Difference between revisions of "Battleships"

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=== T1 Battleship ===  
 
=== T1 Battleship ===  
Battleships are the biggest, heaviest sub-capital ships in the game. They can mount great buffer tanks and can deal very high dps when fitted for short ranges. Battleships fitted for long range have the best range in the game, while still maintaining good dps (these are usually the Apocalypse, Megathron, Maelstrom, Tempest and Rokh). One notable exception is the Caldari Scorpion, which is the only T1 EW BS, and uses ECM.  
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Battleships are the biggest, heaviest sub-capital ships in the game. They can mount great buffer tanks and can deal very high dps when fitted for short ranges. Battleships fitted for long range have the best range in the game, while still maintaining good dps (these are usually the Apocalypse, Megathron, Maelstrom, Tempest and Rokh). One notable exception is the Caldari Scorpion, which is the only Tech 1 electronic warfare battleship, and uses ECM.  
  
 
Battleships' weaknesses are low speed and agility, combined with slow locking speed and bad gun tracking speeds. It is therefore hard for battleships to force opponents in smaller ships to engage if the smaller ships are unwilling, and battleships can also struggle to kill smaller targets.
 
Battleships' weaknesses are low speed and agility, combined with slow locking speed and bad gun tracking speeds. It is therefore hard for battleships to force opponents in smaller ships to engage if the smaller ships are unwilling, and battleships can also struggle to kill smaller targets.

Revision as of 13:02, 24 February 2010

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T1 Battleship

Battleships are the biggest, heaviest sub-capital ships in the game. They can mount great buffer tanks and can deal very high dps when fitted for short ranges. Battleships fitted for long range have the best range in the game, while still maintaining good dps (these are usually the Apocalypse, Megathron, Maelstrom, Tempest and Rokh). One notable exception is the Caldari Scorpion, which is the only Tech 1 electronic warfare battleship, and uses ECM.

Battleships' weaknesses are low speed and agility, combined with slow locking speed and bad gun tracking speeds. It is therefore hard for battleships to force opponents in smaller ships to engage if the smaller ships are unwilling, and battleships can also struggle to kill smaller targets.

In pve battleships are also the standard class of ship used to run Level 4 missions, since they can fit active tanks good enough to survive lots of dps over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. Battleships fitted to solo Level 4 missions usually rely on light and medium drones to for defence against smaller NPC targets.

Amarr:

  • Abaddon: Monstrous tank and decent damage. A beast.
  • Apocalypse: Sniper.
  • Armageddon: Its name says it all. Huge DPS, can have a sickening buffer tank, good RR's, controls five heavy drones. Very nasty.

Caldari:

  • Raven: Most effective Caldari BS for most situations. Usually heavily tanked.
  • Rokh: Caldari sniper. Longest range in the game, when properly fit. Can still be nasty with a good blaster fit at close range, though.
  • Scorpion: ECM boat, low DPS. Can shut targets down from 150KM; sometimes armor tanks; good in RR-gangs. Not a solo boat. Frequently primaried.

Gallente:

  • Megathron: Sickening amount of damage at close range. Also used as a sniper. A solid primary when calling BS primaries.
  • Hyperion Close-range blaster gunboat.
  • Dominix: Drone boat. Versatile; lots of grid/cpu/cap. Good for remote reps or heavily neuting targets. With multiple flights of T2 sentry or heavy drones, can also do a lot of damage.

Minmatar:

  • Tempest: High DPS, gank > tank. Good RR or sniper.
  • Typhoon: Very versatile, can be used for almost anything. Quite dangerous at high SP. Can control five heavy drones.
  • Maelstrom Also used as a sniper.

T2 Battleships

Marauders

Marauders are essentially designed to run missions efficiently. They mount half as many weapons as their Tech 1 equivalents, but have damage bonuses that let them deal at least as much dps. The spare highslots are usually dedicated to tractor beams and salvagers, so that mission-runners can salvage as they go. Marauders come with tractor beam bonuses to help salvaging, and the Amarr Paladin and Gallente Kronos also have webbing bonuses which can help pilots to kill small targets.

These are not very useful in pvp. They have very low sensor strength, making them very easy to jam, and their active-tanking abilities are less useful in pvp, which usually favours buffer tanks. The Paladin and Kronos's webbing bonuses might be useful, but Blood Raider and Serpentis ships get similarly effective webbing bonuses and cost less (even though they're pirate ships).

Black Ops

These are the big brothers of the Recon Tech 2 cruisers. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level), they can't warp while cloaked. Black Ops battleships cost about 700 million or so before fittings, so it's rarely worth risking them in combat. Their primary role is to provide covert jump bridges.

Covert cyno fields can now be lit even in cyno-jammed 0.0 systems and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then allows other covert ops ships -- any ship that get a bonus to cloaking, including Tech 3 cruisers with the cloaking subsystem -- to jump in.

Black Ops battleships don't really have a pve application.

Faction Battleships

Rare/Unique Battleships