User:Loyd smith
Testing 123 This is my blackboard for edits.
Project: Missioning 101 Making a living at war Why: I have tought this class a few times and it occurs to me that there is enough divergence from the standard Missioning 101 course that a wikki entry may be warranted.
I will probably work on the syllabus template variant first then I will probably redoo it here to make it production ready for non-syllabus use.
Class Information
This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.
General Purpose: This class is intended to teach pilots how to make a living flying security missions during war. This class is primarly intended for pilots who have some experience in the game however with a bit of patience during the Q/a even younger pilots can benefit considerably.
Not covered: Salvaging 101, Shield/Armor Tanking 101, Various Weapon Skills 101, Data Centers and Cosmos Missions, D-Scan 101, Fitting 101.
Duration: 45-75 minutes. Location: Docked up safely.
Course Content:
- Missions: Types, how to get them, which ship type to use.
- Eve Survival: Triggers, Damage types, Blitzing, Drone Agro, Bonus Rooms.
- Missioning During War: Basic survival tools, warp in points, Fleets.
- Spoils of Conflict: Loyalty Points and Standings, Marketables, Selling
Student Requirements:
- Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble
- Overview: If an E-Uni student ensure you have your overview setup per http://wiki.eveuniversity.org/Overview. if attending from another corporation/alliance please ensure to have your overview set to your organizations standard.
- Access to the Lecture.E-UNI in-game chat channel.
Why are you teaching this class (brief introduction).
Missions:
Types of Missions:
- Why Security?
- Distribution: Slow aligning/moving ships in space are generally easy targets.
- Mining: Mining missions involve sitting still in ships with poor pvp abilities.
- Cosmos: High risk one time missions in peace, too high of a risk during war.
- Data-Center: One time only and if you lose your tags thats a huge loss mail.
- R&D: These can vary in type of mission and suitability depends on the type.
- Security: The primary topic of this class.
- How to find an agent.
- Agent Finder (use SOE for reference):
- Different Levels (1-5)
- Standings Requirements:
- Level 1: Any standing.
- Level 2: Standings 1+
- Level 3: Standings 3+
- Level 4: Standings 5+
- Level 5: Standings 7+
- Faction: Agents above level 1 require faction standing of -2 or higher.
- Usually the higher level agents provide more dangerous and profitable missions.
- Agent Finder (use SOE for reference):
- Ship Types to use:
- Level 1: Tech 1 frigates and destroyers should have no problem at all.
- Level 2: Tech 1 frigates and destroyers.
- Tech 1 frigates will require careful attention to be succesful.
- An inexpensive alternative
- Will teach you a considerable amount about your ship's capabilities.
- Destroyers should have little to no probelm
- Level 3: Battle Cruiser with tech II tank or meta 4 tank.
- Level 4: Battleship with Tech II Tank and Tech II weapon systems.
- Level 5: Tengu, Rattlesnake, Capitol Ship, Fleet. Don't run these as...
- They typically occur at junctions from High to Null, already dangerous before war.
- If you require a fleet the overall payout may not justify running it.
- If you can run it on your own your ship is worth too much for the enemy to ignore.
- Ship Types to use:
Eve Survival
http://eve-survival.org/wikka.php?wakka=MissionReports
(For purposes of the class Angel Extravaganza 4 and Damsel in Distress 4)
- Triggers
- Conditions that will either activate a group already in the mission pocket which are not engaged to become engaged or...
- Conditions that will cause another group of opponets to spawn.
- In AE4: Initial Group: Killing the Battleship(Gist Commander/Gist General) Causes the next full spawn of 4 ships
- In Damsel4: Shooting Krull causes 6 battlehips to spawn.