Difference between revisions of "List of Skill Hardwiring Implants"

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|7||Shield||'Gnome' KVA#||Increase Shield Capacity (+1%/+3%/+5%)
 
|7||Shield||'Gnome' KVA#||Increase Shield Capacity (+1%/+3%/+5%)
 +
|-
 +
||8|Armor||'Noble' ZET3#||Increase Hull Hit Points (+1%/+3%/+5%)
 +
|-
 +
||8|Electronics||'Gypsy' KPB-#||Increase Targeting Range (+1%/+3%/+5%)
 +
|-
 +
||8|Electronics||'Gypsy' KQB-#||Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
 +
|-
 +
||8|Engineering||'Squire' CC#||Increase Capacitor (+1%/+3%/+5%)
 +
|-
 +
||8|Gunnery||'Lancer' G#-Gamma||Increase Medium Energy Turret Damage (+1%/+3%/+5%)
 +
|-
 +
||8|Gunnery||'Deadeye' ZGM#||Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
 +
|-
 +
||8|Gunnery||'Gunslinger' MX-#||Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
 +
|-
 +
||8|Industry||'Alchemist' ZA-#||Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
 +
|-
 +
||8|Industry||'Beancounter' F#||Reduce Manufacturing Time (-1%/-2%/-4%)
 +
|-
 +
||8|Industry||'Beancounter' H#||Reduce Refinery Waste (-1%/-2%/-4%)
 +
|-
 +
||8|Missile||'Deadeye' ZMA#||Reduce Signature Radius Factor (-1%/-3%/-5%)
 +
|-
 +
||8|Missile||'Snapshot' ZMD#||Increase Defender Missile Velocity (+1%/+3%/+5%)
 +
|-
 +
||8|Navigation||'Rogue' DY-#||Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
 +
|-
 +
||8|Science||'Alchemist' WA-#||Increase Booster Duration (+5%/+10%)
 +
|-
 +
||8|Science||'Prospector' PPH-#||Increase Scan Probe Strength (+2%/+6%/+10%)
 +
|-
 +
||8|Science||'Beancounter' K#||Reduce Blueprint Copy Time (-1%/-3%/-5%)
 +
|-
 +
||8|Shield||'Gnome' KXA#||Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
 +
|-
 +
||9|Armor||'Noble' ZET4#||Increase Armor Repair Amount (+1%/+3%/+5%)
 +
|-
 +
||9|Electronics||'Gypsy' KOB-#||Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
 +
|-
 +
||9|Electronics||'Gypsy' KRB-#||Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
 +
|-
 +
||9|Electronics||'Gypsy' KSB-#||Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
 +
|-
 +
||9|Electronics||'Gypsy' KTB-#||Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
 +
|-
 +
||9|Gunnery||'Gunslinger' CX-#||Increase All Turret Damage (+1%/+3%/+5%)
 +
|-
 +
||9|Gunnery||'Lancer' G#-Delta||Increase Turret Rate of Fire (+1%/+3%/+5%)
 +
|-
 +
||9|Gunnery||'Deadeye' ZGA#||Increase Turret Optimal Range (+1%/+3%/+5%)
 +
|-
 +
||9|Missile||'Deadeye' ZMS#||Reduce Target Velocity Factor (-1%/-3%/-5%)
 +
|-
 +
||9|Missile||'Snapshot' ZMN#||Increase Standard Missile Damage (+1%/+3%/+5%)
 +
|-
 +
||9|Missile||'Snapshot' ZMR#||Increase Rockets Damage (+1%/+3%/+5%)
 +
|-
 +
||9|Navigation||'Rogue' GY-#||Reduce MWD Capacitor Usage (-1%/-3%/-5%)
 +
|-
 +
||9|Science||'Alchemist' YA-#||Reduce Booster Side Effects (-3%/-5%)
 +
|-
 +
||9|Science - Boost Skill at Invention (2 types, never worked, removed from game)
 +
|-
 +
||9|Science||'Prospector' PPW-1||Increase Chance of Archaeological find (+5%)
 +
|-
 +
||9|Science||'Prospector' PPX-1||Increase Chance of Data Retrieval (+5%)
 +
|-
 +
||9|Science||'Prospector' PPY-1||Increase Chance of Salvage Retrieval (+5%)
 +
|-
 +
||9|Shield||'Gnome' KYA#||Reduce Shield Recharge Time (-1%/-3%-5%)
 +
|-
 +
||10|Armor||'Noble' ZET5#||Increase Armor Hit Points (+1%/+3%/+5%)
 +
|-
 +
||10|Gunnery||'Lancer' G#-Epsilon||Increase Large Energy Turret Damage (+1%/+3%/+5%)
 +
|-
 +
||10|Gunnery||'Deadeye' ZGL#||Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
 +
|-
 +
||10|Gunnery||'Gunslinger' LX-#||Increase Large Projectile Turret Damage (+1%/+3%/+5%)
 +
|-
 +
||10|Gunnery||'Gnome' KZA#||Reduce Turret CPU Needs (-1%/-3%/-5%)
 +
|-
 +
||10|Industry||'Highwall' HX-#||Increase Mining Yield (+1%/+3%/+5%)
 +
|-
 +
||10|Industry||'Highwall' HY-#||Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
 +
|-
 +
||10|Industry||'Yeti' BX-#||Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
 +
|-
 +
||10|Leadership||Armored Warfare Mindlink]
 +
|-
 +
||10|Leadership||Information Warfare Mindlink]
 +
|-
 +
||10|Leadership||Siege Warfare Mindlink]
 +
|-
 +
||10|Leadership||Skirmish Warfare Mindlink]
 +
|-
 +
||10|Leadership||Mining Foreman Mindlink]
 +
|-
 +
||10|Missile||'Deadeye' ZMM#||Increase Launcher Rate of Fire (+1%/+3%/+5%)
 +
|-
 +
||10|Missile||'Snapshot' ZMF#||Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
 +
|-
 +
||10|Science||'Alchemist' XA-#||Reduce Booster Chance of Negative Side Effects (-3%/-5%)
 +
|-
 +
||10|Science||'Prospector' PPZ-1||Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
|}
 
