Difference between revisions of "List of Skill Hardwiring Implants"

From EVE University Wiki
Jump to: navigation, search
Line 7: Line 7:
 
1. <del></del>"#" means 1 through to 6.  
 
1. <del></del>"#" means 1 through to 6.  
  
2. Check special hardwiring implants. <br>
+
2. Check special hardwiring implants.
  
 
3. To change "Description"&nbsp;column to "Attributes" instead.  
 
3. To change "Description"&nbsp;column to "Attributes" instead.  
  
4. Ingame descriptions are inconsistent. Current list does not include them.  
+
4. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom
  
E.g. "Zor's Custom Navigation Link" in Slot 7. <br>
+
Navigation Link" in Slot 7.
  
5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled  
+
5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame.
  
as SD-602 ingame. <br>
+
  
6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer'  
+
6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts
  
Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to  
+
CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*."
  
enhance turret energy *mangement*." <br>
+
  
7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue'  
+
7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering"
  
Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot  
+
- "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship
  
Manuvering skill. Grants a 3% bonus to Ship Agility." <br>
+
Agility."
  
8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield  
+
8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved
  
Management" - "Improved skill at regulating shield capacity. * *1% Bonus to  
+
skill at regulating shield capacity. * *1% Bonus to shield capacity."
  
shield capacity."<br>
+
9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in current table
  
9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in
+
given current covnentions.
  
current table given current covnentions.
+
 
 
<br>
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 48: Line 46:
 
! width="90" scope="col" | Skill  
 
! width="90" scope="col" | Skill  
 
! Name  
 
! Name  
! Serial<br>
+
! Serial  
 
! class="unsortable" | Attributes
 
! class="unsortable" | Attributes
 
|-
 
|-
Line 73: Line 71:
 
| Zainou 'Gypsy' Electronics Upgrades  
 
| Zainou 'Gypsy' Electronics Upgrades  
 
| EU-601 ~ 606
 
| EU-601 ~ 606
| 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade  
+
| 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill
 
 
skill
 
 
|-
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6  
 
! style="background-color:#CCCCCC;color:black" | 6  
Line 81: Line 77:
 
| Inherent Implants 'Squire' Energy Systems Operation
 
| Inherent Implants 'Squire' Energy Systems Operation
 
| EO-601 ~ 606
 
| EO-601 ~ 606
| 1% ~ 6% reduction in capacitor recharge time<br>
+
| 1% ~ 6% reduction in capacitor recharge time
 
|-
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6  
 
! style="background-color:#CCCCCC;color:black" | 6  
Line 151: Line 147:
 
! style="background-color:#CCCCCC;color:black" | 6  
 
! style="background-color:#CCCCCC;color:black" | 6  
 
! style="background-color:aqua;color:black" | Navigation  
 
! style="background-color:aqua;color:black" | Navigation  
| Eifyr and Co. 'Rogue' Warp Drive Operation<br>
+
| Eifyr and Co. 'Rogue' Warp Drive Operation  
 
| WD-602 ~ 612  
 
| WD-602 ~ 612  
 
| 2% ~ 12% reduction in the capacitor need of warp drive
 
| 2% ~ 12% reduction in the capacitor need of warp drive
Line 163: Line 159:
 
! style="background-color:#CCCCCC;color:black" | 6  
 
! style="background-color:#CCCCCC;color:black" | 6  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| Poteque ' Prospector' Astrometric Pinpointing<br>
+
| Poteque ' Prospector' Astrometric Pinpointing  
 
| AP-602 ~ 610
 
| AP-602 ~ 610
 
| 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
 
| 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
Line 170: Line 166:
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
 
| Zainou 'Beancounter' Research  
 
| Zainou 'Beancounter' Research  
| RR-601 ~ 605<br>
+
| RR-601 ~ 605
 
| 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
 
| 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
 
|-
 
|-
Line 176: Line 172:
 
