POS Warfare
Overview
- overview that explains the basic concepts behind attacking or defending a POS
Configuration
Defense
- discuss basic tower status (shield EHP, base resists)
- shield resist modules
- e-war modules (ECM, damps, turret disruption)
Offense
- discuss offensive measures (guns, missiles, ammo types)
- scrams, disrupts, stasis webs, energy neuts
- anchoring of spare modules
- starbase operator skill
Initial Attack
- what do we bring, how long should it take
- ammo types, range needed
Incapacitation of Modules
- order of modules to attack
- modules inside vs outside the shields
- how to keep ships from being popped
- what ammo works best
Damage POS Shield
- what ammo works best, how to know
- taking down the shield to 25%
- what happens at 25%
Reinforced Mode
- what can/can't be done (summary) modules can be repaired, POS shield cannot be repaired
- talk about stront timer, how to see it
- talk about what can't be done while in reinforced
- repairing POS modules
- preventing the enemy from repairing
Final Takedown
- when do we come back, what do we bring, how long should it take
What to Shoot
- repaired modules
- shields
- other modules?
What to Loot
- modules? hangar contents?
- link to IVY war loot policy