Difference between revisions of "Incursion Fitting: Logistics"

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#redirect [[Vanguard Incursion fits]]
[[Category:Work_in_progress]] [[Category:Incursion]][[Category:Guides]]{{Work_in_Progress}}
 
(Page should be finalized by the end of June 2012.)
 
 
 
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
 
This page contains the basic requirements for an Incursion Logistic ship and sample fits. If you are looking for fittings for Damage Dealers, please refer to the appropriate guide: (Until the other DD sites are built, please refer to the Vanguard fitting guide.)
 
*[[Incursion_Fitting:_Vanguard|Vanguard Fitting]] (Under Construction)
 
*[[Incursion_Fitting:_Assault|Assault Fitting]] (To be Created)
 
*[[Incursion_Fitting:_Headquarters|Headquarters Fitting]] (To be Created)
 
For the general Logistics information, please refer to:
 
*[[Logistic Guide|Logistics Guide]]
 
 
 
==Requirements==
 
{{:Incursion Fitting: Vanguard|IncursionRequirements}}
 
===Logistics Requirements===
 
Only the Tech II Logistics ships are used in incursions. Only these ships have the range and healing capacity required in Incursion sites. Further high capacitor skills are necessary to make these ships cap stable. Also Incursion Logistics ships should be able to lock a full 10 targets, the usual size of a Vanguard fleet. All Logistics ships bring a flight of maintenance bots. Finally some Logistics ships run as pairs and use energy transfers for capacitor stability while the other logistics ships. With this in mind the required skills are:
 
*Logistics IV (V strongly preferred)
 
**Long Range Targeting V
 
**Signature Analysis V
 
*Energy System Operations IV
 
*Energy Management IV
 
*Multitasking III
 
**Targeting V
 
*Energy Grid Upgrades IV
 
*Repair Drone Operations II (for Mediums)
 
Shield:
 
*Shield Emission Systems IV
 
Armor:
 
*Remote Armor Repair Systems IV
 
Energy:
 
*Energy Emission Systems IV
 
 
 
Also all Logistics pilots should be familiar with the [[Logistic Guide|Logistic Guide]]. This covers standard logistics procedures such as setting up the overview for Logistics, broadcasts, and establishing and maintaining a capacitor chain. The next section will expand on the benefits and drawbacks of each of the Tech II logistics ships for Incursions.
 
 
 
==Incursion Logistic Hulls==
 
(under construction)
 
 
 
Solo VS. Paired Logistics
 
 
 
There is no absolute best type of logistics for incursions, the optimum depending on the nature of the fleet and the sites you are attempting to tackle. That being said, there are notable advantages and disadvantages for each type that you need to take into account.
 
 
 
The following list assumes logistics 5, which opens up more fitting options.
 
 
 
Solo ships have a bonus to tracking links, which results in greater fleet effective dps when they can be fitted (paired boats can fit them, but they are less effective).
 
Solo ships are less vulnerable to ecm, since being jammed only neutralises one ship, as opposed to potentially two for paired boats.
 
Solo ships are more vulnerable to neuting, since they rely entirely on local cap regen. (may not be a problem, unsure of neut amount on higher tier sites)
 
 
 
Paired ships can either have greater rep power then solo ships (being able to fit 5 large reps) or able to provide extra energy transfers to fleet members.
 
Paired ships are more vulnerable to ecm, but less vulnerable to neuting then solo ships. When 3 or more logistics are on the field, ecm vulnerability can be countered by broadcasting when a ship is jammed and altering the cap transfer chain around it until the source of jams can be removed.
 
 
 
(ehp differences? Alpha on mom and hq sites)
 
 
 
5/1 VS. 4/2
 
 
 
Paired logistics ships have the additional choice of choosing to fit either 5 reps and a single energy transfer, or two transfers and four reps. There is no right choice here either, and depends on the nature of the fleet. Be aware that if you are flying with people who only has logistics 4, the pilots who have logistics 4 require two incoming transfers, although they may fit only one outgoing if chaining to a logistics 5 pilot.
 
