Difference between revisions of "List of Skill Hardwiring Implants"

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== WIP ==
+
==WIP==
 
 
 
This is a work in process.  
 
This is a work in process.  
  
 
To-do:  
 
To-do:  
  
1. Add color to Slot and Skill  
+
1. Add color to Slot and Skill
  
2. Check existence  
+
2. Check existence
  
3. Check descriptions, find a better way of writing them  
+
3. Check descriptions, find a better way of writing them
  
<br>
 
  
{| class="wikitable sortable"
+
{|class="wikitable sortable"
|-
+
!align="center" |Slot!!Skill!!Implant!!class="unsortable"|Description
! align="center" | Slot
 
! Skill
 
! Implant
 
! class="unsortable" | Description
 
 
|-
 
|-
| 6
+
||6||???||Faction Omega||Boost secondary effects of other faction implants
| ???
 
| Faction Omega
 
| Boost secondary effects of other faction implants
 
 
|-
 
|-
| 6
+
||6||Armor||'Noble' ZET#||Reduce Repair Cycle Duration (-1%/-3%/-5%)
| Armor
 
| 'Noble' ZET#
 
| Reduce Repair Cycle Duration (-1%/-3%/-5%)
 
 
|-
 
|-
| 6
+
||6||Electronics||'Gypsy' KLB-#||Decrease CPU Need (-1%/+3%/-5%)
| Electronics
 
| 'Gypsy' KLB-#
 
| Decrease CPU Need (-1%/+3%/-5%)
 
 
|-
 
|-
| 6
+
||6||Electronics||'Gypsy' KMB-#||Increase Ship CPU (+1%/+3%/+5%)
| Electronics
 
| 'Gypsy' KMB-#
 
| Increase Ship CPU (+1%/+3%/+5%)
 
 
|-
 
|-
| 6
+
||6||Engineering||'Squire' CR#||Reduce Capacitor Recharge Time (-1%/-3%-5%)
| Engineering
 
| 'Squire' CR#
 
| Reduce Capacitor Recharge Time (-1%/-3%-5%)
 
 
|-
 
|-
| 6
+
||6||Engineering||'Squire' PG#||Increase Power Grid (PG)(+1%/+3%/+5%)
| Engineering
 
| 'Squire' PG#
 
| Increase Power Grid (PG)(+1%/+3%/+5%)
 
 
|-
 
|-
| 6
+
||6||Gunnery||'Lancer' G#-Alpha||Increase Small Energy Turret Damage (+1%/+3%/+5%)
| Gunnery
 
| 'Lancer' G#-Alpha
 
| Increase Small Energy Turret Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 6
+
||6||Gunnery||'Deadeye' ZGS#||Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
| Gunnery
 
| 'Deadeye' ZGS#
 
| Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 6
+
||6||Gunnery||'Gunslinger' SX-#||Increase Small Projectile Turret Damage (+1%/+3%/+5%)
| Gunnery
 
| 'Gunslinger' SX-#
 
| Increase Small Projectile Turret Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 6
+
||6||Missile||'Gnome' KTA#||Reduce Launcher CPU Needs (-1%/-3%/-5%)
| Missile
 
| 'Gnome' KTA#
 
| Reduce Launcher CPU Needs (-1%/-3%/-5%)
 
 
|-
 
|-
| 6
+
||6||Missile||'Snapshot' ZMT#||Increase Torpedo Damage (+1%/+3%/+5%)
| Missile
 
| 'Snapshot' ZMT#
 
| Increase Torpedo Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 6
+
||6||Missile||'Snapshot' ZMU#||Increase Cruise Missile Damage (+1%/+3%/+5%)
| Missile
 
| 'Snapshot' ZMU#
 
| Increase Cruise Missile Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 6
+
||6||Navigation||'Rogue' CY-#||Increase Ship Velocity (+1%/+3%/+5%)
| Navigation
 
| 'Rogue' CY-#
 
| Increase Ship Velocity (+1%/+3%/+5%)
 