! style="background-color:blue;color:white" | Shield  
 
! style="background-color:blue;color:white" | Shield  
 
| Zainou 'Gnome' Shield Upgrades  
 
| Zainou 'Gnome' Shield Upgrades  
| SU-601 ~ 606<br>
+
| SU-601 ~ 606
 
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
 
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
 
|-
 
|-
Line 182: Line 178:
 
! style="background-color:maroon;color:white" | Armor  
 
! style="background-color:maroon;color:white" | Armor  
 
| Inherent Implants 'Noble' Remote Armor Repair Systems  
 
| Inherent Implants 'Noble' Remote Armor Repair Systems  
| RA-701 ~ 706<br>
+
| RA-701 ~ 706
| A neural Interface upgrade that boosts the pilot's skill in the operation of
+
| 1% ~ 6% reduced capacitor need for remote armor repair system modules
 
 
remote armor repair systems. <br>
 
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| Zainou 'Gypsy' Signature Analysis<br>
+
| Zainou 'Gypsy' Signature Analysis
| SA-701 ~ 706<br>
+
| SA-701 ~ 706
| A neural interface upgrade that boosts the pilot's skill at operating
+
| 1% ~ 6% bonus in ships scan resolution
 
 
targeting systems. <br>
 
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:teal;color:white" | Engineering  
 
! style="background-color:teal;color:white" | Engineering  
 
| Inherent Implants 'Squire' Energy Emission Systems  
 
| Inherent Implants 'Squire' Energy Emission Systems  
| ES-701 ~ 706<br>
+
| ES-701 ~ 706
| A neural interface upgrade that boosts the pilot's skill with energy emission
+
| 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill
 
 
systems. <br>
 
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:teal;color:white" | Engineering  
 
! style="background-color:teal;color:white" | Engineering  
 
| Inherent Implants 'Squire' Energy Grid Upgrades  
 
| Inherent Implants 'Squire' Energy Grid Upgrades  
| EU-701 ~ 706<br>
+
| EU-701 ~ 706  
| A neural interface upgrade that boosts the pilot's skill with energy grid
+
| 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill
 
 
upgrades. <br>
 
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:teal;color:white" | Engineering  
 
! style="background-color:teal;color:white" | Engineering  
 
| Inherent Implants 'Squire' Energy Pulse Weapons  
 
| Inherent Implants 'Squire' Energy Pulse Weapons  
| EP-701 ~ 706<br>
+
| EP-701 ~ 706
| A neural interface upgrade that boosts the pilot's skill with energy pulse
+
| 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill
 
 
weapons. <br>
 
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
 
| Eifyr and Co. 'Gunslinger' Motion Prediction  
 
| Eifyr and Co. 'Gunslinger' Motion Prediction  
| MR-701 ~ 706<br>
+
| MR-701 ~ 706
| A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. <br>
+
| 1% ~ 6% bonus to turret tracking speed
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
 
| Inherent Implants 'Lancer' Controlled Bursts  
 
| Inherent Implants 'Lancer' Controlled Bursts  
| CB-701 ~ 706<br>
+
| CB-701 ~ 706  
| A Inherent Implants gunnery hardwiring designed to enhance turret energy
+
| 1% ~ 6% reduction in all turret capacitor need
 
+
|-
management. <br>
+
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:red;color:white" | Gunnery
 +
| Ogdin's Eye Coordination Enhancer
 +
 +
| 6% bonus to turret tracking speed
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
 
| Zainou 'Deadeye' Trajectory Analysis  
 
| Zainou 'Deadeye' Trajectory Analysis  
| TA-701 ~ 706<br>
+
| TA-701 ~ 706
| A Zainou gunnery hardwiring designed to enhance falloff range. <br>
+
| 1% ~ 6% bonus to turret falloff
 +
|-
 +
! style="background-color:#666666;color:white" | 7
 +
! style="background-color:yellow;color:black" | Industry
 +
| Michi's Excavation Augmentor
 +
 +
| 5% bonus to mining yield of mining lasers
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
 
