Incursion Fitting: Logistics

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Template:Work in Progress (Page should be finalized by the end of June 2012.)

This page is currently under construction. Until more guidelines have bee added please refer to Logistic Guide. Note that this guide is not specific to Incursions and only Tech II logistic ships with Logistics IV (V strongly preferred) pilots are allowed in Incursion fleets.

This page contains the basic requirements for an Incursion Logistic ship and sample fits. If you are looking for fittings for Damage Dealers, please refer to the appropriate guide: (Until the other DD sites are built, please refer to the Vanguard fitting guide.)

Requirements

Just like all incursion ships a Tech 2 omni-buffer tank is required. For the necessary skills and recommended modules and rigs please refer to the Vanguard Fitting page. Only the Tech II Logistics ships are used in incursions. Only these ships have the range and healing capacity required in Incursion sites. Also Incursion Logistics ships should be able to lock a full 10 targets, the usual size of a Vanguard fleet. All Logistics ships bring a flight of maintenance bots. Finally some Logistics ships run as pairs and use energy transfers for capacitor stability while the other logistics ships. With this in ind the required skills are;

  • Logistics IV (V strongly preferred)
    • Long Range Targeting V
    • Signature Analysis V
  • Multitasking III
    • Targeting V
  • Repair Drone Operations II (for Mediums)

Shield:

  • Shield Emission Systems IV

Armor:

  • Remote Armor Repair Systems IV

Energy:

  • Energy Emission Systems IV

Types of Logistic Ships

Sample Fits


Logistics Cruiser: INFORMATION
Basilisk
CornerT2h.png
Caldari State
RELATED UNI-WIKI REFERENCES
fittings
6
high slots
highs
2
launcher hardpoints
launchers
1
turret hardpoints
turrets
5
middle slots
mediums
2
low slots
lows
drones & cargo
25 m³
drone capacity
drones
25 Mbit/sec
drone bandwidth
b/w
485 m³
cargo capacity
cargo
defense
2,109 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
80
shield kinetic resistance
70
shield explosive resistance
50
1,125 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
86.25
armor kinetic resistance
62.5
armor explosive resistance
10
target & nav
80.00 km
max. targeting range
tgt. range
90 m
ship signature radius
sig. radius
192 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Caldari Cruiser bonuses (per skill level):
150% bonus to Remote Capacitor Transmitter range
20% bonus to Logistic Drone transfer amount
60% bonus to Remote Shield Booster optimal range and falloff
Logistics Cruisers bonuses (per skill level):
15% reduction in Remote Capacitor Transmitter activation cost
15% reduction in Remote Shield Booster activation cost
Role Bonus:
50% reduction in Remote Shield Booster CPU requirement
50% reduction in Remote Capacitor Transmitter powergrid requirement

Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.


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