 
|-
 
|-
| 6
+
||6||Navigation||'Rogue' EY-#||Increase Afterburner Duration (+2%/+6%/+10%)
| Navigation
 
| 'Rogue' EY-#
 
| Increase Afterburner Duration (+2%/+6%/+10%)
 
 
|-
 
|-
| 6
+
||6||Navigation||'Rogue' FY-#||Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
| Navigation
 
| 'Rogue' FY-#
 
| Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
 
 
|-
 
|-
| 6
+
||6||Navigation||'Rogue' HY-#||Increase Warp Speed (+5%/10%/15%)
| Navigation
 
| 'Rogue' HY-#
 
| Increase Warp Speed (+5%/10%/15%)
 
 
|-
 
|-
| 6
+
||6||Navigation||'Rogue' MY-#||Increase Afterburner / MWD Speed (+1%/+3%/+5%)
| Navigation
 
| 'Rogue' MY-#
 
| Increase Afterburner / MWD Speed (+1%/+3%/+5%)
 
 
|-
 
|-
| 6
+
||6||Science||'Prospector' PPF-#||Reduce Maximum Scan Deviation (-2%/-6%/-10%)
| Science
 
| 'Prospector' PPF-#
 
| Reduce Maximum Scan Deviation (-2%/-6%/-10%)
 
 
|-
 
|-
| 6
+
||6||Science||'Beancounter' I#||Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
| Science
 
| 'Beancounter' I#
 
| Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
 
 
|-
 
|-
| 6
+
||6||Shield||'Gnome' KUA#||Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
| Shield
 
| 'Gnome' KUA#
 
| Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
 
 
|-
 
|-
| 7
+
|7||Armor||'Noble' ZET2#||Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
| Armor
 
| 'Noble' ZET2#
 
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
 
 
|-
 
|-
| 7
+
|7||Electronics||'Gypsy' KNB-#||Increase Scan Resolution (+1%/+3%/+5%)
| Electronics
 
| 'Gypsy' KNB-#
 
| Increase Scan Resolution (+1%/+3%/+5%)
 
 
|-
 
|-
| 7
+
|7||Engineering||'Squire' EE#||Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
| Engineering
 
| 'Squire' EE#
 
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
 
 
|-
 
|-
| 7
+
|7||Engineering||'Squire' EP#||Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
| Engineering
 
| 'Squire' EP#
 
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
 
 
|-
 
|-
| 7
+
|7||Engineering||'Squire' GU#||Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
| Engineering
 
| 'Squire' GU#
 
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
 
 
|-
 
|-
| 7
+
|7||Gunnery||'Gunslinger' AX-#||Increase Turret Tracking Speed (+1%/+3%/+5%)
| Gunnery
 
| 'Gunslinger' AX-#
 
| Increase Turret Tracking Speed (+1%/+3%/+5%)
 
 
|-
 
|-
| 7
+
|7||Gunnery||'Lancer' G#-Beta||Reduce Turret Capacitor Usage (-1%/-3%/-5%)
| Gunnery
 
| 'Lancer' G#-Beta
 
| Reduce Turret Capacitor Usage (-1%/-3%/-5%)
 
 
|-
 
|-
| 7
+
|7||Gunnery||'Deadeye' ZGC#||Increase Turret Falloff (+1%/+3%/+5%)
| Gunnery
 
| 'Deadeye' ZGC#
 
| Increase Turret Falloff (+1%/+3%/+5%)
 
 
|-
 
|-
| 7
+
|7||Missile||'Deadeye' ZMC#||Increase Flight Range (+1%/+3%/+5%)
| Missile
 
| 'Deadeye' ZMC#
 
| Increase Flight Range (+1%/+3%/+5%)
 
 
|-
 
|-
| 7
+
|7||Missile||'Deadeye' ZML#||Increase Maximum Velocity (+1%/+3%/+5%)
| Missile
 
| 'Deadeye' ZML#
 
| Increase Maximum Velocity (+1%/+3%/+5%)
 
