Difference between revisions of "List of Skill Hardwiring Implants"

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==WIP==
 
This is a work in process.
 
  
{|class="wikitable sortable"
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#REDIRECT [[Skill_Hardwiring]]
!align="center" |Slot!!Skill!!Implant!!class="unsortable"|Description
 
|-
 
||6||???||Faction Omega||Boost secondary effects of other faction implants
 
|-
 
||6||Armor||'Noble' ZET#||Reduce Repair Cycle Duration (-1%/-3%/-5%)
 
|-
 
||6||Electronics||'Gypsy' KLB-#||Decrease CPU Need (-1%/+3%/-5%)
 
|-
 
||6||Electronics||'Gypsy' KMB-#||Increase Ship CPU (+1%/+3%/+5%)
 
|-
 
||6||Engineering||'Squire' CR#||Reduce Capacitor Recharge Time (-1%/-3%-5%)
 
|-
 
||6||Engineering||'Squire' PG#||Increase Power Grid (PG)(+1%/+3%/+5%)
 
|-
 
||6||Gunnery||'Lancer' G#-Alpha||Increase Small Energy Turret Damage (+1%/+3%/+5%)
 
|-
 
||6||Gunnery||'Deadeye' ZGS#||Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
 
|-
 
||6||Gunnery||'Gunslinger' SX-#||Increase Small Projectile Turret Damage (+1%/+3%/+5%)
 
|-
 
||6||Missile||'Gnome' KTA#||Reduce Launcher CPU Needs (-1%/-3%/-5%)
 
|-
 
||6||Missile||'Snapshot' ZMT#||Increase Torpedo Damage (+1%/+3%/+5%)
 
|-
 
||6||Missile||'Snapshot' ZMU#||Increase Cruise Missile Damage (+1%/+3%/+5%)
 
|-
 
||6||Navigation||'Rogue' CY-#||Increase Ship Velocity (+1%/+3%/+5%)
 
|-
 
||6||Navigation||'Rogue' EY-#||Increase Afterburner Duration (+2%/+6%/+10%)
 
|-
 
||6||Navigation||'Rogue' FY-#||Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
 
|-
 
||6||Navigation||'Rogue' HY-#||Increase Warp Speed (+5%/10%/15%)
 
|-
 
||6||Navigation||'Rogue' MY-#||Increase Afterburner / MWD Speed (+1%/+3%/+5%)
 
|-
 
||6||Science||'Prospector' PPF-#||Reduce Maximum Scan Deviation (-2%/-6%/-10%)
 
|-
 
||6||Science||'Beancounter' I#||Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
 
|-
 
||6||Shield||'Gnome' KUA#||Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
 
|-
 
|7||Armor||'Noble' ZET2#||Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
 
|-
 
|7||Electronics||'Gypsy' KNB-#||Increase Scan Resolution (+1%/+3%/+5%)
 
|-
 
|7||Engineering||'Squire' EE#||Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
 
|-
 
|7||Engineering||'Squire' EP#||Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
 
|-
 
|7||Engineering||'Squire' GU#||Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
 
|-
 
|7||Gunnery||'Gunslinger' AX-#||Increase Turret Tracking Speed (+1%/+3%/+5%)
 
|-
 
|7||Gunnery||'Lancer' G#-Beta||Reduce Turret Capacitor Usage (-1%/-3%/-5%)
 
|-
 
|7||Gunnery||'Deadeye' ZGC#||Increase Turret Falloff (+1%/+3%/+5%)
 
|-
 
|7||Missile||'Deadeye' ZMC#||Increase Flight Range (+1%/+3%/+5%)
 
|-
 
|7||Missile||'Deadeye' ZML#||Increase Maximum Velocity (+1%/+3%/+5%)
 
|-
 
|7||Missile||'Snapshot' ZME#||Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
 
|-
 
|7||Missile||'Snapshot' ZMH#||Increase Heavy Missile Damage (+1%/+3%/+5%)
 
|-
 
|7||Navigation||'Rogue' AY-#||Increase Ship Agility (+1%/+3%/+5%)
 
|-
 
|7||Navigation||Zor's Custom Navigation Link||Increase Afterburner Duration (+10%)
 
|-
 
|7||Science||'Prospector' PPG-#||Reduce Probe Scanning Time (-2%/-6%/-10%)
 
|-
 
|7||Science||'Beancounter' J#||Reduce Material Efficiency Research Time (-1%/-3%/-5%)
 
|-
 
|7||Shield||'Gnome' KVA#||Increase Shield Capacity (+1%/+3%/+5%)
 
|-
 
||10||Armor||'Noble' ZET3#||Increase Hull Hit Points (+1%/+3%/+5%)
 
|-
 
||10||Electronics||'Gypsy' KPB-#||Increase Targeting Range (+1%/+3%/+5%)
 
|-
 
||10||Electronics||'Gypsy' KQB-#||Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
 
|-
 
||10||Engineering||'Squire' CC#||Increase Capacitor (+1%/+3%/+5%)
 
