Gray= No known immediate use (without further processing)
Violet = Is or can be used to produce an end product: POS Fuel, Nanite Repair Paste, T2 components, POS / Sov structures
Red= Component in another PI Product
Tier 1 - Processed Materials (P1)
Raw Materials (R0) can be processed into Processed Materials (P1) in Basic Industry Facilities. See the Planet page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.
Planets
Resource
P1 Result
Immediate Uses
Component in
Micro Organisms
Bacteria
None known
Fertilizer, Nanites, Organic Mortar Applicators, Test Cultures, Viral Agent
Construction Blocks, Consumer Electronics, Enriched Uranium
Aqueous Liquids
Water
Standard Booster Reactions
Coolant, Sterile Conduits, Super Conductors, Test Cultures, Water-Cooled CPU
3000 x 0.01 m³
20 x 0.38 m³
One processed batch turns 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume. Each batch takes 30 minutes to process in a Basic Industry Facility (BIF).
Tier 2 - Refined Commodities (P2)
Processed Materials (P1) can be turned into Refined Commodities (P2) in Advanced Industry Facilities (AIF). It takes two different P1 items to create one P2 item. Cycle time for each batch is 1 hour. The output of (2) BIFs can be routed directly into an AIF that is producing a P2 commodity without any waste.
One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume
Tier 3 - Specialized Commodities (P3)
It takes two or three different Refined Commodities (P2) to create Specialized Commodities (P3) in Advanced Industry Facilities
Planets
Input 1: P2
Input 2: P2
Input 3: P2
P3 Result
Immediate Uses
Component in
++
Nanites
Livestock
Construction Blocks
Biotech Research Reports
None known
Wetware Mainframe
++
Silicate glass
Rocket Fuel
-
Camera Drones
None known
Self-Harmonizing Power Core
Oxides
Coolant
-
Condensates
None known
Organic Mortar Applicators
+
Test Cultures
Synthetic Oil
Fertilizer
Cryoprotectant Solution
Implants
Wetware Mainframe
++
Supertensile Plastics
Microfiber Shielding
-
Data Chips
Nanite Repair Paste
Broadcast Node
++
Oxides
Biocells
Superconductors
Gel-Matrix Biopaste
Nanite Repair Paste, Implants
Integrity Response Drones
+
Water-Cooled CPU
Transmitter
-
Guidance Systems
T2 Component
Recursive Computing Module
++
Polytextiles
Viral Agent
Transmitter
Hazmat Detection Systems
None known
Integrity Response Drones
++
Polyaramids
Genetically Enhanced Livestock
-
Hermetic Membranes
None known
Self-Harmonizing Power Core
++
Polyaramids
Transmitter
-
High-Tech Transmitters
None known
Broadcast Node
Fertilizer
Polytextiles
-
Industrial Explosives
None known
Nano Factory
++
Biocells
Silicate Glass
-
Neocoms
None known
Broadcast Node
++
Microfiber Shielding
Enriched Uranium
-
Nuclear Reactors
None known
Self-Harmonizing Power Core
++
Supertensile Plastics
Mechanical Parts
Miniature Electronics
Planetary Vehicles
None known
Integrity Response Drones
Mechanical Parts
Consumer Electronics
-
Robotics
POS Fuel, T2 components
Organic Mortar Applicators
Construction Blocks
Miniature Electronics
-
Smartfab Units
None known
Sterile Conduits
+
Water-Cooled CPU
Coolant
Consumer Electronics
Supercomputers
None known
Wetware Mainframe
Supertensile Plastics
Test Cultures
-
Synthetic Synapses
Implants
Recursive Computing Module
Biocells
Nanites
-
Transcranial Microcontrollers
Implants
Recursive Computing Module
Synthetic Oil
Superconductors
-
Ukomi Superconductors
T2 Component
Nano-Factory
Livestock
Viral Agent
-
Vaccines
None known
Sterile Conduits
10 x 1.5 m³
10 x 1.5 m³
10 x 1.5 m³
3 x 6 m³
One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60%
Tier 4 - Advanced Commodities (P4)
Advanced Commodities (P4) are created in High Tech Production Plants (HTPP) and take either three Specialized Commodities (P3) each or two P3s and one P1. The cycle time for a P4 schematic in a HTPP is 1 hour.
The planet icons indicate one of the easier options (fewest planets) to produce the P4, but that's not necessarily the only or best option. Plasma planets are avoided due to their rarity. You could produce all available P4 goods with an absolute minimum of five planets - Barren, Gas, Lava, Oceanic, and Temperate, but realistically you'd need more. It isn't too hard to completely avoid Plasma (substitute Barren/Lava) and Ice (substitute Oceanic/Lava), however, with Storm also somewhat optional (you can make Nano-Factories without Storm if you add more than one other planet)
Planets
Input 1: P3
Input 2: P3
Input 3: P1/3
P4 Result
Ultimate Use
++++
Neocoms
Data Chips
High-Tech Transmitters
Broadcast Node
POS / Sov Structures
++++
Gel-Matrix Biopaste
Hazmat Detection Systems
Planetary Vehicles
Integrity Response Drones
POS / Sov Structures
+
Industrial Explosives
Ukomi Super Conductors
Reactive Metals
Nano-Factory
POS / Sov Structures
++
Condensates
Robotics
Bacteria
Organic Mortar Applicators
POS / Sov Structures
++
Synthetic Synapses
Guidance Systems
Transcranial Microcontrollers
Recursive Computing Module
POS / Sov Structures
++++
Camera Drones
Nuclear Reactors
Hermetic Membranes
Self-Harmonizing Power Core
POS / Sov Structures
++
Smartfab Units
Vaccines
Water
Sterile Conduits
POS / Sov Structures
++
Supercomputers
Biotech Research Reports
Cryoprotectant Solution
Wetware Mainframe
POS / Sov Structures
6 x 6 m³
6 x 6 m³
6 x 6 m³ or 40 x 0.38 m³
1 x 100 m³
One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain. Or the "repackage" department was sleeping on the job.
Total combination quantities
This table shows the relationship between the different tiers and total quantity of materials. For convenience it only considers the max cost per tier (assumes always three P2 to make P3, and three P3 to make P4). So as an example it takes a full 432,000 R0 to produce one max cost P4, or 198,000 for a min cost P4. Better start extracting!