Triforce Frigate Fleet
Concept
The concept is simple: a Three-pronged fleet consisting of DD/Tracking, Logi, and E-War. More than anything, this is an experiment in the viability of a frigate roam with logi/E-War support.
One important note: This page doesn't contain fits for Interceptors, Assault Frigates, Ewar T2 Frigates, and Covert Ops, but each of these three Tech 2 frigates can play an important role in the fleet! If you have a Tech 2 frigate that you want to fly, please do. Inties are perfect for tackling fast targets, Assault frigates significantly augment the DPS of a frigate fleet, Ewar frigates are even more adept at their roles than their T1 equivalents, and Covert Ops are the ideal scouting ships. So, please, bring T2 if you have T2!
Armor Fleet - Recommended Fits
The fits below are the recommended fits for the Triforce Armor Variant in three styles: DD/Tackle, Logi, and EWar. Other DD fits that are listed below in the "Other Fits" section are also welcome!
AMMO: Fed Navy/Caldari Navy Antimatter Fed Navy/Caldari Navy Thorium T2 Railguns: Spike S T2 Blasters: Null S + Void S
So, everyone should have Antimatter and Thorium, and those who can fit the T2 guns should bring the ammos listed above in addition to the faction ammos.
DD/Tackle - Enyo+Ares
The Enyo/Ares combo gives us two main ships that can deal damage and tackle, with the Ares more suited to first tackle and the Enyo to secondary scram/dps.
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Small Diminishing Power System Drain I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
1MN Monopropellant Enduring Afterburner
F85 Peripheral Damage System I
Adaptive Nano Plating II
Tracking Enhancer II
Magnetic Field Stabilizer II
Small Processor Overclocking Unit I
Small Anti-Explosive Pump I
Hobgoblin II x1
Caldari Navy Antimatter Charge S x1
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
Limited 1MN Microwarpdrive I
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Damage Control II
Adaptive Nano Plating II
Adaptive Nano Plating II
Overdrive Injector System II
Small Ancillary Current Router I
Small Anti-Explosive Pump I
Caldari Navy Antimatter Charge S x1
Small Remote Armor Repairer II
Small Remote Armor Repairer II
Small Remote Armor Repairer II
1MN Afterburner II
Cap Recharger II
Cap Recharger II
Damage Control II
Energized Adaptive Nano Membrane II
200mm Reinforced Steel Plates II
Small Anti-Explosive Pump I
Small Capacitor Control Circuit I
Small Trimark Armor Pump I
Warrior II x1
Ewar = 3 Options!
As we'll be trying to engage larger ships at close range, Tracking Disruption, Damps and ECM are prized over Target Painting.
Experimental TE-2100 Light Missile Launcher
Upgraded 1MN Microwarpdrive I
'Umbra' White Noise ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
'Hypnos' Ion Field ECM I
Enfeebling Phase Inversion ECM I
Damage Control II
'Hypnos' Signal Distortion Amplifier I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin II x1
Caldari Navy Mjolnir Light Missile x1
- This is the recommended Griffin fit. Damage Controls and Drones can be downgraded to I if needed.
Dual Anode Pulse Particle Stream I
Dual Anode Pulse Particle Stream I
Upgraded 1MN Microwarpdrive I
DDO Photometry Tracking Disruptor I
DDO Photometry Tracking Disruptor I
DDO Photometry Tracking Disruptor I
Damage Control II
Type-D Attenuation Signal Augmentation
Local Hull Conversion Nanofiber Structure I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin II x3
Warrior II x3
Light Shield Maintenance Bot I x3
Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3
Imperial Navy Multifrequency S x2
- This is the recommended Crucifier fit. If price or skills prohibit, the Damage Control II can be downgraded to I and you can use standard Multifrequency crystals.
- The Light Shield Maintenance Bots are optional but incredibly helpful.
75mm Prototype Gauss Gun
75mm Prototype Gauss Gun
Limited 1MN Microwarpdrive I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Damage Control II
Type-D Attenuation Signal Augmentation
Local Hull Conversion Nanofiber Structure I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Hobgoblin II x4
Hobgoblin II x2
Scan Resolution Dampening Script x2
Federation Navy Antimatter Charge S x1000
- You can move up to Meta 4 Sensor damps if you have the cash for them.
- Also, make sure that you're using Scan Resolution scripts in the damps.
Other Armor Fits
If you can't fit the ships above, these are some other good options!!
