How to earn ISK

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Template:Work in Progress Please do not link to this page yet. The text below is meant to be a guideline as a base to write a new article. This guide is not yet meant for general consumption.

Welcome to EVE: Now get a job!

So, you've joined the wonderful world of EVE Online - congratulations! It doesn't take long for new players to realize that EVE does not present you with the keys to survival on a silver platter. After giving them a noob ship, a short tutorial, and some helpful starter missions, EVE kicks players into the harsh environment of space to fend for themselves. This is one of the aspects of the EVE sandbox that is both thrilling and frightening, all at the same time.

One of the first lessons that every EVE pilot learns is: InterStellar Kredits (ISK) runs the universe. Without money, you cannot buy ships, equipment, trade goods, and just about everything else one needs to thrive - or survive. In EVE, perhaps more than any other online multiplayer game, TANSTAAFL [1] ("There ain't no such thing as a free lunch").

So, one of the first questions that every new EVE player asks is: how do I make ISK? After some experience and education, that question generally becomes: how do I make the most ISK with the least effort in the shortest time?

Fortunately, there are many ways to earn ISK in EVE. This brief guide intends to describe some of the typical options that many EVE players pursue, and to provide some helpful guidance about which ISK-earning careers might be the best fit for your personality and playing style.

Your first career-affecting choice: Skills and Attributes

Few new EVE players consider the implications of their racial, bloodline and ancestry selections when establishing their first character. Generally, they select what sounds like the most interesting or fun character background to play. This isn't necessarily a bad thing, however, as no in-game career choice is blocked to any race (Amarr, Gallente, Minmatar or Caldari) or bloodline. Any character can learn any skill in the game. However, starting attributes (Charisma, Intelligence, Memory, Willpower and Perception) are slightly different, based on race, bloodline and ancestry choices, and this will affect the rate at which skills are learned. But even attributes can be remapped, so even this does not present a significant obstacle to optimizing your character for different careers.

All new characters start with the same essential skill set:

  • Frigate II (starting race dependent)
  • Electronics III
  • Engineering III
  • Gunnery II
  • Mechanic II
  • Mining II
  • Navigation III
  • Science III
  • Shield Operation II
  • Small Energy Turret III
  • Small Hybrid Turret III
  • Small Projectile Turret III
  • Spaceship Command III
Wormhole Type Leads to Total Mass Allowed (Kg) Max Individual Mass (Kg) Mass Regeneration (Kg/day) Wormhole Classification Max Stable Time (Hours)
A239 Lowsec 2,000,000,000 300,000,000 0 8 24
A641 Highsec 2,000,000,000 1,000,000,000 0 7 16
A982 Class 6 W-space 3,000,000,000 300,000,000 0 6 24
B041 Class 6 W-space 5,000,000,000 300,000,000 500,000,000 6 48
B274 Highsec 2,000,000,000 300,000,000 0 7 24
B449 Highsec 2,000,000,000 1,000,000,000 0 7 16
B520 Highsec 5,000,000,000 300,000,000 500,000,000 7 24
C125 Class 2 W-Space 1,000,000,000 20,000,000 0 2 16
C140 Lowsec 3,000,000,000 1,350,000,000 0 8 24
C247 Class 3 W-space 2,000,000,000 300,000,000 0 3 16
C248 Nullsec (0.0) 5,000,000,000 1,800,000,000 500,000,000 9 24
C391 Lowsec 5,000,000,000 1,800,000,000 500,000,000 8 24
D364 Class 2 W-space 1,000,000,000 300,000,000 0 2 16
D382 Class 2 W-space 2,000,000,000 300,000,000 0 2 16
D792 Highsec 3,000,000,000 1,000,000,000 0 7 24
D845 Highsec 5,000,000,000 300,000,000 500,000,000 7 24
E175 Class 4 W-Space 2,000,000,000 300,000,000 0 4 16
E545 Nullsec (0.0) 2,000,000,000 300,000,000 0 9 24
G024 Class 2 W-Space 2,000,000,000 300,000,000 0 2 16
H121 Class 1 W-Space 500,000,000 20,000,000 0 1 16
H296 Class 5 W-Space 3,000,000,000 1,350,000,000 0 5 24
H900 Class 5 W-Space 3,000,000,000 300,000,000 0 5 24
I182 Class 2 W-Space 2,000,000,000 300,000,000 0 2 16
J244 Lowsec 1,000,000,000 20,000,000 0 8 24
K329 Nullsec (0.0) 5,000,000,000 1,800,000,000 500,000,000 9 24
K346 Nullsec (0.0) 3,000,000,000 300,000,000 0 9 24
L477 Class 3 W-Space 2,000,000,000 300,000,000 0 3 16
L614 Class 5 W-Space 1,000,000,000 20,000,000 0 5 24
M267 Class 3 W-Space 1,000,000,000 300,000,000 0 3 16
M555 Class 5 W-Space 3,000,000,000 1,000,000,000 0 5 24
M609 Class 4 W-Space 1,000,000,000 20,000,000 0 4 16
N062 Class 5 W-Space 3,000,000,000 300,000,000 0 5 24
N110 Highsec 1,000,000,000 20,000,000 0 7 24
N290 Lowsec 5,000,000,000 1,800,000,000 500,000,000 8 24
N432 Class 5 W-Space 3,000,000,000 1,350,000,000 0 5 24
N766 Class 2 W-Space 2,000,000,000 300,000,000 0 2 16
N770 Class 5 W-Space 3,000,000,000 300,000,000 0 5 24
N944 Lowsec 3,000,000,000 1,350,000,000 0 8 24
N968 Class 3 W-Space 2,000,000,000 300,000,000 0 3 16
O128 Class 4 W-Space 1,000,000,000 300,000,000 100,000,000 4 24
O477 Class 3 W-Space 2,000,000,000 300,000,000 0 3 16
O883 Class 3 W-Space 1,000,000,000 20,000,000 0 3 16
P060 Class 1 W-Space 500,000,000 20,000,000 0 1 16
Q317 Class 1 W-Space 500,000,000 20,000,000 0 1 16
R051 Lowsec 3,000,000,000 1,000,000,000 0 8 16
R474 Class 6 W-Space 3,000,000,000 300,000,000 0 6 24
R943 Class 2 W-Space 750,000,000 300,000,000 0 2 16
S047 Highsec 3,000,000,000 300,000,000 0 7 24
S199 Nullsec (0.0) 3,000,000,000 1,350,000,000 0 9 24
S804 Class 6 W-Space 1,000,000,000 20,000,000 0 6 24
T405 Class 4 W-Space 2,000,000,000 300,000,000 0 4 16
U210 Lowsec 3,000,000,000 300,000,000 0 8 24
U319 Class 6 W-Space 50,000,000,000 1,800,000,000 500,000,000 6 48
U574 Class 6 W-Space 3,000,000,000 300,000,000 0 6 24
V283 Nullsec (0.0) 3,000,000,000 1,000,000,000 0 9 24
V301 Class 1 W-Space 500,000,000 20,000,000 0 1 16
V753 Class 6 W-Space 3,000,000,000 1,350,000,000 0 6 24
V911 Class 5 W-Space 3,000,000,000 1,350,000,000 0 5 24
W237 Class 6 W-Space 3,000,000,000 1,350,000,000 0 6 24
X702 Class 3 W-Space 1,000,000,000 300,000,000 0 3 24
X877 Class 4 W-Space 2,000,000,000 300,000,000 0 4 16
Y683 Class 4 W-Space 2,000,000,000 300,000,000 0 4 16
Y790 Class 1 W-Space 500,000,000 20,000,000 0 1 16
Z060 Nullsec (0.0) 1,000,000,000 20,000,000 0 9 24
Z142 Nullsec (0.0) 3,000,000,000 1,350,000,000 0 9 24
Z457 Class 4 W-Space 2,000,000,000 300,000,000 0 4 16
Z647 Class 1 W-Space 500,000,000 20,000,000 0 1 16
Z971 Class 1 W-Space 100,000,000 20,000,000 0 1 16

Classifications of Wormholes

Class 1, 2 and 3 This wormhole seems to lead into unknown parts of space.
Class 4 and 5 This wormhole seems to lead into dangerous unknown parts of space.
Class 6 This wormhole seems to lead into deadly unknown parts of space.
Class 7 Highsec Wormhole
Class 8 Lowsec Wormhole
Class 9 Nullsec (0.0) Wormhole

Wormhole Space Designation

Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237

Known Space Designation

Class 7 High Sec A641 B274 B449 B520 D792 D845 N110 S047
Class 8 Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Class 9 Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142

Race Bloodline Ancestry C I M P W Caldari Deteis Merchandisers 7 8 12 6 6 Caldari Deteis Scientists 7 11 8 7 6 Caldari Deteis Tube Child 7 8 8 6 10 Caldari Civire Entrepreneurs 7 6 9 10 7 Caldari Civire Mercs 7 6 5 10 11 Caldari Civire Dissenters 9 6 5 10 9 Caldari Achura Inventors 4 13 7 8 7 Caldari Achura Monks 4 9 7 10 9 Caldari Achura Stargazers 4 9 10 9 7 Minmatar Sebiestor Tinkerers 7 12 7 6 7 Minmatar Sebiestor Traders 11 8 7 6 7 Minmatar Sebiestor Rebels 7 8 7 9 8 Minmatar Brutor Workers 7 5 9 10 8 Minmatar Brutor Tribal Traditionalists 8 5 5 10 11 Minmatar Brutor Slave Child 7 5 5 12 10 Minmatar Vherokior Drifters 9 10 9 7 4 Minmatar Vherokior Mystics 9 9 9 5 7 Minmatar Vherokior Retailers 10 8 12 5 4 Amarr Amarr Liberal Holders 7 8 7 5 12 Amarr Amarr Wealthy Commoners 5 8 10 5 11 Amarr Amarr Religious Reclaimers 4 8 7 5 15 Amarr Ni-Kunni Free Merchants 13 6 7 8 5 Amarr Ni-Kunni Border Runners 9 7 7 11 5 Amarr Ni-Kunni Navy Veterans 9 6 7 8 9 Amarr Khanid Cyber Knights 6 7 5 12 9 Amarr Khanid Unionists 8 8 5 9 9 Amarr Khanid Zealots 6 6 7 9 11 Gallente Gallente Activists 13 7 5 9 5 Gallente Gallente Miners 9 7 9 9 5 Gallente Gallente Immigrants 9 7 5 11 7 Gallente Intaki Artists 9 9 8 6 7 Gallente Intaki Diplomats 11 9 8 4 7 Gallente Intaki Reborn 7 9 12 4 7 Gallente Jin-Mei Sang Do Caste 9 6 6 7 11 Gallente Jin-Mei Saan Go Caste 8 8 8 7 8 Gallente Jin-Mei Jing Ko Caste 8 6 6 11 8


