Difference between revisions of "Abyssal filaments"

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[[File:Calm Electrical Filament.png|thumb|'''Tier 1 filament''': The info of the filament shows what the properties of the site it opens are. That it is a tier 1 filament can be seen by the 1 glowing stripe on the icon.]]
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[[File:Calm Electrical Filament.png|thumb|'''Tier 1 filament''': The info of the filament shows what the properties of the site it opens are. That it is a tier 1 filament can be seen by the one glowing stripe on the icon.]]
A filament is a kind of "key" that unlocks entry into [[Abyssal Deadspace]]. Filaments can be found in some Data Sites and also inside of some abyssal deadspace pockets.  Within an abyssal deadspace pocket, there are five possible weather effects that affect '''both the player and NPCs'''. There are also five possible difficulty levels, with increasing penalties applied in each tier. The type of weather effect is identified on the info of the filament, as is the tier/difficulty level of the filament. The level of the filament can also be identified by the number of glowing stripes on the icon. '''The bonus modifier of the weather is always 50% but the strength of the penalty varies by the level of the instance.'''
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A filament is a kind of "key" that unlocks entry into [[Abyssal Deadspace]]. Filaments can be found in some Data Sites and also inside of some abyssal deadspace pockets.  Within an abyssal deadspace pocket, there are five possible weather effects that affect '''both the player and NPCs'''. There are also seven possible difficulty levels, with increasing penalties applied in each tier. The type of weather effect is identified on the info of the filament, as is the tier/difficulty level of the filament. The level of the filament can also be identified by the number of glowing stripes on the icon. '''The bonus modifier of the weather is always 50% but the strength of the penalty varies by the level of the instance.'''
  
'''The five levels of the abyss which dictate the strength of the penalty are outlined in this table below:'''
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'''The seven levels of the abyss which dictate the strength of the penalty are outlined in this table below:'''
{| class="wikitable"
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{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Level !! Filament Name !! Filament Appearance !! Penalty Amount
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! Level !! Name !! Appearance !! Penalty Strength
 
|-
 
|-
| 1 || Calm || [[File:abyssalFilamentL1.png]] || -30%
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| 0 || Tranquil || [[File:abyssalFilamentL0.png]] || rowspan=4 | -30% or -50%, random per site
 
|-
 
|-
| 2 || Agitated || [[File:abyssalFilamentL2.png]] || -30%
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| 1 || Calm || [[File:abyssalFilamentL1.png]]
 
|-
 
|-
| 3 || Fierce || [[File:abyssalFilamentL3.png]] || -30%
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| 2 || Agitated || [[File:abyssalFilamentL2.png]]
 
|-
 
|-
| 4 || Raging || [[File:abyssalFilamentL4.png]] || -50%
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| 3 || Fierce || [[File:abyssalFilamentL3.png]]
 
|-
 
|-
| 5 || Chaotic || [[File:abyssalFilamentL5.png]] || -70%
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| 4 || Raging || [[File:abyssalFilamentL4.png]] || rowspan=3 |-50% or -70%, random per site
 +
|-
 +
| 5 || Chaotic || [[File:abyssalFilamentL5.png]]
 +
|-
 +
| 6 || Cataclysmic || [[File:abyssalFilamentL6.png]]
 
|}
 
|}
  
  
'''The five Abyss-wide environmental effects are outlined in this table below:'''
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'''The bonus and penalty effects found in each of the five weathers are as follows:'''
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
! Weather Type !! Penalty Type (strength defined by level above) !! Bonus Provided
+
! Weather !! Penalty !! Bonus
 
|-
 
|-
| '''Electrical storm''' || [[File:Icon resist em.png]] Penalty to EM Resist || [[File:Icon capacitor capacity.png|32px]] Bonus to Capacitor Recharge Time
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| '''Electrical''' || [[File:Icon resist em.png]] -30/50/70% EM Resist || [[File:Icon capacitor capacity.png|32px]] -50% Capacitor Recharge Time
 
