Difference between revisions of "Communications Cold War"
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Revision as of 21:45, 17 October 2017
name=Communcations Cold War, Level 2 Template:Survival copy
Level | 2 |
Type | Encounter |
Faction | Gallente Federation |
Best damage to deal | Thermal/Kinetic |
Damage to resist | Thermal/Kinetic |
Space type: Deadspace
Completed in: Rupture (armor tank, 3xEANM, 1x Medium armor repair II w/650mm's)
Completed in: Pulse-laser Punisher MacLypse
Recommended: Caracal
Ship Restrictions:
Mission is limited to cruisers and below (Restricted from Battlecruisers and HACs also.)
Pocket 1
Group 1 (Aggro):
1x Gallente Stasis Tower - 13KM
2x Tower Sentry Gallente I - 24KM
2x Gallente Light Missile Battery - 24KM
Acceleration gate is at 27KM
Loot:
Two bunkers drop random loot.
Pocket 2
Group 1 (Aggro):
1x Gallente Stasis Tower - 16KM
2x Tower Sentry Gallente I - 25KM
2x Gallente Light Missile Battery - 30KM
2x Federation Loras - 35KM
4x Federation Hoplon/Kontos (frigate) - 40KM
Communications tower - 24KM - OBJECTIVE (Alongside the ships)
Blitz:
You can ignore the towers in the second room but the ships must be killed alongside the Communications Tower.
The Communications Tower has a rather hefty number of armor and hull hitpoints for a Level 2, so it may be worth it to blow up the towers and ships first.