| Zainou 'Deadeye' Missile Bombardment  
 
| Zainou 'Deadeye' Missile Bombardment  
| MB-701 ~ 706<br>
+
| MB-701 ~ 706
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
+
| 1% ~ 6% bonus to all missiles' maximum flight time
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
 
| Zainou 'Deadeye' Missile Projection  
 
| Zainou 'Deadeye' Missile Projection  
| MP-701 ~ 706<br>
+
| MP-701 ~ 706  
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
+
| 1% ~ 6% bonus to all missiles' maximum velocity
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
 
| Zainou 'Snapshot' Assault Missiles  
 
| Zainou 'Snapshot' Assault Missiles  
| AM-701 ~ 706<br>
+
| AM-701 ~ 706  
| A neural interface upgrade that boosts the pilot's skill with assault  
+
| 1% ~ 6% bonus to assault missile damage
 
 
missiles. <br>
 
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
 
| Zainou 'Snapshot' Heavy Missiles  
 
| Zainou 'Snapshot' Heavy Missiles  
| HM-701 ~ 706<br>
+
| HM-701 ~ 706  
| A neural interface upgrade that boosts the pilot's skill with heavy missiles.  
+
| 1% ~ 6% bonus to heavy missile damage
 
+
|-
<br>
+
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:aqua;color:black" | Navigation
 +
| Eifyr and Co. 'Rogue' Evasive Maneuvering
 +
| EM-701 ~ 706
 +
| 1% ~ 6% bonus to ship agility
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:aqua;color:black" | Navigation  
 
! style="background-color:aqua;color:black" | Navigation  
| Eifyr and Co. 'Rogue' Evasive Maneuvering<br>
+
| Zor's Custom Navigation Link
| EM-701 ~ 706<br>
+
|  
| A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. <br>
+
| 10% bonus to afterburner duration
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
 
| Poteque 'Prospector' Astrometric Acquisition  
 
| Poteque 'Prospector' Astrometric Acquisition  
| AQ-702 / 706 / 710<br>
+
| AQ-702 ~ 710
| A neural Interface upgrade that boosts the pilots scanning skills. <br>
+
| 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments)
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
 
| Zainou 'Beancounter' Metallurgy  
 
| Zainou 'Beancounter' Metallurgy  
| MY-701 / 703 / 705<br>
+
| MY-701 ~ 705
| A neural Interface upgrade that boosts the pilots research skills. <br>
+
| 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments)
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:blue;color:white" | Shield  
 
! style="background-color:blue;color:white" | Shield  
 
| Zainou 'Gnome' Shield Management  
 
| Zainou 'Gnome' Shield Management  
| SM-701 ~ 706<br>
+
| SM-701 ~ 706  
| Improved skill at regulating shield capacity. <br>
+
| 1% ~ 6% bonus to shield capacity
 +
|-
 +
! style="background-color:#999999;color:black" | 7
 +
! style="background-color:blue;color:white" | Shield
 +
| Sansha Modified 'Gnome' Implant
 +
|
 +
| 3% bonus to shield capacity AND to shield recharge rate
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:maroon;color:white" | Armor  
 
! style="background-color:maroon;color:white" | Armor  
| 'Noble' Mechanic
+
| Inherent Implants 'Noble' Mechanic
| MC-801 ~ 806<br>
+
| MC-801 ~ 806  
| Increase Hull Hit Points
+
| 1% ~ 6% bonus to hull hp
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Long Range Targeting
+
| Zainou 'Gypsy' Long Range Targeting
| LT-801 ~ 806<br>
+
| LT-801 ~ 806  
| Increase Targeting Range
+
| 1% ~ 6% bonus to max targeting range
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Propulsion Jamming
+
| Zainou 'Gypsy' Propulsion Jamming
| PJ-801 ~ 806<br>
+
| PJ-801 ~ 806  
| Reduce Propulsion Jamming Modules Capacitor Usage
+
| 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:teal;color:white" | Engineering  
 
