FC VG Cribsheet
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Revision as of 21:23, 11 September 2014 by Rockingham terona (talk | contribs) (Added the Introductions, made changes to Initial Preparation and New Bro speech.)
11 Sept, 2014
Incursion FC "actual" (Vanguard) Cribsheet (FC_VG_Cribsheet)
Introduction
This tool is intended for Fleet Commanders who are already familiar with their role. It is a memory aid and is not intended as a learning tool. If you are learning about incursions, be sure to start with Preparing for Incursions and study all of the pages in the Preparations list. I you are an aspiring FC, then study ALL of the Incursion Links pages. Doing the various incursion roles (Roles in Incursions) is a recommended learning process and provides a first hand perspective of the various tasks.
Initial Prep
- 1. Are all of the key task roles filled? (DD, Logi, DB, Scout, OGB, Ore runner, picket, sniper, tagger, WL mgr, WC, & FC)
- 2 Wait List (WL) manager. Make Fleet Boss so they can update the MOTD, invite fleet members, and assign FC, WC & SC.
- 3. Is WL manager satisfied with fits (so are you?).
- 4. Does everyone have sufficient ammo?
- 5. Does everyone have Lyavite?
- 6. Undock, meet at (warp to) --------------
- 7. Is everyone accounted for (present)?
- 8. Hardeners and mods on.
- 9. Check OGB and command Boosts, redo if necessary.
- a. Wing commander boost (fleet warper).
- b. Squad commander boost (tagger).
- 10. Strategic Cruisers & Vindicators tasked to frigates. DB also if not enough for task. Otherwise DB does major ships in reverse priority.
- 11. Logis sort out links.
- 12. MOTD updated.
- 13. Everyone broadcast "need shields". Everyone broadcast "in position".
- 13. Scout broadcast an align.
- 14. Everyone warp themselves to the broadcast site.
Moving between sites
- 1. Scout broadcast an align.
- 2. Fleet align to the broadcast.
- 3. Are drones in? (Everyone at speed & paying attention?)
- 4. Wing warp to the site.
- 5. Everyone reload.
When ready to take the gate
- 1. Is the gate clear?
- 2. Everyone one grid?
- 2. Battleships align to the gate.
- 3. Logis, need your “L”
- 4. Battleships take the gate.
Near the end of a site
- 1. Ore run in NMC (at start of 3rd wave).
- 2. Pull Drones.
- 3. Scout broadcast an align.
- 4. Align to the broadcast.
- 5. All drones in? Fleet paid? Is logi clear of the structure?
Nation Commander Outpost (NCO)
- 4 Waves (Nation Commander in 3rd wave)
- 1st wave mixed, 2nd wave mixed, 3rd wave Nation Commander, 4th wave all frigs.
- Core Priorities; 1. Nation Commander, 2. Niarja, 3. Auga, 4. Romi.
- Frigates: 1. Tama, 2. Schmaeel, 3. Renyn, 4. Eystur
Nation Mining Colony (NMC)
- 3 Waves (ore run near the end of the last wave)
- 1st wave has the Mara, 2nd has no Auga, 3rd does have Auga.
- Core Priorities: Mara (if you can hit it, needs 65 km); 1. Niarja, 2. Auga, 3. Romi
- Frigates: 1. Tama, 2. Schmaeel , 3. Eystur
Override Transfer Array (OTA)
- IGNORE THE EYSTURs! DON’T EVEN TARGET THEM!
- 3 Waves (ore run at start of of the last wave)
- All waves the same. Count Deltole wrecks in DScan. 1 means 2nd wave, 2 means 3rd wave.
- Assign the following calls to the DB: On 3 Eysturs call for the hack, On 5 Eysturs call for drones.
- Core Priorities: 1. Niarja, 2. Auga, 3. Deltole
- Frigates: Tama
New bro speech
- 1. Have you read the incursions checklist? Any questions?
- 2 Safety to green.
- 3. Shields/Armor alarms to 99%
- 4. Auto Target to 0.
- 5. Drones on passive & focus fire.
- 6. Watch list: Recommend Logis at the top and DB at the bottom.
- 7. Broadcasting? (Broadcast “need shields”, once each wave, as soon as yellow boxed. Broadcast "in position" when no longer boxed.)
- 8. History tab in fleet window. (Align to the broadcast).
- 9. Aligning down the gate?
- 10. Assigning drones to the DB. Delay assignment in OTAs.
- 11. Abandoning & reconnecting drones.
- 12. Tag order, meaning of tags, what’s a “J” (don’t kill). Focus fire on tagged targets.
- 13. Red/Green gate.
- 14. Combat comms when on gate (no talking). (Open mic at other times).
- 15. Joining a site late.
- 16. Battleships DO NOT MOVE in the site.
Emergency Logi Disconnect (DC) drill
- 1. Everyone lock up the remaining logi and any ship taking damage.
- 2. Abandone drones. Launch maintenance drones and have then target the logi.
- 3. Have a remaining enemy tagged as a "J". Don't kill it!
- 4. Finish of the current wave except the "J".
- 5. Assess the situation.
- 6. If last wave finish of the final enemy.
- 7. Wait to see if the logi reconnects and can rejoin.
- 8. Is there another logi that can take the DC'd logi's place? If so bring them in.
- 9. If no replacement logi then perform emergency warp out.
Emergency Warp Out
- 1. Is anyone scrammed?
- 2. If not:
- a. Align to a broadcast.
- b. When no aggro on logi:
- i. Pull maintenance drones.
- ii. Reconnect to abandoned drones and pull them in.
- iii. Wing warp out.
- 3. If someone is scrammed.
- a. Decide if you want to risk pulling the drones in (some or all of them).
- b. When ready, destroy the final enemy and IMMEDIATELY wing warp. Make sure EVERYONE is up to warp speed before destroying the final enemy.