 
|-
 
|-
| 7
+
|7||Missile||'Snapshot' ZME#||Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
| Missile
 
| 'Snapshot' ZME#
 
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 7
+
|7||Missile||'Snapshot' ZMH#||Increase Heavy Missile Damage (+1%/+3%/+5%)
| Missile
 
| 'Snapshot' ZMH#
 
| Increase Heavy Missile Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 7
+
|7||Navigation||'Rogue' AY-#||Increase Ship Agility (+1%/+3%/+5%)
| Navigation
 
| 'Rogue' AY-#
 
| Increase Ship Agility (+1%/+3%/+5%)
 
 
|-
 
|-
| 7
+
|7||Navigation||Zor's Custom Navigation Link||Increase Afterburner Duration (+10%)
| Navigation
 
| Zor's Custom Navigation Link
 
| Increase Afterburner Duration (+10%)
 
 
|-
 
|-
| 7
+
|7||Science||'Prospector' PPG-#||Reduce Probe Scanning Time (-2%/-6%/-10%)
| Science
 
| 'Prospector' PPG-#
 
| Reduce Probe Scanning Time (-2%/-6%/-10%)
 
 
|-
 
|-
| 7
+
|7||Science||'Beancounter' J#||Reduce Material Efficiency Research Time (-1%/-3%/-5%)
| Science
 
| 'Beancounter' J#
 
| Reduce Material Efficiency Research Time (-1%/-3%/-5%)
 
 
|-
 
|-
| 7
+
|7||Shield||'Gnome' KVA#||Increase Shield Capacity (+1%/+3%/+5%)
| Shield
 
| 'Gnome' KVA#
 
| Increase Shield Capacity (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Armor||'Noble' ZET3#||Increase Hull Hit Points (+1%/+3%/+5%)
| Armor
 
| 'Noble' ZET3#
 
| Increase Hull Hit Points (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Electronics||'Gypsy' KPB-#||Increase Targeting Range (+1%/+3%/+5%)
| Electronics
 
| 'Gypsy' KPB-#
 
| Increase Targeting Range (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Electronics||'Gypsy' KQB-#||Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
| Electronics
 
| 'Gypsy' KQB-#
 
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Engineering||'Squire' CC#||Increase Capacitor (+1%/+3%/+5%)
| Engineering
 
| 'Squire' CC#
 
| Increase Capacitor (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Gunnery||'Lancer' G#-Gamma||Increase Medium Energy Turret Damage (+1%/+3%/+5%)
| Gunnery
 
| 'Lancer' G#-Gamma
 
| Increase Medium Energy Turret Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Gunnery||'Deadeye' ZGM#||Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
| Gunnery
 
| 'Deadeye' ZGM#
 
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Gunnery||'Gunslinger' MX-#||Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
| Gunnery
 
| 'Gunslinger' MX-#
 
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Industry||'Alchemist' ZA-#||Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
| Industry
 
| 'Alchemist' ZA-#
 
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
 
 
|-
 
|-
| 10
+
||10||Industry||'Beancounter' F#||Reduce Manufacturing Time (-1%/-2%/-4%)
| Industry
 
| 'Beancounter' F#
 
| Reduce Manufacturing Time (-1%/-2%/-4%)
 
 
|-
 
|-
| 10
+
||10||Industry||'Beancounter' H#||Reduce Refinery Waste (-1%/-2%/-4%)
| Industry
 
| 'Beancounter' H#
 
| Reduce Refinery Waste (-1%/-2%/-4%)
 
 
|-
 
|-
| 10
+
||10||Missile||'Deadeye' ZMA#||Reduce Signature Radius Factor (-1%/-3%/-5%)
| Missile
 
| 'Deadeye' ZMA#
 
| Reduce Signature Radius Factor (-1%/-3%/-5%)
 
 
|-
 
|-
| 10
+
||10||Missile||'Snapshot' ZMD#||Increase Defender Missile Velocity (+1%/+3%/+5%)
| Missile
 