! style="background-color:teal;color:white" | Engineering  
| 'Squire' Energy Management
+
| Inherent Implants 'Squire' Energy Management
| EM-801 ~ 806<br>
+
| EM-801 ~ 806  
| Increase Capacitor Capacity
+
| 1% ~ 6% bonus to chips capacitor capacity
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' Medium Energy Turret
+
| Inherent Implants 'Lancer' Medium Energy Turret
| ME-801 ~ 806<br>
+
| ME-801 ~ 806  
| Increase Medium Energy Turret Damage
+
| 1% ~ 6% bonus to medium energy turret damage
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' Medium Hybrid Turret
+
| Zainou 'Deadeye' Medium Hybrid Turret
| MH-801 ~ 806<br>
+
| MH-801 ~ 806  
| Increase Medium Hybrid Turret Damage
+
| 1% ~ 6% bonus to medium hybrid turret damage
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' Medium Projectile Turret
+
| Eifyr and Co. 'Gunslinger' Medium Projectile Turret
| MP-801 ~ 806<br>
+
| MP-801 ~ 806  
| Increase Medium Projectile Turret Damage
+
| 1% ~ 6% bonus to medium projectile turret damage
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
| 'Alchemist' Gas Harvesting
+
| Eifyr and Co. 'Alchemist' Gas Harvesting
| GH-801 / 803 / 805<br>
+
| GH-801 ~ 805
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
+
| 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
| 'Beancounter' Industry
+
| Zainou 'Beancounter' Industry
| BX-801 / 803 / 805<br>
+
| BX-801 ~ 804
| Reduce Manufacturing Time (-1%/-2%/-4%)
+
| 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
| 'Beancounter' Refining
+
| Zainou 'Beancounter' Refining
| RX-801 / 802 / 804<br>
+
| RX-801 ~ 804  
| Reduce Refinery Waste (-1%/-2%/-4%)
+
| 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Deadeye' Guided Missile Precision
+
| Zainou 'Deadeye' Guided Missile Precision
| GP-801 ~ 806<br>
+
| GP-801 ~ 806
| Reduce Signature Radius Factor
+
| 1% ~ 6% reduced factor of signature radius for all missile explosions
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Snapshot' Defender Missiles
+
| Zainou 'Snapshot' Defender Missiles
| DM-801 ~ 806<br>
+
| DM-801 ~ 806  
| Increase Defender Missile Velocity
+
| 1% ~ 6% bonus to the velocity of defender missiles
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:aqua;color:black" | Navigation  
 
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' Fuel Conservation
+
| Eifyr and Co. 'Rogue' Fuel Conservation
| FC-801 ~ 806<br>
+
| FC-801 ~ 806  
| Reduce Afterburner Capacitor Usage
+
| 1% ~ 6% reduction in afterburner capacitor needs
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:aqua;color:black" | Navigation  
 
! style="background-color:aqua;color:black" | Navigation  
 
| Zor's Custom Navigation Hyper-Link  
 
| Zor's Custom Navigation Hyper-Link  
| <br>
+
|  
| Increase Afterburner / MWD Speed (+5%)
+
| 5% bonus to afterburner and MWD speed boost
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Alchemist' Biology
+
| Eifyr and Co. 'Alchemist' Biology
| BY-805 / 810<br>
+
| BY-805 ~ 810  
| Increase Booster Duration (+5%/+10%)
+
| 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Prospector' Astrometric Rangefinding
+
| Poteque 'Prospector' Astrometric Rangefinding
| AR-802 / 806 / 810<br>
+
| AR-802 ~ 810
| Increase Scan Probe Strength (+2%/+6%/+10%)
+
| 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Beancounter' Science
+
| Zainou 'Beancounter' Science
| SC-801 / 803 / 805<br>
+
| SC-801 ~ 805  
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
+
| 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:blue;color:white" | Shield  
 
