Hisec Suspect Hunting

From EVE University Wiki
Jump to: navigation, search

This Page is a WORK IN PROGRESS, please do not edit without first contacting Kerthor


What is it?

Hunting Criminally flagged pilots (who may be suspect or criminal flagged, it doesn't matter) in high security space can be a fun and safe way of learning and practising a lot of the skills that you will need to use in other forms of PvP.

You have the added benefit of being realtively safe whilst searching for targets and this can allow you to proceed at your own pace. I typically play in an environment with a lot of distractions, both in and out of game, and I find the ability to dip in and out helps out immensely.

It can also be a carried out as a solo pursuit and so works well for people who can't always get on mumble and maybe only have a few minutes at a time to dedicate to playing EVE.

What we're looking for is any legal target that we can attack in high security space and get a Killmail for. There is also the strong possibility of getting a bounty payment for the kill (since most of the possible targets also have bounties on them) and you can often loot the wrecks of your kills since outlaw and criminal wrecks are automatically abandoned and can be looted by anyone without suspect flagging.

Its also something that new players can get involved in because, most of the time depending on target selection, you will have Gate guns and/or CONCORD on your side which means that you don't have to be particularly skilled.

You will also find yourself hanging around in space where a lot of suicide ganking happens and you will develop a very good feel for the mechanics of how this happens, where it happens, how to spot the signs and how to avoid it.

Types of Targets

What we're looking for is anybody in space who is one of the following;

  • Criminally flagged - typically someone who has attacked another pilot in high security space i.e. a Suicide Ganker
  • Suspect Flagged - Somebody who has been flagged for a suspect action like stealing from somebody else's wreck for example
  • An outlaw - a Security status below -5.0, sometimes referred to as a 'PermaFlashy'
  • Pilots with available Kill rights - A pilot with a Kill right that we can activate to make them become Suspect flagged.

Note that the standard UNI overview setup will make these targets flash on the overview (either yellow, orange or red depending on type).

Exception: See the section on overview changes for some suggestions on manging Kill rights and Limited Engagements.

Any of these 'flashies' can be engaged by any pilot without penalty but be aware that once you have engaged a target you will create a Limited Engagement with them which means that they will be able to shoot back without further penalty against you. The implication of this creation of the Limited Engagement and what it means for you, the attacker, depends on Target Type;

  • Criminal Flagged - these pilots will be engaged by CONCORD. This will either be happening as you attack or will be happening imminently. The time it takes CONCORD to respond depends on a number of factors but is principally driven by the Security Status of the system. This is why so many suicide ganks take place in 0.5 Security space since CONCORD response time is at its lowest. What you can be sure of, though, is that the target's days are numbered and shortly after you engage, CONCORD will make sure their ship is destroyed. Having a Limited Engagement with a pilot whose ship will last maybe 20 seconds max is therefore not a high risk activity.
  • Suspect Flagged - Suspects will not be engaged by CONCORD, therefore if you create a Limited Engagement with a Suspect then you will be effectively entering into a proper PVP engagement with the target. Other players can also attack the suspect so if the fight takes place on a gate or on a station then you are likely to get help from others but if the fight takes place at a belt or some other spot then the fight is effectively a 1v1 PVP engagement. You need to be prepared for this and know what you are getting into.
  • Outlaws or PermaFlashies - Outlaws have a security status below -5.0. They will take Gate Gun fire <---- CHECK THIS if on a Gate or station, otherwise the fights are exactly the same as those detailed above for Suspect Flagged pilots.


Generally these targets fall into several different categories which all need to be considered differently.

Suicide Gankers - these guys are generally sitting in space on a gate waiting for a target to pass by, this target is generally something soft like a lightly tanked hauler or other lightly tanked ship. Targets can be bigger and heavier, in which case the Suicide Gankers will bring more ships to the party. Gankers with sec status above -5.0 will often just sit in space on a gate waiting for targets, those with sec status less than -5.0 will sit at a tactical off-grid from the gate or will sit in station until just before the target arrives. 99% of Gankers have a number of alts that provide intel on what is coming through the gates and who also fly haulers to retrieve the cargo of the ship they have killed. Learning who these alts are in your area will help immensely in spotting the signs of an impending gank.

Fun Gankers - these guys are similar to suicide gankers but often fly about just looking to blow people up and ruin their day. They're usually perma flashy and can often be seen bouncing from gate to gate in some systems just waiting to spot somebody to attack, they might have an alt to pick up the loot but often just do it for fun.

Ninja Looters - these guys have grabbed the loot from a yellow wreck. Often this is after a suicide gank when the target's wreck has been left in space but could also be from looting wrecks left from duels outside a station or looting rat wrecks left in asteroid belts, some people scan down mission runners in sites and loot theoir wrecks as well.

Where to find targets

Ship Fits and fitting principles

Putting it into practice