|}

Revision as of 07:09, 13 January 2012

WIP

This is a work in process.

Slot Skill Implant Description
6 Armor 'Noble' ZET# Reduce Repair Cycle Duration (-1%/-3%/-5%)
6 Electronics 'Gypsy' KLB-# Decrease CPU Need (-1%/+3%/-5%)
6 Electronics 'Gypsy' KMB-# Increase Ship CPU (+1%/+3%/+5%)
6 Engineering 'Squire' CR# Reduce Capacitor Recharge Time (-1%/-3%-5%)
6 Engineering 'Squire' PG# Increase Power Grid (PG)(+1%/+3%/+5%)
6 ??? Faction Omega Boost secondary effects of other faction implants
6 Gunnery 'Lancer' G#-Alpha Increase Small Energy Turret Damage (+1%/+3%/+5%)
6 Gunnery 'Deadeye' ZGS# Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
6 Gunnery 'Gunslinger' SX-# Increase Small Projectile Turret Damage (+1%/+3%/+5%)
6 Missile 'Gnome' KTA# Reduce Launcher CPU Needs (-1%/-3%/-5%)
6 Missile 'Snapshot' ZMT# Increase Torpedo Damage (+1%/+3%/+5%)
6 Missile 'Snapshot' ZMU# Increase Cruise Missile Damage (+1%/+3%/+5%)
6 Navigation 'Rogue' CY-# Increase Ship Velocity (+1%/+3%/+5%)
6 Navigation 'Rogue' EY-# Increase Afterburner Duration (+2%/+6%/+10%)
6 Navigation 'Rogue' FY-# Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
6 Navigation 'Rogue' HY-# Increase Warp Speed (+5%/10%/15%)
6 Navigation 'Rogue' MY-# Increase Afterburner / MWD Speed (+1%/+3%/+5%)
6 Science 'Prospector' PPF-# Reduce Maximum Scan Deviation (-2%/-6%/-10%)
6 Science 'Beancounter' I# Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
6 Shield 'Gnome' KUA# Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
7 Armor 'Noble' ZET2# Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
7 Electronics 'Gypsy' KNB-# Increase Scan Resolution (+1%/+3%/+5%)
7 Engineering 'Squire' EE# Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
7 Engineering 'Squire' EP# Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
7 Engineering 'Squire' GU# Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
7 Gunnery 'Gunslinger' AX-# Increase Turret Tracking Speed (+1%/+3%/+5%)
7 Gunnery 'Lancer' G#-Beta Reduce Turret Capacitor Usage (-1%/-3%/-5%)
7 Gunnery 'Deadeye' ZGC# Increase Turret Falloff (+1%/+3%/+5%)
7 Missile 'Deadeye' ZMC# Increase Flight Range (+1%/+3%/+5%)
7 Missile 'Deadeye' ZML# Increase Maximum Velocity (+1%/+3%/+5%)
7 Missile 'Snapshot' ZME# Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
7 Missile 'Snapshot' ZMH# Increase Heavy Missile Damage (+1%/+3%/+5%)
7 Navigation 'Rogue' AY-# Increase Ship Agility (+1%/+3%/+5%)
7 Navigation Zor's Custom Navigation Link Increase Afterburner Duration (+10%)
7 Science 'Prospector' PPG-# Reduce Probe Scanning Time (-2%/-6%/-10%)
7 Science 'Beancounter' J# Reduce Material Efficiency Research Time (-1%/-3%/-5%)
7 Shield 'Gnome' KVA# Increase Shield Capacity (+1%/+3%/+5%)
8|Armor 'Noble' ZET3# Increase Hull Hit Points (+1%/+3%/+5%)
8|Electronics 'Gypsy' KPB-# Increase Targeting Range (+1%/+3%/+5%)
8|Electronics 'Gypsy' KQB-# Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
8|Engineering 'Squire' CC# Increase Capacitor (+1%/+3%/+5%)
8|Gunnery 'Lancer' G#-Gamma Increase Medium Energy Turret Damage (+1%/+3%/+5%)
8|Gunnery 'Deadeye' ZGM# Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