! style="background-color:blue;color:white" | Shield  
| 'Gnome' Shield Emission Systems
+
| Zainou 'Gnome' Shield Emission Systems
| SE-801 ~ 806<br>
+
| SE-801 ~ 806  
| Reduce Shield Emission Capacitor Usage
+
| 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:maroon;color:white" | Armor  
 
! style="background-color:maroon;color:white" | Armor  
| 'Noble' Repair Proficiency
+
| Inherent Implants 'Noble' Repair Proficiency
| RP-901 ~ 906<br>
+
| RP-901 ~ 906  
| Increase Armor Repair Amount
+
| 1% ~ 6% bonus to repair system repair amount
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Electronic Warfare
+
| Zainou 'Gypsy' Electronic Warfare
| EW-901 ~ 906<br>
+
| EW-901 ~ 906  
| Reduce Electronic Warfare Capacitor Usage
+
| 1% ~ 6% reduction in ECM and ECM Burst module capacitor need
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Sensor Linking
+
| Zainou 'Gypsy' Sensor Linking
| SL-901 ~ 906<br>
+
| SL-901 ~ 906  
| Reduce Sensor Linking Capacitor Usage
+
| 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Weapon Disruption
+
| Zainou 'Gypsy' Weapon Disruption
| WD-901 ~ 906<br>
+
| WD-901 ~ 906  
| Reduce Weapon Disruption Capacitor Usage
+
| 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' Target Painting
+
| Zainou 'Gypsy' Target Painting
| TG-901 ~ 906<br>
+
| TG-901 ~ 906  
| Reduce Target Painting Capacitor Usage
+
| 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' Surgical Strike
+
| Eifyr and Co. 'Gunslinger' Surgical Strike
| SS-901 - 906<br>
+
| SS-901 - 906  
| Increase All Turret Damage
+
| 1% ~ 6% bonus to all turret damages
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' Gunnery
+
| Inherent Implants 'Lancer' Gunnery
| RF-901 ~ 906<br>
+
| RF-901 ~ 906  
| Increase Turret Rate of Fire
+
| 1% ~ 6% bonus to all turret rate of fire
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' Sharpshooter
+
| Zainou 'Deadeye' Sharpshooter
| ST-901 ~ 906<br>
+
| ST-901 ~ 906  
| Increase Turret Optimal Range
+
| 1% ~ 6% bonus to all turret optimal range
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
 
| Pashan's Turret Customization Mindlink  
 
| Pashan's Turret Customization Mindlink  
| <br>
+
|
| Increase Turret Rate of Fire (+7%)
+
| 7% bonus to all turret rate of fire
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Deadeye' Target Navigation Prediction
+
| Zainou 'Deadeye' Target Navigation Prediction
| TN-901 ~ 906<br>
+
| TN-901 ~ 906  
| Reduce Target Velocity Factor
+
| 1% ~ 6% decrease in factor of target's velocity for all missiles
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Snapshot' Light Missiles
+
| Zainou 'Snapshot' Light Missiles
| LM-901 ~ 906<br>
+
| LM-901 ~ 906  
| Increase Light Missile Damage
+
| 1% ~ 6% bonus to damage of light missiles
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Snapshot' Rockets
+
| Zainou 'Snapshot' Rockets
| RD-901 ~ 906<br>
+
| RD-901 ~ 906  
| Increase Rockets Damage
+
| 1% ~ 6% bonus to damage of rockets
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:aqua;color:black" | Navigation  
 