| 'Snapshot' ZMD#
 
| Increase Defender Missile Velocity (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Navigation||'Rogue' DY-#||Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
| Navigation
 
| 'Rogue' DY-#
 
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
 
 
|-
 
|-
| 10
+
||10||Science||'Alchemist' WA-#||Increase Booster Duration (+5%/+10%)
| Science
 
| 'Alchemist' WA-#
 
| Increase Booster Duration (+5%/+10%)
 
 
|-
 
|-
| 10
+
||10||Science||'Prospector' PPH-#||Increase Scan Probe Strength (+2%/+6%/+10%)
| Science
 
| 'Prospector' PPH-#
 
| Increase Scan Probe Strength (+2%/+6%/+10%)
 
 
|-
 
|-
| 10
+
||10||Science||'Beancounter' K#||Reduce Blueprint Copy Time (-1%/-3%/-5%)
| Science
 
| 'Beancounter' K#
 
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
 
 
|-
 
|-
| 10
+
||10||Shield||'Gnome' KXA#||Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
| Shield
 
| 'Gnome' KXA#
 
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
 
 
|-
 
|-
| 9
+
||9||Armor||'Noble' ZET4#||Increase Armor Repair Amount (+1%/+3%/+5%)
| Armor
 
| 'Noble' ZET4#
 
| Increase Armor Repair Amount (+1%/+3%/+5%)
 
 
|-
 
|-
| 9
+
||9||Electronics||'Gypsy' KOB-#||Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
| Electronics
 
| 'Gypsy' KOB-#
 
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
 
 
|-
 
|-
| 9
+
||9||Electronics||'Gypsy' KRB-#||Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
| Electronics
 
| 'Gypsy' KRB-#
 
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
 
 
|-
 
|-
| 9
+
||9||Electronics||'Gypsy' KSB-#||Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
| Electronics
 
| 'Gypsy' KSB-#
 
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
 
 
|-
 
|-
| 9
+
||9||Electronics||'Gypsy' KTB-#||Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
| Electronics
 
| 'Gypsy' KTB-#
 
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
 
 
|-
 
|-
| 9
+
||9||Gunnery||'Gunslinger' CX-#||Increase All Turret Damage (+1%/+3%/+5%)
| Gunnery
 
| 'Gunslinger' CX-#
 
| Increase All Turret Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 9
+
||9||Gunnery||'Lancer' G#-Delta||Increase Turret Rate of Fire (+1%/+3%/+5%)
| Gunnery
 
| 'Lancer' G#-Delta
 
| Increase Turret Rate of Fire (+1%/+3%/+5%)
 
 
|-
 
|-
| 9
+
||9||Gunnery||'Deadeye' ZGA#||Increase Turret Optimal Range (+1%/+3%/+5%)
| Gunnery
 
| 'Deadeye' ZGA#
 
| Increase Turret Optimal Range (+1%/+3%/+5%)
 
 
|-
 
|-
| 9
+
||9||Missile||'Deadeye' ZMS#||Reduce Target Velocity Factor (-1%/-3%/-5%)
| Missile
 
| 'Deadeye' ZMS#
 
| Reduce Target Velocity Factor (-1%/-3%/-5%)
 
 
|-
 
|-
| 9
+
||9||Missile||'Snapshot' ZMN#||Increase Standard Missile Damage (+1%/+3%/+5%)
| Missile
 
| 'Snapshot' ZMN#
 
| Increase Standard Missile Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 9
+
||9||Missile||'Snapshot' ZMR#||Increase Rockets Damage (+1%/+3%/+5%)
| Missile
 
| 'Snapshot' ZMR#
 
| Increase Rockets Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 9
+
||9||Navigation||'Rogue' GY-#||Reduce MWD Capacitor Usage (-1%/-3%/-5%)
| Navigation
 
| 'Rogue' GY-#
 
| Reduce MWD Capacitor Usage (-1%/-3%/-5%)
 