8|Gunnery 'Gunslinger' MX-# Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
8|Industry 'Alchemist' ZA-# Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
8|Industry 'Beancounter' F# Reduce Manufacturing Time (-1%/-2%/-4%)
8|Industry 'Beancounter' H# Reduce Refinery Waste (-1%/-2%/-4%)
8|Missile 'Deadeye' ZMA# Reduce Signature Radius Factor (-1%/-3%/-5%)
8|Missile 'Snapshot' ZMD# Increase Defender Missile Velocity (+1%/+3%/+5%)
8|Navigation 'Rogue' DY-# Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
8|Science 'Alchemist' WA-# Increase Booster Duration (+5%/+10%)
8|Science 'Prospector' PPH-# Increase Scan Probe Strength (+2%/+6%/+10%)
8|Science 'Beancounter' K# Reduce Blueprint Copy Time (-1%/-3%/-5%)
8|Shield 'Gnome' KXA# Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
9|Armor 'Noble' ZET4# Increase Armor Repair Amount (+1%/+3%/+5%)
9|Electronics 'Gypsy' KOB-# Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
9|Electronics 'Gypsy' KRB-# Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
9|Electronics 'Gypsy' KSB-# Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
9|Electronics 'Gypsy' KTB-# Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
9|Gunnery 'Gunslinger' CX-# Increase All Turret Damage (+1%/+3%/+5%)
9|Gunnery 'Lancer' G#-Delta Increase Turret Rate of Fire (+1%/+3%/+5%)
9|Gunnery 'Deadeye' ZGA# Increase Turret Optimal Range (+1%/+3%/+5%)
9|Missile 'Deadeye' ZMS# Reduce Target Velocity Factor (-1%/-3%/-5%)
9|Missile 'Snapshot' ZMN# Increase Standard Missile Damage (+1%/+3%/+5%)
9|Missile 'Snapshot' ZMR# Increase Rockets Damage (+1%/+3%/+5%)
9|Navigation 'Rogue' GY-# Reduce MWD Capacitor Usage (-1%/-3%/-5%)
9|Science 'Alchemist' YA-# Reduce Booster Side Effects (-3%/-5%)
9|Science - Boost Skill at Invention (2 types, never worked, removed from game)
9|Science 'Prospector' PPW-1 Increase Chance of Archaeological find (+5%)
9|Science 'Prospector' PPX-1 Increase Chance of Data Retrieval (+5%)
9|Science 'Prospector' PPY-1 Increase Chance of Salvage Retrieval (+5%)
9|Shield 'Gnome' KYA# Reduce Shield Recharge Time (-1%/-3%-5%)
10|Armor 'Noble' ZET5# Increase Armor Hit Points (+1%/+3%/+5%)
10|Gunnery 'Lancer' G#-Epsilon Increase Large Energy Turret Damage (+1%/+3%/+5%)
10|Gunnery 'Deadeye' ZGL# Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
10|Gunnery 'Gunslinger' LX-# Increase Large Projectile Turret Damage (+1%/+3%/+5%)
10|Gunnery 'Gnome' KZA# Reduce Turret CPU Needs (-1%/-3%/-5%)
10|Industry 'Highwall' HX-# Increase Mining Yield (+1%/+3%/+5%)
10|Industry 'Highwall' HY-# Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
10|Industry 'Yeti' BX-# Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
10|Leadership Armored Warfare Mindlink]
10|Leadership Information Warfare Mindlink]
10|Leadership Siege Warfare Mindlink]
10|Leadership Skirmish Warfare Mindlink]
10|Leadership Mining Foreman Mindlink]
10|Missile 'Deadeye' ZMM# Increase Launcher Rate of Fire (+1%/+3%/+5%)
10|Missile 'Snapshot' ZMF# Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
10|Science 'Alchemist' XA-# Reduce Booster Chance of Negative Side Effects (-3%/-5%)
10|Science 'Prospector' PPZ-1 Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)