 
 
5/1 provides greater outgoing rep power. 4/2 either provides redundancy in the cap chain if you are worried about being jammed, or allows you to siphon off cap to a cap hungry ship such as a Nightmare.
 
 
 
(General conclusion: For vanguards, two solo ships provide enough reps, and the tracking links boost effective dps, so more effective then two paired. For assaults and higher, being able to run less logistics ships due to increased rep power from each logistics boosts fleet effective dps more then tracking links would, so paired has a slight edge over solo. 4/2 paired should only be considered a last resort when having to pair with logi 4 pilots, or you have a single dps ship that requires incoming transfers and there are no other transfers in the fleet)
 
 
 
==Utility Slots==
 
The Logistics ships usually have spare mid-slots, especially when fitting with faction modules and Tech II rigs. The following are the most used mid slot utility modules:
 
*Tracking Links
 
**Tracking Speed Script
 
*Remote Sensor Booster
 
**Scan Resolution Script
 
*Afterburner/MicrowarpDrive
 
 
 
Tracking Links are fit by the [[Scimitar]] and [[Oneiros]] due to the bonuses these hulls have for them. Battleships with their large guns tend to have tracking problems against the small Sansha ships due to their speed. The tracking links help mitigate this problem.
 
 
 
Remote Sensor Boosters are usually fit by the [[Guardian]] and the [[Basilisk]]. Again this is to help the Battleship hulls due to slow locking time against Sansha frigates.
 
 
 
The Afterburner and Microwarpdrive are used mostly in Vanguards so the Logi can transport Lyavite if need. In some Assaults, ships need to be able to do 200m/s, though Logi can usually manage without a propulsion module.
 
 
 
==Sample Fits==
 
The sample fits are intended to be starter fit. They all use [[WSOP]] legal fittings and don't require implants. Pilots should feel free to upgrade their ships and implants as ISK and war conditions allow.
 
===Armor===
 
<br>
 
{{Ship|Guardian|box}}
 
<br>
 
</noinclude>
 
{{#ifeq:{{{1|Guardian}}}|Guardian|
 
{{Fittings
 
|name=Guardian, Armor Incursion
 
|high=
 
Large 'Solace' Remote Bulwark Reconstruction<br>
 
Large 'Solace' Remote Bulwark Reconstruction<br>
 
Large 'Solace' Remote Bulwark Reconstruction<br>
 
Large 'Solace' Remote Bulwark Reconstruction<br>
 
Large 'Regard' Power Projector<br>
 
Large 'Regard' Power Projector
 
|mid=
 
Experimental 10MN Afterburner I<br>
 
Tracking Link II
 
|low=
 
Armor Thermic Hardener II<br>
 
Armor EM Hardener II<br>
 
Adaptive Nano Plating II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Beta Reactor Control: Reaction Control I
 
|charges=
 
Tracking Range Script<br>
 
Scan Resolution Script
 
|drones=
 
Light Armor Maintenance Bot I x5
 
|rigs=
 
Medium Ancillary Current Router I<br>
 
Medium Ancillary Current Router I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*It is recommended that a pilot consider Faction or Deadspace resistance modules for better resists.
 
*If both Guardian Pilots are Logistics V then swap an ET for a ST.
 
}}}}
 
<noinclude>
 
<br>
 
{{Ship|Oneiros|box}}
 
<br>
 
</noinclude>
 
{{#ifeq:{{{1|Oneiros}}}|Oneiros|
 
{{Fittings
 
|name=Oneiros, Armor Incursion
 
|high=
 
Large 'Solace' Remote Bulwark Reconstruction<br>
 
Large 'Solace' Remote Bulwark Reconstruction<br>
 
Large 'Solace' Remote Bulwark Reconstruction<br>
 
Large 'Solace' Remote Bulwark Reconstruction
 
|mid=
 
Tracking Link II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
|low=
 
Damage Control II<br>
 
Armor Explosive Hardener II<br>
 
Armor EM Hardener II<br>
 
Energized Adaptive Nano Membrane II<br>
 
1600mm Reinforced Rolled Steel Plates II
 
|charges=
 
Tracking Speed Script
 
|drones=
 
Medium Armor Maintenance Bot I x5
 
|rigs=
 
Medium Ancillary Current Router I<br>
 
Medium Capacitor Control Circuit I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
}}
 
