User:Loyd smith
Testing 123 This is my blackboard for edits.
Project: Missioning 101 Making a living at war Why: I have tought this class a few times and it occurs to me that there is enough divergence from the standard Missioning 101 course that a wikki entry may be warranted.
I will probably work on the syllabus template variant first then I will probably redoo it here to make it production ready for non-syllabus use.
Class Information
This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.
General Purpose: This class is intended to teach pilots how to make a living flying security missions during war. This class is primarly intended for pilots who have some experience in the game however with a bit of patience during the Q/a even younger pilots can benefit considerably.
Not covered: Salvaging 101, Shield/Armor Tanking 101, Various Weapon Skills 101, Data Centers and Cosmos Missions, D-Scan 101, Fitting 101.
Duration: 45-75 minutes. Location: Docked up safely.
Course Content:
- Missions: Types, how to get them, which ship type to use.
- Eve Survival: Triggers, Damage types, Blitzing, Drone Agro, Bonus Rooms.
- Missioning During War: Basic survival tools, warp in points, Fleets.
- Spoils of Conflict: Loyalty Points and Standings, Marketables, Selling
Student Requirements:
- Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble
- Overview: If an E-Uni student ensure you have your overview setup per http://wiki.eveuniversity.org/Overview. if attending from another corporation/alliance please ensure to have your overview set to your organizations standard.
- Access to the Lecture.E-UNI in-game chat channel.
Why are you teaching this class (brief introduction).
Missions:
Types of Missions:
- Why Security?
- Distribution: Slow aligning/moving ships in space are generally easy targets.
- Mining: Mining missions involve sitting still in ships with poor pvp abilities.
- Cosmos: High risk one time missions in peace, too high of a risk during war.
- Data-Center: One time only and if you lose your tags thats a huge loss mail.
- R&D: These can vary in type of mission and suitability depends on the type.
- Security: The primary topic of this class.
- How to find an agent.
- Agent Finder (use SOE for reference):
- Different Levels (1-5)
- Standings Requirements:
- Level 1: Any standing.
- Level 2: Standings 1+
- Level 3: Standings 3+
- Level 4: Standings 5+
- Level 5: Standings 7+
- Faction: Agents above level 1 require faction standing of -2 or higher.
- Usually the higher level agents provide more dangerous and profitable missions.
- Agent Finder (use SOE for reference):
- Ship Types to use:
- Level 1: Tech 1 frigates and destroyers should have no problem at all.
- Level 2: Tech 1 frigates and destroyers.
- Tech 1 frigates will require careful attention to be succesful.
- An inexpensive alternative
- Will teach you a considerable amount about your ship's capabilities.
- Destroyers should have little to no probelm
- Level 3: Battle Cruiser with tech II tank or meta 4 tank.
- Level 4: Battleship with Tech II Tank and Tech II weapon systems.
- Level 5: Tengu, Rattlesnake, Capitol Ship, Fleet. Don't run these as...
- They typically occur at junctions from High to Null, already dangerous before war.
- If you require a fleet the overall payout may not justify running it.
- If you can run it on your own your ship is worth too much for the enemy to ignore.
- Ship Types to use:
Eve Survival
http://eve-survival.org/wikka.php?wakka=MissionReports
(For purposes of the class Angel Extravaganza 4 and Damsel in Distress 4)
- Triggers
- Conditions that will either activate a group already in the mission pocket which are not engaged to become engaged or...
- Conditions that will cause another group of opponets to spawn.
- Miss managing triggers is the number one reason people get killed, and in wartime where the enemy can show up at any time miss managing triggers gives them free dps.
- In AE4: Initial Group: Killing the Battleship(Gist Commander/Gist General) Causes the next full spawn of 4 ships
- In Damsel4: Shooting Krull causes 6 battlehips to spawn.
- Damage Types:
- What damage to tank to reduce damage taken
- What damage type to use (if your weapons systems can be tailored)
- Never tell anyone out of fleet which mission you are flying as it will allow spies to know what you are tanked against (so they can choose their damage type) and what you are likely shooting (so they what to tank against).
- Angel Extraveganza: Exp 64% / Kin 23% / Therm 9% / EM 4%: Ammo Explosive/Kinetic
- Damsel In Distress: Therm 63%, Kin 24%, Exp 6%, EM 7% : Ammo Thermal/Kinetic