Low-Skill DD/Tackle - Incursus/Punisher + Atron/Executioner
Anode Light Neutron Particle Cannon I
Anode Light Neutron Particle Cannon I
Anode Light Neutron Particle Cannon I
1MN Monopropellant Enduring Afterburner
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Damage Control II
Adaptive Nano Plating II
Magnetic Field Stabilizer I
Adaptive Nano Plating II
Small Trimark Armor Pump I
Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Caldari Navy Antimatter Charge S x1
Anode Light Neutron Particle Cannon I
Anode Light Neutron Particle Cannon I
Anode Light Neutron Particle Cannon I
1MN Monopropellant Enduring Afterburner
J5b Phased Prototype Warp Scrambler I
Damage Control II
Adaptive Nano Plating II
Magnetic Field Stabilizer I
Tracking Enhancer I
Small Trimark Armor Pump I
Small Anti-Explosive Pump I
Small Hybrid Collision Accelerator I
Federation Navy Antimatter Charge S x1
150mm Compressed Coil Gun I
150mm Compressed Coil Gun I
150mm Compressed Coil Gun I
Limited 1MN Microwarpdrive I
J5 Prototype Warp Disruptor I
X5 Prototype Engine Enervator
Damage Control II
Adaptive Nano Plating II
Overdrive Injector System II
Small Hybrid Collision Accelerator I
Small Trimark Armor Pump I
Small Anti-Explosive Pump I
Caldari Navy Antimatter Charge S x1
150mm Compressed Coil Gun I
150mm Compressed Coil Gun I
150mm Compressed Coil Gun I
Limited 1MN Microwarpdrive I
J5 Prototype Warp Disruptor I
X5 Prototype Engine Enervator
Damage Control II
Adaptive Nano Plating II
Overdrive Injector System II
Small Hybrid Collision Accelerator I
Small Trimark Armor Pump I
Small Anti-Explosive Pump I
Caldari Navy Antimatter Charge S x1
Low-Skill Logi
As always, feel free to upgrade the fits toward the recommended fits if isk/skillpoints allow!
Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
1MN Monopropellant Enduring Afterburner
Cap Recharger II
Cap Recharger II
Damage Control I
Prototype Energized Adaptive Nano Membrane I
200mm Reinforced Rolled Tungsten Plates I
Small Anti-Explosive Pump I
Small Capacitor Control Circuit I
Small Trimark Armor Pump I
Warrior II x1
Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
1MN Afterburner II
Cap Recharger II
Damage Control I
200mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
Capacitor Power Relay II
Small Capacitor Control Circuit I
Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Low-Skill Ewar
Shield Fleet - Recommended Fits
The fits below are the recommended fits for DD, Logi, and E-War. Other DD fits that are listed below in the "Other Fits" section are also welcome!
Please try to be able to fit more than one of these! I want to have lots of logi and lots of Ewar, ideally 1/1/1 ratio between DD/Logi/Ewar. If you like the idea of flying one but can't fly that particular fit, downgrade to Meta 4 or Meta 0 and see what you can do!
DD = Merlin
The Merlin is our recommended DD fit because of its bonus to shield resistances per level and its relatively large amount of mid-slots on a frigate.
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Medium Shield Extender II
Damage Control II
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Federation Navy Antimatter Charge S x2400
- Because the Merlin has a bonus to shield resistances per level, this is the recommended DD fit for this fleet.
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Medium Azeotropic Ward Salubrity I
Damage Control I
Micro Auxiliary Power Core I
Magnetic Vortex Stabilizer I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Federation Navy Antimatter Charge S x2400
- This is an easier fit for the Merlin, appropriate for those who for power grid, wallet, or skill reasons can't fit the T2 Merlin.
Recommended Logi = Burst
The Burst is the recommended logi because of its ability to be more cap stable than the bantam while maintaining a similar tank.
Gistii B-Type Small Shield Transporter
Gistii B-Type Small Shield Transporter
Gistii B-Type Small Shield Transporter
Small Electrochemical Capacitor Booster I
Medium Shield Extender II
Limited 1MN Microwarpdrive I
Damage Control II
Capacitor Power Relay II
Micro Auxiliary Power Core I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Warrior II x1
Navy Cap Booster 100 x20
- This is the recommended logi fit. There is a lot to keep track of between positioning and cap charges, but this is the closest-to-cap-stable fit.
- The Gistii shield transporters are cheap!
This is another possible logistics fit if you don't want to keep track of a cap booster. Same tank and reps, but will not be able to use the MWD as much.
Gistii B-Type Small Shield Transporter
Gistii B-Type Small Shield Transporter
Gistii B-Type Small Shield Transporter
Medium Shield Extender II
Limited 1MN Microwarpdrive I
Cap Recharger II
Capacitor Power Relay II
Capacitor Power Relay II
Damage Control II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Warrior II x1
- This is another logi fit. Less cap, but less to manage without the cap booster.
- The Gistii shield transporters are cheap!
EXPERIMENTAL FIT: I'd love to see some people try this (slightly crazy) fit inspired by Waffles.
Medium S95a Partial Shield Transporter
Medium S95a Partial Shield Transporter
Small Electrochemical Capacitor Booster I
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Micro Auxiliary Power Core II
Micro Auxiliary Power Core II
Micro Auxiliary Power Core II
Small Ancillary Current Router I
Small Ancillary Current Router I
Small Ancillary Current Router I
Navy Cap Booster 100 x20
- This is an experimental fit! Medium reppers with all the fitting mods you can handle. Takes extremely high fitting skills to handle, but if you can sit in it, by all means, give it a try!
Ewar = 3 Options!
As we'll be trying to engage larger ships at close range, Tracking Disruption, Damps and ECM are prized over Target Painting.
Experimental TE-2100 Light Missile Launcher
Upgraded 1MN Microwarpdrive I
'Umbra' White Noise ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
'Hypnos' Ion Field ECM I
Enfeebling Phase Inversion ECM I
Damage Control II
'Hypnos' Signal Distortion Amplifier I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin II x1
Caldari Navy Mjolnir Light Missile x1
- This is the recommended Griffin fit. Damage Controls and Drones can be downgraded to I if needed.
Dual Anode Pulse Particle Stream I
Dual Anode Pulse Particle Stream I
Upgraded 1MN Microwarpdrive I
DDO Photometry Tracking Disruptor I
DDO Photometry Tracking Disruptor I
DDO Photometry Tracking Disruptor I
Damage Control II
Type-D Attenuation Signal Augmentation
Local Hull Conversion Nanofiber Structure I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin II x3
Warrior II x3
Light Shield Maintenance Bot I x3
Optimal Range Disruption Script x3
Tracking Speed Disruption Script x3
Imperial Navy Multifrequency S x2
- This is the recommended Crucifier fit. If price or skills prohibit, the Damage Control II can be downgraded to I and you can use standard Multifrequency crystals.
- The Light Shield Maintenance Bots are optional but incredibly helpful.
75mm Prototype Gauss Gun
75mm Prototype Gauss Gun
Limited 1MN Microwarpdrive I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Damage Control II
Type-D Attenuation Signal Augmentation
Local Hull Conversion Nanofiber Structure I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Hobgoblin II x4
Hobgoblin II x2
Scan Resolution Dampening Script x2
Federation Navy Antimatter Charge S x1000
- You can move up to Meta 4 Sensor damps if you have the cash for them.
- Also, make sure that you're using Scan Resolution scripts in the damps.
Other Shield Fits
The fits below are recommended for a fleet of this composition, but any shield-fit frigates (including T2 frigates!) are more than welcome.
DD/Tackle
Any shield-tanked DD frigate will do, but here is one example fit from each race. All of the DD/Tackle fits are modified fits from the UniWiki and Azual skoll. All players are encouraged to fit to their skill level, as not everyone will be able to fit the fully T2 tanked/gunned ships.. For those who can't fit T2 guns, Faction Ammo on Meta IV guns is a requirement! If you can't fit the rigs yourself, find a friend who can until you train the skills to be able to do so!
Also, all T2 frigates (especially Interceptors) are more than welcome (encouraged, even!) to attend. For the ships below, a balance between scrams and long points would be ideal.
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Medium Azeotropic Ward Salubrity I
Damage Control I
Magnetic Vortex Stabilizer I
Local Hull Conversion Overdrive Injector I
Local Hull Conversion Nanofiber Structure I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin I x1
Federation Navy Antimatter Charge S x1
- This is a lower-skills version of the normal Incursus fit, appropriate for those with a lower SP total and a smaller wallet.
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Azeotropic Ward Salubrity I
Damage Control II
Magnetic Field Stabilizer II
Overdrive Injector System II
Nanofiber Internal Structure II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin II x1
Federation Navy Antimatter Charge S x2400
Void S x2400
150mm Light 'Scout' Autocannon I
150mm Light 'Scout' Autocannon I
150mm Light 'Scout' Autocannon I
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Azeotropic Ward Salubrity I
Damage Control I
Counterbalanced Weapon Mounts I
Local Hull Conversion Overdrive Injector I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Phased Plasma S x2000
- This is a lower-skilled version of the Rifter, appropriate for those with lower total SPs and smaller wallets.
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Azeotropic Ward Salubrity I
Damage Control II
Gyrostabilizer II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hail S x2000
Republic Fleet Phased Plasma S x2000
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Medium Azeotropic Ward Salubrity I
Damage Control I
Extruded Heat Sink I
Local Hull Conversion Overdrive Injector I
Local Hull Conversion Nanofiber Structure I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin I x2
Imperial Navy Multifrequency S x3
- This is a fit appropriate for those who, because of small SP total, fitting skills, or wallet, cannot fit the fully T2 Tormentor.
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Azeotropic Ward Salubrity I
Damage Control II
Heat Sink II
Overdrive Injector System II
Nanofiber Internal Structure II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin II x2
Conflagration S x3
Imperial Navy Multifrequency S x3
Logi
The Bantam is also a fine logi ship, but these fits are more cap hungry than the two Burst fits above. However, you should fly a ship you like, so we'll take Bantams, for sure! The first fit is a cap booster fit and the second two are standard cap battery fits.
Gistii B-Type Small Shield Transporter
Gistii B-Type Small Shield Transporter
Gistii B-Type Small Shield Transporter
Medium Azeotropic Ward Salubrity I
Small Capacitor Battery II
Small Capacitor Booster II
Limited 1MN Microwarpdrive I
Damage Control II
Micro Auxiliary Power Core I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Navy Cap Booster 100 x20
- This is the Bantam Cap Booster fit.
Small S95a Partial Shield Transporter
Small S95a Partial Shield Transporter
Small F-S9 Regolith Shield Induction
Small Peroxide Capacitor Power Cell
Upgraded 1MN Microwarpdrive I
Limited Adaptive Invulnerability Field I
Damage Control I
Beta Reactor Control: Capacitor Power Relay I
Small Anti-EM Screen Reinforcer I
Small Semiconductor Memory Cell I
Small Core Defense Field Extender I
Hobgoblin I x1
- This is a basic logi fit that requires very few advanced skills. If you can't fit the rigs, find a friend who can fit them for you.
Small S95a Partial Shield Transporter
Small S95a Partial Shield Transporter
Small Shield Extender II
Small Capacitor Battery II
Upgraded 1MN Microwarpdrive I
Adaptive Invulnerability Field II
Damage Control II
Capacitor Power Relay II
Small Anti-EM Screen Reinforcer I
Small Semiconductor Memory Cell I
Small Core Defense Field Extender I
Light Shield Maintenance Bot I x1
- This is a more advanced logi fit for someone with the skills to fly a T2 shield tank.
Tactics
Mobility
- One of the biggest advantages of a frigate fleet is its mobility; small ships can travel quickly and engage/disengage quickly. A shield frigate fleet is preferable for this very reason.
- The obvious downside to this mobility is the fragility of the ships. An FC must choose fights carefully and understand how to engage and disengage in ways that protect the fragile fleet.
- For the sake of mobility, the fleet should probably be no greater than 30 people. If more than 30 people come along, a split squad strategy would be best, sending independent groups out and closing the main fleet on larger targets.
Range
- In a fleet like this, transversal is your best friend. With all the tackle frigs equipped with a scram, they can spiral in and close on larger ships and dictate the range of the engagement. Our speed is our greatest advantage here.
- Transversal should be kept high at all times! Logi may not have time to land reps if you're standing still, especially against larger targets (with larger guns).
- The logi have an optimal range of 28-29k with the Meta 4 reppers and around 33 with the Deadspace reppers, far less than Cruiser-hull logi, and for this reason engagement range is tough. The logi not only have to manage targets broadcasting for reps but must be constantly moving to keep up with quick DD ships. So, don't leave the MWD on (pulse for 1 cycle) and get where you need to go to be most effective.
- The E-War ships should sit even farther out; they are the most fragile of all these ships (using E-War in the mids instead of shield mods) and as such need the range to be effective. The Griffin has an optimal range of 32k, the Crucifier 64, so both should use their MWD to open distance if necessary (not in a straight line!) and continue TD/ECM-ing all the things.
Which fights to pick
- A well-executed frigate fleet should be able to punch well above its weight, and a frigate fleet with Logi and E-War is a force multiplier on that already significant potential.
- Fast kiting frigates are always a danger with a fleet like this, but the ECM should help significantly with shutting that down.
- Although with scrams/webs in combination with friendly MWDs this fleet should be able to dictate range, a fight where range can't be dictated makes both the Logi and the E-War very vulnerable.