}}
 
<noinclude>
 
 
 
===Shield===
 
<br>
 
{{Ship|Basilisk|box}}
 
<br>
 
</noinclude>
 
{{#ifeq:{{{1|Basilisk}}}|Basilisk|
 
{{Fittings
 
|name=Basilisk, Shield Incursion - Standard
 
|high=
 
Large S95a Partial Shield Transporter<br>
 
Large S95a Partial Shield Transporter<br>
 
Large S95a Partial Shield Transporter<br>
 
Large S95a Partial Shield Transporter<br>
 
Large 'Regard' Power Projector<br>
 
Large 'Regard' Power Projector
 
|mid=
 
10MN Afterburner II<br>
 
Large Shield Extender II<br>
 
EM Ward Field II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Power Diagnostic System II<br>
 
Damage Control II
 
|charges=
 
|drones=
 
Small Shield Maintanence Bot I x5
 
|rigs=
 
Medium Core Defense Shield Extender I<br>
 
Medium Ancillary Current Router I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*If both Basilisk Pilots are Logistics V then swap an ET for a ST.
 
*Using a True Sansha PDS and Tech II rigs allow a pilot to upgrade to Tech II ST.
 
*The afterburner is for transporting ore, if the pilot is not doing that job a Remote Sensor Booster II can be fit instead.
 
}}{{Fittings
 
|name=Basilisk, Shield Incursion - T2 ST
 
|high=
 
Large Shield Transporter II<br>
 
Large Shield Transporter II<br>
 
Large Shield Transporter II<br>
 
Large Shield Transporter II<br>
 
Large 'Regard' Power Projector<br>
 
Large 'Regard' Power Projector
 
|mid=
 
10MN Afterburner II<br>
 
Large Shield Extender II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II<br>
 
EM Ward Field II
 
|low=
 
Reactor Control Unit II<br>
 
Damage Control II
 
|charges=
 
|drones=
 
Small Shield Maintanence Bot I x5
 
|rigs=
 
Medium Core Defense Shield Extender I<br>
 
Medium Ancillary Current Router I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
}}}}
 
<noinclude>
 
<br>
 
{{Ship|Scimitar|box}}
 
<br>
 
</noinclude>
 
{{#ifeq:{{{1|Scimitar}}}|Scimitar|
 
{{Fittings
 
|name=Scimitar, Shield Incursion
 
|high=
 
Large S95a Partial Shield Transporter<br>
 
Large S95a Partial Shield Transporter<br>
 
Large S95a Partial Shield Transporter<br>
 
Large S95a Partial Shield Transporter
 
|mid=
 
Tracking Link II<br>
 
Tracking Link II<br>
 
Large Shield Extender II<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II
 
|low=
 
Capacitor Power Relay II<br>
 
Capacitor Power Relay II<br>
 
Capacitor Power Relay II<br>
 
Capacitor Power Relay II
 
|charges=
 
|drones=
 
Medium Shield Maintenance Bot I x4<br>
 
Light Shield Maintenance Bot I x1
 
|rigs=
 
Medium Ancillary Current Router I<br>
 
Medium Ancillary Current Router I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Also a Logistics V Pilot can fit 2 Tech II & 2 Meta 4 Shield Transporters and be Cap Stable.
 
**Using Tech II rigs allows a pilot to fit 4 Tech II Shield Transporters and be Cap Stable with Logi V.
 
*An afterburner can be fit instead of a Tracking Link to run Ore.
 
*If you're only at Logistics IV or your capacitor skills aren't perfect yet, you can try replacing one or both Tracking Links with a Cap Recharger II in case you aren't cap stable yet.
 
}}}}<noinclude>
 

Latest revision as of 18:59, 8 June 2013