|-
 
|-
| '''Dark matter field''' || [[File:Icon target range.png|32px]] Penalty to Turret Optimal and Falloff Range || [[File:Icon velocity.png]] Bonus to maximum velocity (+50%)
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| '''Dark''' || [[File:Icon target range.png|32px]] -30/50/70% Turret Optimal and Falloff Range || [[File:Icon velocity.png]] +50% Maximum Velocity
 
|-
 
|-
| '''Exotic particle storm''' || [[File:Icon resist kin.png]] Penalty to Kinetic Resist || [[File:Icon sensor resolution.png|32px]] Bonus to Scan Resolution (+50%)
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| '''Exotic''' || [[File:Icon resist kin.png]] -30/50/70% Kinetic Resist || [[File:Icon sensor resolution.png|32px]] +50% Scan Resolution
 
|-
 
|-
| '''Plasma firestorm''' || [[File:Icon resist therm.png]] Penalty to Thermal Resist || [[File:Icon armor.png]] Bonus to Armor HP (+50%)
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| '''Firestorm''' || [[File:Icon resist therm.png]] -30/50/70% Thermal Resist || [[File:Icon armor.png]] +50% Armor HP
 
|-
 
|-
| '''Gamma-ray afterglow''' || [[File:Icon resist exp.png]] Penalty to Explosive Resist || [[File:Icon shield.png]] Bonus to Shield HP (+50%)
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| '''Gamma''' || [[File:Icon resist exp.png]] -30/50/70% Explosive Resist || [[File:Icon shield.png]] +50% Shield HP
 
|}
 
|}
 
For example, a Raging Exotic Filament means that it is a Class 4 site with Exotic Particle Storm effect that provides the 50% bonus to scan resolution and -50% penalty to kinetic resists. A Fierce Dark Filament is a Class 3 site with Dark Matter Field effect that provides 50% bonus to maximum velocity and -30% penalty to turret optimal and falloff range.
 
  
 
For further information on the details of the site, see the [[Abyssal Deadspace]] entry.
 
For further information on the details of the site, see the [[Abyssal Deadspace]] entry.
  
 
[[Category:PvE]]
 
[[Category:PvE]]

Latest revision as of 18:05, 30 January 2022

Tier 1 filament: The info of the filament shows what the properties of the site it opens are. That it is a tier 1 filament can be seen by the one glowing stripe on the icon.

A filament is a kind of "key" that unlocks entry into Abyssal Deadspace. Filaments can be found in some Data Sites and also inside of some abyssal deadspace pockets. Within an abyssal deadspace pocket, there are five possible weather effects that affect both the player and NPCs. There are also seven possible difficulty levels, with increasing penalties applied in each tier. The type of weather effect is identified on the info of the filament, as is the tier/difficulty level of the filament. The level of the filament can also be identified by the number of glowing stripes on the icon. The bonus modifier of the weather is always 50% but the strength of the penalty varies by the level of the instance.

The seven levels of the abyss which dictate the strength of the penalty are outlined in this table below:

Level Name Appearance Penalty Strength
0 Tranquil AbyssalFilamentL0.png -30% or -50%, random per site
1 Calm AbyssalFilamentL1.png
2 Agitated AbyssalFilamentL2.png
3 Fierce AbyssalFilamentL3.png
4 Raging AbyssalFilamentL4.png -50% or -70%, random per site
5 Chaotic AbyssalFilamentL5.png
6 Cataclysmic AbyssalFilamentL6.png


The bonus and penalty effects found in each of the five weathers are as follows:

Weather Penalty Bonus
Electrical Icon resist em.png -30/50/70% EM Resist Icon capacitor capacity.png -50% Capacitor Recharge Time
Dark Icon target range.png -30/50/70% Turret Optimal and Falloff Range Icon velocity.png +50% Maximum Velocity
Exotic Icon resist kin.png -30/50/70% Kinetic Resist Icon sensor resolution.png +50% Scan Resolution
Firestorm Icon resist therm.png -30/50/70% Thermal Resist Icon armor.png +50% Armor HP
Gamma Icon resist exp.png -30/50/70% Explosive Resist Icon shield.png +50% Shield HP

For further information on the details of the site, see the Abyssal Deadspace entry.