Fleet Watch Lists

From EVE University Wiki
Revision as of 19:06, 12 October 2010 by Mara abraham (talk | contribs)
Jump to: navigation, search

All fleet members will benefit from setting up, and maintaining a Fleet Watch List.

Watchlist.PNG

The Fleet Watch List purposes varies in the context that it is used. For squad commanders, it helps to see if your squad members are near your current location in space. For logistics (remote cap, armor, shield repair), it helps them to see who needs when how soon. For others, it allows you to quickly select warp to member within x (never ever warp to your intel members at 0).

To set up a Fleet Watch List, you must first have your Fleet GUI in hierarchy mode (see Fleet User Interface). Make sure your tab is set to "My Fleet," and left click on Fleet Actions (> icon to the very left) and select "view as hierarchy." Of note, this particular view should be your standard.

File:Fleetaction.PNG

The Fleet Watch List has a maximum of 10 that can be on it at any one time. You, your squad commander, wing commander, or Fleet Command (always obey the one higher up in channel unless the FC or Eve University operating procedures state otherwise) will need to make the decision of whom to drop so you can fit new ones.

You can add to the Watch List several ways. One method is to use the hierarchy view, right click a fleet member, and select add to watch list. Another method is right click on the character's portrait, drop down and select fleet, and then add to watch list.

If you want to add an entire squad to your watch list, right click and select Add Squad Members to Watch List. All Squad Commanders are encouraged to use this method prior to leading your squad out to make sure you have all of your squad on your watch list. Squad commanders, do need to keep in mind the max limit of the Fleet Watch List is 10; if you have a full squad, your watch list should only consist of your own squad members plus one more.

To use the watch list for warp purposes, right click on the name in the watch list, and you can select warp (which warps you to 0 in the last known position of the ship the person is flying -- NEVER do this for warping to the party doing intel), or warp to x where you select the distance (10km being the shortest you should ever warp to an intel person).

Your fleet command (it might be the FC, WC or SC) should tell you whom to add to your watch list. As common practice, in case they do not, you should add your FC, WC, as well as intel.

If Intel person(s) are in the fleet, they are typically in their own wing with the wing number being the highest number with only a small number of people in the wing/squad.

When persons on your list are nearby, you will see three bars to the right of their name. The first bar is the health of their ship's shields. The second their armor, and the third their structure. Squad commanders are encouraged to have squad members who come to join the fleet with damaged armor or structure to repair before the fleet leaves. If you do not see these bars, the person and their ship may be far enough away from you (in the same system or in another system) so that you don't see their ships health.

To the very left of the health bars, but to the right of the name is an icon area where if there's an icon it will correlate to broadcats in the Fleet tab such as need armor, align to, etc.