Difference between revisions of "Gallente Cruiser Armor Doctrine"

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===Damage Dealers===
 
===Damage Dealers===
DD info here.<br>
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Dual prop enables the DD to use MWD to get in brawling range of the target before switching to afterburner after getting scram and web on the target.  Switching from MWD to Afterburner will reduce signature radius while helping the cruiser stay under the guns of larger ships while dictating the optimal range for the T2 Void ammo.  If you cannot get within optimal range, then Null is a good alternative out to max scram range.<br>
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It is recommended that the FC fly one of the DD cruisers.<br>
  
 
===Logistics===
 
===Logistics===

Revision as of 20:14, 22 March 2013

Under construction.

Gallente Armored Cruiser Fleet

General description

The Gallente Armored Cruiser fleet consists of three main components: DD, Logi, and EWAR. These components, together with supporting inty/tackle/scouts/boosters, have the ability to field a substantial amount of DPS and staying power for a small to mid-sized fleet of relatively small and inexpensive ships.

Pros and Cons

Advantages:

  • Relatively low cost ship fittings
  • Substantial DPS at brawling ranges
  • Significant tank when all components of the fleet are working in tandem

Disadvantages:

  • Requires a fair amount of SP to field the T2 guns and tank
  • Not particularly well suited for engaging sniper fleets
  • For all components to work in tandem, requires a fair amount of piloting skill

Tactics

Being a fleet particularly well suited to brawling, the FC should seek engagements conducive to this (eg, at a gate, a plex, or anywhere you can get a punt or otherwise land directly on the opposing fleet).

Damage Dealers

Dual prop enables the DD to use MWD to get in brawling range of the target before switching to afterburner after getting scram and web on the target. Switching from MWD to Afterburner will reduce signature radius while helping the cruiser stay under the guns of larger ships while dictating the optimal range for the T2 Void ammo. If you cannot get within optimal range, then Null is a good alternative out to max scram range.

It is recommended that the FC fly one of the DD cruisers.

Logistics

Logi info here.

EWAR

EWAR info herer.

Fits

Main body

The main body of the Gallente Armored Cruiser fleet consists of DD / Logi / EWAR in a ratio roughly equal to 6 : 2.5 : 1.5 with a max of about 25 ships, with the ideal being about 15-20 ships.


Direct Damage

Template:Fittings

DD notes here.

Logistics

Template:Fittings

Logi notes here.

EWAR

Template:Fittings

EWAR notes here.

Support

Discuss supporting ships needed here.