Difference between revisions of "Freighter"

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(And lo! there was a freighter page.)
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Jump freighters get 5% bonuses to cargo capacity and agility per level of the pilot's racial freighter skill, and 10% bonuses to shield, armor and hull hitpoints for each level the pilot has in [http://wiki.eveonline.com/en/wiki/Jump_Freighters Jump Freighters]. The Jump Freighters skill also gives them a 10% per level reduction in jump fuel needs.
 
Jump freighters get 5% bonuses to cargo capacity and agility per level of the pilot's racial freighter skill, and 10% bonuses to shield, armor and hull hitpoints for each level the pilot has in [http://wiki.eveonline.com/en/wiki/Jump_Freighters Jump Freighters]. The Jump Freighters skill also gives them a 10% per level reduction in jump fuel needs.
  
* Ammar:[http://wiki.eveonline.com/en/wiki/Ark Ark]
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* Ammar: [http://wiki.eveonline.com/en/wiki/Ark Ark]
* Caldari:[http://wiki.eveonline.com/en/wiki/Rhea Rhea]
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* Caldari: [http://wiki.eveonline.com/en/wiki/Rhea Rhea]
* Gallente:[http://wiki.eveonline.com/en/wiki/Anshar Anshar]
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* Gallente: [http://wiki.eveonline.com/en/wiki/Anshar Anshar]
* Minmatar:[http://wiki.eveonline.com/en/wiki/Nomad Nomad]
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* Minmatar: [http://wiki.eveonline.com/en/wiki/Nomad Nomad]
  
 
[[Category:Ships]]
 
[[Category:Ships]]
 
[[Category:Industry]]
 
[[Category:Industry]]
 
[[Category:Hauling]]
 
[[Category:Hauling]]

Revision as of 14:30, 1 April 2010

Freighters are the ultimate cargo carrying ships, with vast cargo holds. Tech 1 freighters can sometimes be spotted on New Eden's major highsec trade routes, while the Tech 2 jump freighters are used to transport cargo out to nullsec. All freighters have no high, mid, low or rig slots, so a freighter pilot's only way of enhancing their ship's performance is via hardwiring implants.

Freighters are subject to certain restrictions: they cannot jettison cargo into a can in space, and the only wrecks they can loot are the wrecks of other freighters. Assembled containers and assembled secure containers cannot be put in a freighter's cargo hold, so that pilots can't use containers to increase freighters' cargo capacity in the same way that they're used to incease the capacity of industrials.

T1 Freighters

The four Tech 1 freighters are good for carrying very large amounts of cargo in high security space. They align and warp too slowly to be safely used in lowsec or nullsec. Freighters are very tough, but they are definitely not immune to suicide ganking -- organised and prepared groups of gankers can and do kill freighters.

All four freighters get 5% bonuses to cargo capacity and velocity per level of their pilot's racial freighter skill (Amarr Freighter, Gallente Freighter and so on).

  • Amarr: Providence
  • Caldari: Charon (The Charon has the highest base cargo capacity of the four freighters.)
  • Gallente: Obelisk (The Obelisk has the highest base effective hitpoints of the four freighters.)
  • Minmatar: Fenrir (The Fenrir has the highest base speed of the four freighters.)

T2 Freighters: Jump Freighters

The Tech 2 versions of the four racial freighters, jump freighters have a reduced cargo capacity but are capable of using cynosural fields to jump long distances. They are also able to use stargates like normal ships. (Since cynosural fields cannot be lit in highsec, jump freighters travelling in highsec have to use stargates.) This makes them ideal supply ships for people who live in nullsec.

Jump freighters get 5% bonuses to cargo capacity and agility per level of the pilot's racial freighter skill, and 10% bonuses to shield, armor and hull hitpoints for each level the pilot has in Jump Freighters. The Jump Freighters skill also gives them a 10% per level reduction in jump fuel needs.