 
|-
 
|-
| 9
+
||9||Science||'Alchemist' YA-#||Reduce Booster Side Effects (-3%/-5%)
| Science
 
| 'Alchemist' YA-#
 
| Reduce Booster Side Effects (-3%/-5%)
 
 
|-
 
|-
| 9
+
||9||Science||'Prospector' PPW-1||Increase Chance of Archaeological find (+5%)
| Science
 
| 'Prospector' PPW-1
 
| Increase Chance of Archaeological find (+5%)
 
 
|-
 
|-
| 9
+
||9||Science||'Prospector' PPX-1||Increase Chance of Data Retrieval (+5%)
| Science
 
| 'Prospector' PPX-1
 
| Increase Chance of Data Retrieval (+5%)
 
 
|-
 
|-
| 9
+
||9||Science||'Prospector' PPY-1||Increase Chance of Salvage Retrieval (+5%)
| Science
 
| 'Prospector' PPY-1
 
| Increase Chance of Salvage Retrieval (+5%)
 
 
|-
 
|-
| 9
+
||9||Shield||'Gnome' KYA#||Reduce Shield Recharge Time (-1%/-3%-5%)
| Shield
 
| 'Gnome' KYA#
 
| Reduce Shield Recharge Time (-1%/-3%-5%)
 
 
|-
 
|-
| 10
+
||10||Armor||'Noble' ZET5#||Increase Armor Hit Points (+1%/+3%/+5%)
| Armor
 
| 'Noble' ZET5#
 
| Increase Armor Hit Points (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Gunnery||'Lancer' G#-Epsilon||Increase Large Energy Turret Damage (+1%/+3%/+5%)
| Gunnery
 
| 'Lancer' G#-Epsilon
 
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Gunnery||'Deadeye' ZGL#||Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
| Gunnery
 
| 'Deadeye' ZGL#
 
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Gunnery||'Gunslinger' LX-#||Increase Large Projectile Turret Damage (+1%/+3%/+5%)
| Gunnery
 
| 'Gunslinger' LX-#
 
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Gunnery||'Gnome' KZA#||Reduce Turret CPU Needs (-1%/-3%/-5%)
| Gunnery
 
| 'Gnome' KZA#
 
| Reduce Turret CPU Needs (-1%/-3%/-5%)
 
 
|-
 
|-
| 10
+
||10||Industry||'Highwall' HX-#||Increase Mining Yield (+1%/+3%/+5%)
| Industry
 
| 'Highwall' HX-#
 
| Increase Mining Yield (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Industry||'Highwall' HY-#||Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
| Industry
 
| 'Highwall' HY-#
 
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
 
 
|-
 
|-
| 10
+
||10||Industry||'Yeti' BX-#||Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
| Industry
 
| 'Yeti' BX-#
 
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
 
 
|-
 
|-
| 10
+
||10||Leadership||Armored Warfare Mindlink
| Leadership
 
| Armored Warfare Mindlink
 
 
|-
 
|-
| 10
+
||10||Leadership||Information Warfare Mindlink
| Leadership
 
| Information Warfare Mindlink
 
 
|-
 
|-
| 10
+
||10||Leadership||Siege Warfare Mindlink
| Leadership
 
| Siege Warfare Mindlink
 
 
|-
 
|-
| 10
+
||10||Leadership||Skirmish Warfare Mindlink
| Leadership
 
| Skirmish Warfare Mindlink
 
 
|-
 
|-
| 10
+
||10||Leadership||Mining Foreman Mindlink
| Leadership
 
| Mining Foreman Mindlink
 
 
|-
 
|-
| 10
+
||10||Missile||'Deadeye' ZMM#||Increase Launcher Rate of Fire (+1%/+3%/+5%)
| Missile
 
| 'Deadeye' ZMM#
 
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
 
 
|-
 
|-
| 10
+
||10||Missile||'Snapshot' ZMF#||Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
| Missile
 
| 'Snapshot' ZMF#
 
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
 
 
|-
 
|-
| 10
+
||10||Science||'Alchemist' XA-#||Reduce Booster Chance of Negative Side Effects (-3%/-5%)
| Science
 
| 'Alchemist' XA-#
 
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
 
 
|-
 
|-
| 10
+
||10||Science||'Prospector' PPZ-1||Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
| Science
 
| 'Prospector' PPZ-1
 
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
 
|}
 
|}

Revision as of 08:06, 13 January 2012

WIP

This is a work in process.

