Difference between revisions of "Breaking Tradition - The Shaman’s Abode Part 1 (1 of 3)"
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Agent location: Machine Head (Hjoramold)<br> | Agent location: Machine Head (Hjoramold)<br> | ||
Standings required: 4.00 Minmatar Republic<br> | Standings required: 4.00 Minmatar Republic<br> | ||
− | Parts: [[Breaking Tradition - The Shaman’s Abode Part 1 (1 of 3)|(1 of 3)]], [[Breaking Tradition - The Shaman’s Abode Part 2 (2 of 3)|(2 of 3)]], [[ Breaking Tradition - Betrayal (3 of 3)|(3 of 3)]]</noinclude> | + | Parts: [[Breaking Tradition - The Shaman’s Abode Part 1 (1 of 3)|(1 of 3)]], [[Breaking Tradition - The Shaman’s Abode Part 2 (2 of 3)|(2 of 3)]], [[Breaking Tradition - Betrayal (3 of 3)|(3 of 3)]]</noinclude> |
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− | [[Category: | + | [[Category:COSMOS missions]] |
</noinclude> | </noinclude> |
Latest revision as of 06:03, 28 August 2022
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Minmatar COSMOS mission
Agent: Nabur Verkort
Agent location: Machine Head (Hjoramold)
Standings required: 4.00 Minmatar Republic
Parts: (1 of 3), (2 of 3), (3 of 3)
Level | 3 |
Type | Encounter |
Objective | Kill |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Mission briefing |
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I have a job for you, <Pilot>. I became quite concerned today when we lost contact with our commanders in one of the Holy Grounds within Hjoramold, which my people have sworn to protect. I do not have enough pilots on hand to deal with this matter. Investigate the site and report your findings to me. If you find any hostiles there, such as rampaging rogue drones or pirates, then eliminate them at once. Do this and take the blessings of the Kulutor with you. |
Two pockets. Acceleration gate to the second pocket can not be activated until all NPCs in the first pocket are destroyed.
First pocket
WD | EWAR | L
| ||
---|---|---|---|---|
? x ? ? |
Second pocket
WD | EWAR | L
| ||
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4 x Frigate Maru Punk | ||||
3 x Cruiser Maru Sniper |