Difference between revisions of "Implants"

From EVE University Wiki
Jump to: navigation, search
(→‎How to use an implant:: Clarifying the procedure to plug or unplug implants.)
Line 12: Line 12:
 
:Cybernetics I (''Science III'')
 
:Cybernetics I (''Science III'')
  
Right-click on an implant and choose to install. It will be in effect immediately.  
+
You cannot plug in an implant while training skills.  If you are currently training skills, then go to your Character Sheet, click SKILLS from the list on the left, and open your Training Queue.  PAUSE your skill training.  Then. right-click on an implant and choose PLUG IN; the implant will take effect immediately.  Then go to your Training Queue and RESUME your training.
  
If you remove the implant, it is destroyed. Do not worry you will not be harmed in the process, though it will sting a little.
+
If you remove the implant, it is destroyed. Do not worry you will not be harmed in the process, though it will sting a little.  This is done by going to your Character Sheet, clicking AUGMENTATIONS, right-clicking the implant in question, and selecting UNPLUG.  Note that just as you can't plug in implants while training skills, you also cannot remove implants while training skills.
  
 
If you are pod killed, all implants will be destroyed.  This will sting a lot.
 
If you are pod killed, all implants will be destroyed.  This will sting a lot.

Revision as of 13:45, 30 December 2009

UNDER CONSTRUCTION

Please ignore the mess this page is a work in progress

Implants

Implants are items that you can plug into your character's brain to boost skills and attributes.


How to use an implant:

Prerequisites:

Cybernetics I (Science III)

You cannot plug in an implant while training skills. If you are currently training skills, then go to your Character Sheet, click SKILLS from the list on the left, and open your Training Queue. PAUSE your skill training. Then. right-click on an implant and choose PLUG IN; the implant will take effect immediately. Then go to your Training Queue and RESUME your training.

If you remove the implant, it is destroyed. Do not worry you will not be harmed in the process, though it will sting a little. This is done by going to your Character Sheet, clicking AUGMENTATIONS, right-clicking the implant in question, and selecting UNPLUG. Note that just as you can't plug in implants while training skills, you also cannot remove implants while training skills.

If you are pod killed, all implants will be destroyed. This will sting a lot.

If you have jump clones, each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect.

When using Jump Clones, do NOT jump from a station where you already have a clone. You can only have one clone per station. If you do your oldest clone will be deleted and you will loose any implants installed on that clone.

You have ten slots available for implants.

Each slot is different

Slots 1-5 are for Attribute Enhancers

Slots 5-6 are for Skill Hardwiring

Attribute Enhancers

Attribute enhancing implants add attribute points per implant, with some of the best ones giving additional bonuses.

There are 5 simple implants for each slot: Limited (+1), Limited-Beta(+2), Basic(+3), Standard(+4), and Improved(+5)

There are also advanced implants for each slot, but I will save those for later.

Each slot enhances a different attribute as follows

Slot 1 - Ocular Filter: Perception
Slot 2 - Memory Augmentation: Memory
Slot 3 - Neural Boost: Willpower
Slot 4 - Cybernetic Subprocessor: Intelligence
Slot 5 - Social Adaptation: Charisma

Skill hardwiring

Skill hardwirings increase the skill specified in the implant's description.

--Nivir 05:29, 30 December 2009 (UTC)