Setting up a planetary colony

From EVE University Wiki
Jump to: navigation, search

The Planetary Interaction feature of the Tyrannis expansion allows players to utilize planetary industries. Below is a general overview of what can be exploited with this new feature.

Resources

Each Planet has a set of 5 raw resources available to it, which in turn each produce one base good when processed by a planetside production plant. These resources and baseline products are as follows:

Resource (0.02 m³) Product (0.04 m³) Planet Types
Autotrophs Industrial Fibers Temperate
Aqueous Liquids Water Barren, Gas, Ice, Oceanic, Storm, Temperate
Base Metals Reactive Metals Barren, Gas, Ice, Lava, Plasma, Storm
Carbon Compounds Biofuels Barren, Oceanic, Temperate
Complex Organisms Proteins Oceanic, Temperate
Felsic Magma Silicon Lava
Heavy Metals Toxic Metals Ice, Lava, Plasma
Ionic Solutions Electrolytes Gas, Ice, Storm
Micro Organisms Bacteria Barren, Oceanic, Temperate
Noble Gas Oxygen Gas, Storm
Noble Metals Precious Metals Barren, Ice, Plasma
Non-CS Crystals Chiral Structures Lava, Plasma
Planktic Colonies Biomass Oceanic
Reactive Gas Oxidizing Compound Gas
Suspended Plasma Plasmoids Lava, Plasma, Storm
6000 units 20 units

Products

First Tier Products

Resource (0.02 m³) Product (0.04 m³)
Autotrophs Industrial Fibers
Aqueous Liquids Water
Base Metals Reactive Metals
Carbon Compounds Biofuels
Complex Organisms Proteins
Felsic Magma Silicon
Heavy Metals Toxic Metals
Ionic Solutions Electrolytes
Micro Organisms Bacteria
Noble Gas Oxygen
Noble Metals Precious Metals
Non-CS Crystals Chiral Structures
Planktic Colonies Biomass
Reactive Gas Oxidizing Compound
Suspended Plasma Plasmoids
6000 units 20 units (1800s processing time)

Second Tier Products

Third Tier Products

Output Product (0.1 m³) Input Product 1 Input Product 2 Input Product 3
Biotech Prototype Camera Drones Nuclear Reactors Hermetic Membranes
Cerebrographic Catalyst Gel-Matrix Biopaste Hazmat Detection Systems Planetary Vehicles
Cybergenetic Composits Condensates Robotics Bacteria *
Medtekk Recursion Pump Water * Smartfab Units Vaccines
Nano-Factory Industrial Explosives Ukomi Super Conductor Reactive Metals *
Neural Interface Synthetic Synapses Guidance Systems Transcranial Microcontroller
Psychosocial Telemetrics Neocoms Data Chips High-Tech Transmitter
Wetware Mainframe Supercomputers Biotech Research Reports Cryoprotectant Solution
1 unit 6 units (* 40 units) 6 units 6 units (* 40 units)


Colonies

Building Types

Building Type CPU Power Storage Cost (isk)
Basic Command Center 1007+ 5373+ 50 0
Limited Command Center 6616+ 8322+ 50 0
Standard Command Center 12002+ 11121+ 50 0
Improved Command Center 17530+ 13995+ 50 0
Advanced Command Center 16868+ 23057+ 50 0
Elite Command Center 19368+ 28037+ 50 0
Extractor 100 800 0 150000
Basic Industrial Facility 100 800 0 225000
Advanced Industrial Facility 300 600 0 450000
High Tech Production Plant 900 400 0 900000
Storage Facility 300 600 10000 600000
Launchpad 1600 600 10000 0
Link (per km) ? ? 0 0

Colony Types

Strip Mines

First Tier Production

Second Tier Production

Third Tier Production