|-
 
||10||Gunnery||'Lancer' G#-Gamma||Increase Medium Energy Turret Damage (+1%/+3%/+5%)
 
|-
 
||10||Gunnery||'Deadeye' ZGM#||Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
 
|-
 
||10||Gunnery||'Gunslinger' MX-#||Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
 
|-
 
||10||Industry||'Alchemist' ZA-#||Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
 
|-
 
||10||Industry||'Beancounter' F#||Reduce Manufacturing Time (-1%/-2%/-4%)
 
|-
 
||10||Industry||'Beancounter' H#||Reduce Refinery Waste (-1%/-2%/-4%)
 
|-
 
||10||Missile||'Deadeye' ZMA#||Reduce Signature Radius Factor (-1%/-3%/-5%)
 
|-
 
||10||Missile||'Snapshot' ZMD#||Increase Defender Missile Velocity (+1%/+3%/+5%)
 
|-
 
||10||Navigation||'Rogue' DY-#||Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
 
|-
 
||10||Science||'Alchemist' WA-#||Increase Booster Duration (+5%/+10%)
 
|-
 
||10||Science||'Prospector' PPH-#||Increase Scan Probe Strength (+2%/+6%/+10%)
 
|-
 
||10||Science||'Beancounter' K#||Reduce Blueprint Copy Time (-1%/-3%/-5%)
 
|-
 
||10||Shield||'Gnome' KXA#||Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
 
|-
 
||9||Armor||'Noble' ZET4#||Increase Armor Repair Amount (+1%/+3%/+5%)
 
|-
 
||9||Electronics||'Gypsy' KOB-#||Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
 
|-
 
||9||Electronics||'Gypsy' KRB-#||Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
 
|-
 
||9||Electronics||'Gypsy' KSB-#||Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
 
|-
 
||9||Electronics||'Gypsy' KTB-#||Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
 
|-
 
||9||Gunnery||'Gunslinger' CX-#||Increase All Turret Damage (+1%/+3%/+5%)
 
|-
 
||9||Gunnery||'Lancer' G#-Delta||Increase Turret Rate of Fire (+1%/+3%/+5%)
 
|-
 
||9||Gunnery||'Deadeye' ZGA#||Increase Turret Optimal Range (+1%/+3%/+5%)
 
|-
 
||9||Missile||'Deadeye' ZMS#||Reduce Target Velocity Factor (-1%/-3%/-5%)
 
|-
 
||9||Missile||'Snapshot' ZMN#||Increase Standard Missile Damage (+1%/+3%/+5%)
 
|-
 
||9||Missile||'Snapshot' ZMR#||Increase Rockets Damage (+1%/+3%/+5%)
 
|-
 
||9||Navigation||'Rogue' GY-#||Reduce MWD Capacitor Usage (-1%/-3%/-5%)
 
|-
 
||9||Science||'Alchemist' YA-#||Reduce Booster Side Effects (-3%/-5%)
 
|-
 
||9||Science||'Prospector' PPW-1||Increase Chance of Archaeological find (+5%)
 
|-
 
||9||Science||'Prospector' PPX-1||Increase Chance of Data Retrieval (+5%)
 
|-
 
||9||Science||'Prospector' PPY-1||Increase Chance of Salvage Retrieval (+5%)
 
|-
 
||9||Shield||'Gnome' KYA#||Reduce Shield Recharge Time (-1%/-3%-5%)
 
|-
 
||10||Armor||'Noble' ZET5#||Increase Armor Hit Points (+1%/+3%/+5%)
 
|-
 
||10||Gunnery||'Lancer' G#-Epsilon||Increase Large Energy Turret Damage (+1%/+3%/+5%)
 
|-
 
||10||Gunnery||'Deadeye' ZGL#||Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
 
|-
 
||10||Gunnery||'Gunslinger' LX-#||Increase Large Projectile Turret Damage (+1%/+3%/+5%)
 
|-
 
||10||Gunnery||'Gnome' KZA#||Reduce Turret CPU Needs (-1%/-3%/-5%)
 
|-
 
||10||Industry||'Highwall' HX-#||Increase Mining Yield (+1%/+3%/+5%)
 
|-
 
||10||Industry||'Highwall' HY-#||Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
 
|-
 
||10||Industry||'Yeti' BX-#||Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
 
|-
 
||10||Leadership||Armored Warfare Mindlink
 
|-
 
||10||Leadership||Information Warfare Mindlink
 
|-
 
||10||Leadership||Siege Warfare Mindlink
 
|-
 
||10||Leadership||Skirmish Warfare Mindlink
 
|-
 
||10||Leadership||Mining Foreman Mindlink
 
|-
 
||10||Missile||'Deadeye' ZMM#||Increase Launcher Rate of Fire (+1%/+3%/+5%)
 
|-
 
||10||Missile||'Snapshot' ZMF#||Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
 
|-
 
||10||Science||'Alchemist' XA-#||Reduce Booster Chance of Negative Side Effects (-3%/-5%)
 
|-
 
||10||Science||'Prospector' PPZ-1||Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
|}
 

Latest revision as of 14:54, 24 January 2017

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