To-do:

1. Add color to Slot and Skill

2. Check existence

3. Check descriptions, find a better way of writing them


Slot Skill Implant Description
6 ??? Faction Omega Boost secondary effects of other faction implants
6 Armor 'Noble' ZET# Reduce Repair Cycle Duration (-1%/-3%/-5%)
6 Electronics 'Gypsy' KLB-# Decrease CPU Need (-1%/+3%/-5%)
6 Electronics 'Gypsy' KMB-# Increase Ship CPU (+1%/+3%/+5%)
6 Engineering 'Squire' CR# Reduce Capacitor Recharge Time (-1%/-3%-5%)
6 Engineering 'Squire' PG# Increase Power Grid (PG)(+1%/+3%/+5%)
6 Gunnery 'Lancer' G#-Alpha Increase Small Energy Turret Damage (+1%/+3%/+5%)
6 Gunnery 'Deadeye' ZGS# Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
6 Gunnery 'Gunslinger' SX-# Increase Small Projectile Turret Damage (+1%/+3%/+5%)
6 Missile 'Gnome' KTA# Reduce Launcher CPU Needs (-1%/-3%/-5%)
6 Missile 'Snapshot' ZMT# Increase Torpedo Damage (+1%/+3%/+5%)
6 Missile 'Snapshot' ZMU# Increase Cruise Missile Damage (+1%/+3%/+5%)
6 Navigation 'Rogue' CY-# Increase Ship Velocity (+1%/+3%/+5%)
6 Navigation 'Rogue' EY-# Increase Afterburner Duration (+2%/+6%/+10%)
6 Navigation 'Rogue' FY-# Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
6 Navigation 'Rogue' HY-# Increase Warp Speed (+5%/10%/15%)
6 Navigation 'Rogue' MY-# Increase Afterburner / MWD Speed (+1%/+3%/+5%)
6 Science 'Prospector' PPF-# Reduce Maximum Scan Deviation (-2%/-6%/-10%)
6 Science 'Beancounter' I# Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
6 Shield 'Gnome' KUA# Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
7 Armor 'Noble' ZET2# Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
7 Electronics 'Gypsy' KNB-# Increase Scan Resolution (+1%/+3%/+5%)
7 Engineering 'Squire' EE# Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
7 Engineering 'Squire' EP# Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
7 Engineering 'Squire' GU# Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
7 Gunnery 'Gunslinger' AX-# Increase Turret Tracking Speed (+1%/+3%/+5%)
7 Gunnery 'Lancer' G#-Beta Reduce Turret Capacitor Usage (-1%/-3%/-5%)
7 Gunnery 'Deadeye' ZGC# Increase Turret Falloff (+1%/+3%/+5%)
7 Missile 'Deadeye' ZMC# Increase Flight Range (+1%/+3%/+5%)
7 Missile 'Deadeye' ZML# Increase Maximum Velocity (+1%/+3%/+5%)
7 Missile 'Snapshot' ZME# Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
7 Missile 'Snapshot' ZMH# Increase Heavy Missile Damage (+1%/+3%/+5%)
7 Navigation 'Rogue' AY-# Increase Ship Agility (+1%/+3%/+5%)
7 Navigation Zor's Custom Navigation Link Increase Afterburner Duration (+10%)
7 Science 'Prospector' PPG-# Reduce Probe Scanning Time (-2%/-6%/-10%)
7 Science 'Beancounter' J# Reduce Material Efficiency Research Time (-1%/-3%/-5%)
7 Shield 'Gnome' KVA# Increase Shield Capacity (+1%/+3%/+5%)
10 Armor 'Noble' ZET3# Increase Hull Hit Points (+1%/+3%/+5%)
10 Electronics 'Gypsy' KPB-# Increase Targeting Range (+1%/+3%/+5%)
10 Electronics 'Gypsy' KQB-# Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
10 Engineering 'Squire' CC# Increase Capacitor (+1%/+3%/+5%)