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' High Speed Maneuvering
+
| Eifyr and Co. 'Rogue' High Speed Maneuvering
| HS-901 ~ 906<br>
+
| HS-901 ~ 906  
| Reduce MWD Capacitor Usage
+
| 1% ~ 6%  reduction in capacitor need of modules requiring High Speed Maneuvering
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Alchemist' Nanite Control
+
| Eifyr and Co. 'Alchemist' Nanite Control
| NC-903 / 905<br>
+
| NC-903 ~ 905  
| Reduce Booster Side Effects (-3%/-5%)
+
| 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Prospector' Archaeology
+
| Poteque 'Prospector' Archaeology
| AC-905<br>
+
| AC-905  
| Increase Chance of Archaeological find (+5%)
+
| 5% increase in chance of archeological find
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Prospector' Hacking
+
| Poteque 'Prospector' Hacking
| HC-905<br>
+
| HC-905  
| Increase Chance of Data Retrieval (+5%)
+
| 5% increase in chance of data retrieval
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Prospector' Salvaging
+
| Poteque 'Prospector' Salvaging
| SV-905<br>
+
| SV-905  
| Increase Chance of Salvage Retrieval (+5%)
+
| 5% increase in chance of salvage retrieval
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:blue;color:white" | Shield  
 
! style="background-color:blue;color:white" | Shield  
| 'Gnome' Shield Operation
+
| Zainou 'Gnome' Shield Operation
| SP-901 ~ 906<br>
+
| SP-901 ~ 906  
| Reduce Shield Recharge Time
+
| 1% ~ 6% boost to shield recharge rate
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:maroon;color:white" | Armor  
 
! style="background-color:maroon;color:white" | Armor  
| 'Noble' Hull Upgrades
+
| Inherent Implants 'Noble' Hull Upgrades
| HG-1001 ~ 1006<br>
+
| HG-1001 ~ 1008
| Increase Armor Hit Points
+
| 1% ~ 8% bonus to armor hitpoints
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:maroon;color:white" | Armor  
 
! style="background-color:maroon;color:white" | Armor  
| Akemon's Modified 'Noble' ZET5000
+
| Imperial Navy modified 'Noble' Implant
| <br>
+
|
| Increase Armor Hit Points (+8%)
+
| 3% bonus to armor hit points AND to repair system repair amount
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:red;color:white;" | Gunnery  
 
! style="background-color:red;color:white;" | Gunnery  
| 'Lancer' Large Energy Turret
+
| Inherent Implants 'Lancer' Large Energy Turret
| LE-1001 ~ 1006<br>
+
| LE-1001 ~ 1006  
| Increase Large Energy Turret Damage
+
| 1% ~ 6% bonus to large energy turret damage
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' Large Hybrid Turret
+
| Zainou 'Deadeye' Large Hybrid Turret
| LH-1001 ~ 1006<br>
+
| LH-1001 ~ 1006  
| Increase Large Hybrid Turret Damage
+
| 1% ~ 6% bonus to large hybrid turret damage
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' Large Projectile Turret
+
| Eifyr and Co. 'Gunslinger' Large Projectile Turret
| LP-1001 ~ 1006<br>
+
| LP-1001 ~ 1006  
| Increase Large Projectile Turret Damage
+
| 1% ~ 6% bonus to large projectile turret damage
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Gnome' Weapon Upgrades
+
| Zainou 'Gnome' Weapon Upgrades
| WU-1001 ~ 1006<br>
+
| WU-1001 ~ 1006  
| Reduce Turret CPU Needs
+
| 1% ~ 6% reduction in the CPU required by turrets
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:red;color:white;" | Gunnery  
 
! style="background-color:red;color:white;" | Gunnery  
 
| Pashan's Turret Handling Mindlink  
 
| Pashan's Turret Handling Mindlink  
| <br>
+
|
| Increase Large Energy Turret Damage (+7%)
+
| 7% bonus to large energy turret damage
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
 
| 'Highwall' Mining
 
| 'Highwall' Mining
| MX-1001 / 1003 / 1005<br>
+
| MX-1001 ~ 1005  
| Increase Mining Yield (+1%/+3%/+5%)
+
| 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
 
| 'Highwall' Mining Upgrades
 
| 'Highwall' Mining Upgrades
| MY-1001 / 1003 / 1005<br>
+
| MY-1001 ~ 1005  
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
+
| 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
 
| 'Yeti' Ice Harvesting
 
| 'