10
Imperial Navy Xray M x10
Nanite Repair Paste x25

Imperial Navy Multifrequency M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 49.8k
  • Resist Profile : 77% / 70% / 72% / 71%
  • DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)
  • Speed : 186 m/s (Prop on : 973 m/s)
  • Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)
  • Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)


Omen

WHC Basic Armor Brawl
Omen: WHC Basic Armor Brawl
EFT
[Omen, WHC Basic Armor Brawl]
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I

Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

800mm Reinforced Steel Plates II
Heat Sink II
Heat Sink II
Damage Control II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hobgoblin II x5
Hornet EC-300 x3
Imperial Navy Multifrequency M x10
Imperial Navy Ultraviolet M x10
Nanite Repair Paste x25

Imperial Navy Ultraviolet M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 26.1k
  • Resist Profile : 72% / 64% / 58% / 65%
  • DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)
  • DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)
  • Speed : 224 m/s (Prop on : 1337 m/s)
  • Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)
  • Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)


Augoror

The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.

RepGuoror

WHC Basic Armor Brawl Repair
Augoror: WHC Basic Armor Brawl Repair
EFT
[Augoror, WHC Basic Armor Brawl Repair]
Medium 'Solace' Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Solace' Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Solace' Remote Armor Repairer

F-90 Positional Sensor Subroutines
Prototype ECCM Radar Sensor Cluster
Experimental 10MN Afterburner I

Damage Control II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Explosive Hardener II
800mm Reinforced Rolled Tungsten Plates I

Medium Trimark Armor Pump I
Medium Anti-EM Pump I
Medium Trimark Armor Pump I


Hornet EC-300 x4
Nanite Repair Paste x25
Targeting Range Script x1
Scan Resolution Script x1

Targeting Range Script x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 28.2k
  • Resist Profile : 70% / 75% / 71% / 69%
  • Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.
  • Sensor Strength : 28 Radar
  • Total Targets : 6
  • Targeting range : 110km
  • Sensor Res : 345mm
  • Repairs (per seconds) : 158.4 Armor HP Before Resists.
  • Cap Transfer (per seconds) : 129.6


CapGuoror

This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.


WHC Basic Armor Brawl Cap Battery
Augoror: WHC Basic Armor Brawl Cap Battery
EFT
[Augoror, WHC Basic Armor Brawl Cap Battery]
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter

Phased Muon ECCM Caster I
Phased Muon ECCM Caster I
Experimental 10MN Microwarpdrive I

800mm Reinforced Rolled Tungsten Plates I
Damage Control II
Co-Processor I
Adaptive Nano Plating II
Adaptive Nano Plating II

Medium Trimark Armor Pump I
Medium Anti-Kinetic Pump I
Medium Anti-Explosive Pump I


Hornet EC-300 x4
Nanite Repair Paste x25

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Resist Profile : 70% / 61% / 66% / 63%
  • Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.
  • Sensor Strength : 14.6 Radar
  • Total Targets : 6
  • Targeting range : 69km
  • Sensor Res : 345mm
  • ECCM Projected : 2x +120% to all sensor types
  • Cap Transfer (per seconds) : 324


Arbitrator

This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing.


WHC Basic Armor Brawl
Arbitrator: WHC Basic Armor Brawl
EFT
[Arbitrator, WHC Basic Armor Brawl]
Small 'Vehemence' Shockwave Charge
Small 'Notos' Explosive Charge I
Small 'Vehemence' Shockwave Charge
Small 'Notos' Explosive Charge I

Experimental 10MN Afterburner I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I

1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Armor Explosive Hardener II

Medium Anti-Kinetic Pump I
Medium Anti-Thermic Pump I
Medium Trimark Armor Pump I


Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Warrior II x5
Hammerhead II x2
Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3
Nanite Repair Paste x25

Optimal Range Disruption Script x1
Tracking Speed Disruption Script x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 41k
  • Resist Profile : 73% / 73% / 69% / 78%
  • DPS (With 5 Hammerheads) : 143
  • Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range
  • Speed : 191 m/s (Prop on : 403 m/s)
  • Cap Life : With Prop 34m 12s


Gallente

Thorax

The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.


WHC Basic Armor Brawl
Thorax: WHC Basic Armor Brawl
EFT
[Thorax, WHC Basic Armor Brawl]
Anode Ion Particle Cannon I
Anode Ion Particle Cannon I
Anode Ion Particle Cannon I
Anode Electron Particle Cannon I
Anode Electron Particle Cannon I

Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Low Frequency Sensor Suppressor I

800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Damage Control II

Medium Trimark Armor Pump I
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I


Hammerhead II x5
Federation Navy Antimatter Charge M x2000
Nanite Repair Paste x25

Targeting Range Dampening Script x1
Federation Navy Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 25.8 k
  • Resist Profile : 67% / 69% / 69% / 72%
  • DPS : 206 (317 with Drones)
  • Speed : 229 m/s (Prop on : 1350 m/s)
  • Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.


Vexor

Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)


WHC Basic Armor Brawl
Vexor: WHC Basic Armor Brawl
EFT
[Vexor, WHC Basic Armor Brawl]
Anode Electron Particle Cannon I
Anode Electron Particle Cannon I
Anode Electron Particle Cannon I
Anode Electron Particle Cannon I

Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Peripheral Weapon Navigation Diameter

1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Drone Damage Amplifier II
Damage Control II

Medium Anti-Kinetic Pump I
Medium Anti-Thermic Pump I
Medium Ancillary Current Router I


Hammerhead II x5
Hobgoblin II x5
Vespa EC-600 x5
Federation Navy Antimatter Charge M x2000
Nanite Repair Paste x25

Federation Navy Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 33.3k
  • Resist Profile : 67% / 69% / 69% / 72%
  • DPS : 305 (Using 5 Hammerhead II)
  • Speed : 206 m/s (Prop on : 1154 m/s)
  • Cap Life : 48% Stable (Prop on : 1m 14s)


Exequror

Cap stable


WHC Basic Armor Cap Stable
Exequror: WHC Basic Armor Cap Stable
EFT
[Exequror, WHC Basic Armor Cap Stable]
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer

Experimental 10MN Afterburner I
Medium Capacitor Battery II
Cap Recharger II
Cap Recharger II

Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Adaptive Nano Plating II

Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I


Medium Armor Maintenance Bot I x5
Nanite Repair Paste x25

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 23.3k
  • Resist Profile : 76% / 69% / 69% / 71%
  • Cap Life : 47% (with the prop on)
  • Sensor Strength : 15 Magnemetric
  • Total Targets : 6
  • Targeting range : 63km
  • Sensor Res : 339.3mm
  • Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.


Celestis

This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.


WHC Basic Armor Brawl
Celestis: WHC Basic Armor Brawl
EFT
[Celestis, WHC Basic Armor Brawl]
Small 'Vehemence' Shockwave Charge
Small 'Vehemence' Shockwave Charge
Small 'Notos' Explosive Charge I

Experimental 10MN Afterburner I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I

1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Vespa EC-600 x5
Targeting Range Dampening Script x4
Scan Resolution Dampening Script x4
Nanite Repair Paste x25

Targeting Range Dampening Script x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 46.5k
  • Resist Profile : 73% / 66% / 66% / 76%
  • Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution
  • Speed : 201 m/s (Prop on : 414 m/s)
  • Cap Life : With Prop 3m 28s


Minmatar

Stabber

Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus :D

Rupture

Two fits were suggested, One was an Autocannon Afterburner fit :(. One was a Dual Prop Rupture, why not use the Stabber for that? So I attempted to create my own fit. Going back on the Combat Cruisers description from CCP I emphasized durability. I'm sorry if I killed the rupture but it looks like a decent fit to me.

Scythe

Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)

Bellicose

An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.


Caldari

Blackbird

The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. I aim to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules.) I decided to add 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not :)