After playing EVE for a while, many players establish an alternative character (generally known as an "alt" in game parlance), either as one of the three available characters for any account, or as a new account. There are many advantages to having an alt character, or several alts, which we will explore further later.

A great tool for experimenting with different starting character races and bloodlines is EVEHQ, which contains a Character Creation Tool.

Developing a career plan: What will you be when you grow up?

• Miner/Refiner – extracting and selling ore or refined minerals • Hauler – buying low in one location, selling high in another / courier contracts • Trader – playing the market • Corporate Executive – managing a corporation funded by taxes and fees • Manufacturer – building items and charging for the value-add • Researcher/Inventor – building advanced tech items or blueprints for sale • Explorer/Hacker– searching wormhole and hidden space, selling relics and information • Salvager – finding, collecting and selling items from wrecks • Mission Runner – executing assigned missions, solo or in groups • Ratter – hunting and killing NPC pirates • Mercenary – gun for hire • Bounty Hunter – executing contracts on player characters for pay • Pirate – attack and pillage players (mostly haulers) in lo-sec, or ransom them for money • Scammer/Thief – tricking players into giving you ISK or luring them into traps • Mining • NPC Hunting • Bounty Hunting • Agent Missions • Research Agents • Production • Trading • Pirating • Deadspace Complexes Edited by: Sleazy Cabbie on 19/03/2009 08:01:26 Okay. The REAL beginners guide to making isk in Eve.

Step 1) Create a concept in your head, of what you want to do. Anything you can imagine no matter how unlikely or outlandish. Step 2) Hoe missions until you have enough resources to begin doing what you thought of in Step 1. Step 3) Execute the idea from Step 1. Step 4) If the idea isn't profitable enough by itself to SUSTAIN itself, supplement with occaisional mission running. Step 5) Keep developing your idea, evolve, figure out ways to make it self-sustaining. Step 6) Mission Hoe as necessary to invest in your idea. Step 7) If your idea is ultimately NOT self-sustaining, think of a different concept, and go to Step 2.

Some professions you can do in Eve :

1) Miner (boring to some, Zen to others) 2) Salvager (I do not consider ninja salvaging dishonorable unless done in the spirit of wanting to grief, there is nothing wrong with flying around salvaging and looting wrecks of people who are done ratting and have logged off.) 3) Builder (rough business to get into unless you use the "Convenience Store" concept, that is go somewhere fairly populated that doesn't have a good market, and either haul or produce EVERYTHING they might need in small quantities, basically like a trade hub except its mostly your stuff for sale.) 4) Explorer (haven't tried this profession personally, people say it's lucrative and addictive.) 5) Scammer/Pirate/Criminal (I don't do this but whatever floats your boat) 6) Recruiter (I've successfully made a living as a 1-man recruiting agency.) 7) Trader (sit in a hub, buy low, sell high) 8) Hauler (look for courier contracts, also can do courier missions in between jobs, also can buy low in far systems and haul them to sell. NPC trading IE buy livestock where it sells for low, transport it to where it sells for high, both the buyer and seller are NPC's.) 9) Work up standings to a faction and sell your services as a "standings pusher." 10) Scientist (work up R&D agents and farm datacores.) 11) Scientist II (Buy BPO's, either research and sell them, or research and sell copies.) 12) Assassin (You have good concord standings from whoring agents all day, you can suicide gank people for money. Not sure if this is possible anymore as they have buffed concord alot.) 13) Operate a POS, join an alliance that lets you put up your own moon mining POS. Also gas cloud harvesting tho I have no experience with this aspect of the game. 14) Make boosters (drugs, yes you can be a drug dealer.)

I'm sure there's hundreds of profs I have not mentioned, but that's the beauty of Eve, if you can think it, chances are you can do it.

Eve does not require you to be smart, it simply requires you to have an imagination.

There are no NPC's to point you to your next task. You need to be self-driven, figure out what you'd like to do, and do it.