POS Warfare

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Overview

- overview that explains the basic concepts behind attacking or defending a POS

Configuration

Defense

- discuss basic tower status (shield EHP, base resists)

- shield resist modules

- e-war modules (ECM, damps, turret disruption)

Offense

- discuss offensive measures (guns, missiles, ammo types)

- scrams, disrupts, stasis webs, energy neuts

- anchoring of spare modules

- starbase operator skill

Initial Attack

- what do we bring, how long should it take

- ammo types, range needed

Incapacitation of Modules

- order of modules to attack

- modules inside vs outside the shields

- how to keep ships from being popped

- what ammo works best

Damage POS Shield

- what ammo works best, how to know

- taking down the shield to 25%

- what happens at 25%

Reinforced Mode

- what can/can't be done (summary) modules can be repaired, POS shield cannot be repaired

- talk about stront timer, how to see it

- talk about what can't be done while in reinforced

- repairing POS modules

- preventing the enemy from repairing

Final Takedown

- when do we come back, what do we bring, how long should it take

What to Shoot

- repaired modules

- shields

- other modules?

What to Loot

- modules? hangar contents?

- link to IVY war loot policy

Reference Links

EVE Online POS Builder