Difference between revisions of "Inspired"

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(Created page with "__NOTOC__{{survival copy}} {{Missiondetails |Name=Inspired, level 4 |Level=4 |Type=Encounter |Objective= |Faction=Serpentis |Faction1=Serpentis |DamageToDeal=Kinetic/Thermal |...")
 
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__NOTOC__{{survival copy}}
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{{NPCTableCSS}}__NOTOC__
 
{{Missiondetails
 
{{Missiondetails
|Name=Inspired, level 4
 
 
|Level=4
 
|Level=4
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=Serpentis
 
 
|Faction1=Serpentis
 
|Faction1=Serpentis
|DamageToDeal=Kinetic/Thermal
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|Faction2=Gallente
|DamageToResist=Kinetic, Thermal
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|DamageToDeal=
|WebPoint=Frigates in spawn at warp-in room
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|DamageToResist=
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|WebPoint=
 
|EWAR=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSizeLimit=
 
|ShipSuggestion=Tengu, Ishtar
 
|ShipSuggestion=Tengu, Ishtar
|Rewards=
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|Rewards=
|Extra=
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|StandingLoss=
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|Extra=Prop mod recomended as gates are 15 to 51km out.
 
}}
 
}}
  
  
Space Type: Normal space, with gates<br>
 
Recommended generic setup: heavy tank, afterburner/MWD in Pocket 1<br>
 
 
===Warp-In===
 
===Warp-In===
You warp into spawn area.
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The Manager is present (neutral - do not shoot), who instructs you to deposit mission item (Quantum Entanglement) in a container (Observation Deck) at about 15 km from the warp in.
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{{NPCTableHead|Initial Group}}
When you put the mission item in the container, the Manager takes it and warps out and ...
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{{NPCTableRow|Neutral Battleship|1|The Manager}}
Spawn (auto-aggro):<br>
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{{NPCTableSeparator|After depositing mission item}}
4x Serpentis Heavy Missile Battery<br>
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{{NPCTableRow|Sentry|4|Serpentis Heavy Missile Battery}}
2x Battleship (Core Admiral)<br>
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{{NPCTableRow|Frigate|3|Coreli Protector}}
3x Frigates (Coreli Protector)<br>
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|}
Destroying all Serpentis causes a message to appear, telling you that the Manager abducted the band and fled through the gate, hence you follow him to Pocket 1.
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===Pocket 1===
 
===Pocket 1===
A message appears letting you know that you were expected.
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Auto-aggro. Heavy initial DPS. Recommend taking out Missile Batteries first.
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{{NPCTableHead|Initial Group (auto-aggro)}}
Accel gate at 51km.
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{{NPCTableRow|Sentry|6|Gallente Heavy Missile Battery}}
6x Gallente Heavy Missile Battery<br>
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{{NPCTableRow|Frigate|8|Coreli Safeguard}}
8x Frigates (Coreli Safeguard) '''Web'''<br>
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{{NPCTableRow|Battleship|4-6|Core Admiral/High Admiral|trigger=Last ship triggers Reinforcement 1 and begins timer for additional reinforcements}}
2-3x Battleships (Core High Admiral)<br>
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{{NPCTableSeparator|Reinforcement 1 (auto-aggro)}}
2-3x Battleships (Core Admiral)<br>
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{{NPCTableRow|Cruiser|2|Corelum Chief Infantry}}
Killing the last ship of this initial group triggers one immediate spawn and two timed spawns.
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{{NPCTableRow|Battleship|2|Core High Admiral}}
Spawn 1:<br>
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{{NPCTableSeparator|Reinforcement 2, 1 minute after Reinforcement 1}}
Auto-aggro.
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{{NPCTableRow|Cruiser|2|Corelum Chief Infantry}}
2x Battleships (Core High Admiral)<br>
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{{NPCTableRow|Battleship|2|Core Admiral}}
2x Cruisers (Corelum Chief Defender)<br>
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{{NPCTableSeparator|Reinforcement 3, 1 minute after Reinforcement 2}}
Timed Spawn 2:<br>
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{{NPCTableRow|Battlecruiser|2|Corelatis Captain}}
Auto-aggro.
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{{NPCTableRow|Battleship|3|Core High Admiral}}
Appears after Spawn 1, at most about 1 minute later.
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|}
2x Battleships (Core Admiral)<br>
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2x Cruisers (Corelum Chief Infantry)<br>
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Timed Spawn 3:<br>
 
Auto-aggro.
 
Appears after Timed Spawn 2, about 1 minute later.
 
3x Battleships (Core High Admiral) <br>
 
2x Battlecruisers (Corelatis Captain) <br>
 
The gate unlocks when all Serpentis(except missile batteries are destroyed). Proceed to gate to Pocket 2.
 
 
===Pocket 2===
 
===Pocket 2===
The Manager is here (hostile now) in a Megathron. Message about "Don't kill me!"
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Auto-aggro.
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{{NPCTableHead|Initial Group (auto-aggro)}}
1x Battleship (The Manager) (Independent Veteran Hyperion - Blaster fitted)<br>
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{{NPCTableRow|Battleship|1|The Manager|note=Blaster fit|drop=1x Quantum Entanglement}}
The Manager drops the mission objective, namely 1 unit of Quantum Entanglement.
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|}
'''Structures:'''<br>
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Gallente Control Tower drops nothing.
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===Notes===
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*Gallente Control Tower drops nothing.
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[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 10:39, 24 April 2019


Level 4
Type Encounter
Factions SerpentisGallente
Best damage to deal Kinetic damage KinThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinKinetic damage KinThermal damage Th
Ship suggestion Tengu, Ishtar
Extra Prop mod recomended as gates are 15 to 51km out.


Warp-In

Initial Group
WD EWAR L


Battleship 1 x Neutral Battleship The Manager
After depositing mission item
Sentry 4 x Sentry Serpentis Heavy Missile Battery
Frigate 3 x Frigate Coreli Protector


Pocket 1

Initial Group (auto-aggro)
WD EWAR L


Sentry 6 x Sentry Gallente Heavy Missile Battery
Frigate 8 x Frigate Coreli Safeguard
Battleship 4-6 x Battleship Core Admiral/High Admiral Last ship triggers Reinforcement 1 and begins timer for additional reinforcements
Reinforcement 1 (auto-aggro)
Cruiser 2 x Cruiser Corelum Chief Infantry
Battleship 2 x Battleship Core High Admiral
Reinforcement 2, 1 minute after Reinforcement 1
Cruiser 2 x Cruiser Corelum Chief Infantry
Battleship 2 x Battleship Core Admiral
Reinforcement 3, 1 minute after Reinforcement 2
Battlecruiser 2 x Battlecruiser Corelatis Captain
Battleship 3 x Battleship Core High Admiral


Pocket 2

Initial Group (auto-aggro)
WD EWAR L


Battleship 1 x Battleship The Manager Blaster fit 1x Quantum Entanglement


Notes

  • Gallente Control Tower drops nothing.