10 Gunnery 'Lancer' G#-Gamma Increase Medium Energy Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Deadeye' ZGM# Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Gunslinger' MX-# Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
10 Industry 'Alchemist' ZA-# Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
10 Industry 'Beancounter' F# Reduce Manufacturing Time (-1%/-2%/-4%)
10 Industry 'Beancounter' H# Reduce Refinery Waste (-1%/-2%/-4%)
10 Missile 'Deadeye' ZMA# Reduce Signature Radius Factor (-1%/-3%/-5%)
10 Missile 'Snapshot' ZMD# Increase Defender Missile Velocity (+1%/+3%/+5%)
10 Navigation 'Rogue' DY-# Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
10 Science 'Alchemist' WA-# Increase Booster Duration (+5%/+10%)
10 Science 'Prospector' PPH-# Increase Scan Probe Strength (+2%/+6%/+10%)
10 Science 'Beancounter' K# Reduce Blueprint Copy Time (-1%/-3%/-5%)
10 Shield 'Gnome' KXA# Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
9 Armor 'Noble' ZET4# Increase Armor Repair Amount (+1%/+3%/+5%)
9 Electronics 'Gypsy' KOB-# Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KRB-# Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KSB-# Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KTB-# Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
9 Gunnery 'Gunslinger' CX-# Increase All Turret Damage (+1%/+3%/+5%)
9 Gunnery 'Lancer' G#-Delta Increase Turret Rate of Fire (+1%/+3%/+5%)
9 Gunnery 'Deadeye' ZGA# Increase Turret Optimal Range (+1%/+3%/+5%)
9 Missile 'Deadeye' ZMS# Reduce Target Velocity Factor (-1%/-3%/-5%)
9 Missile 'Snapshot' ZMN# Increase Standard Missile Damage (+1%/+3%/+5%)
9 Missile 'Snapshot' ZMR# Increase Rockets Damage (+1%/+3%/+5%)
9 Navigation 'Rogue' GY-# Reduce MWD Capacitor Usage (-1%/-3%/-5%)
9 Science 'Alchemist' YA-# Reduce Booster Side Effects (-3%/-5%)
9 Science 'Prospector' PPW-1 Increase Chance of Archaeological find (+5%)
9 Science 'Prospector' PPX-1 Increase Chance of Data Retrieval (+5%)
9 Science 'Prospector' PPY-1 Increase Chance of Salvage Retrieval (+5%)
9 Shield 'Gnome' KYA# Reduce Shield Recharge Time (-1%/-3%-5%)
10 Armor 'Noble' ZET5# Increase Armor Hit Points (+1%/+3%/+5%)
10 Gunnery 'Lancer' G#-Epsilon Increase Large Energy Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Deadeye' ZGL# Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Gunslinger' LX-# Increase Large Projectile Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Gnome' KZA# Reduce Turret CPU Needs (-1%/-3%/-5%)
10 Industry 'Highwall' HX-# Increase Mining Yield (+1%/+3%/+5%)
10 Industry 'Highwall' HY-# Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
10 Industry 'Yeti' BX-# Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
10 Leadership Armored Warfare Mindlink
10 Leadership Information Warfare Mindlink
10 Leadership Siege Warfare Mindlink
10 Leadership Skirmish Warfare Mindlink
10 Leadership Mining Foreman Mindlink
10 Missile 'Deadeye' ZMM# Increase Launcher Rate of Fire (+1%/+3%/+5%)
10 Missile 'Snapshot' ZMF# Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
10 Science 'Alchemist' XA-# Reduce Booster Chance of Negative Side Effects (-3%/-5%)
10 Science 'Prospector' PPZ-1 Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)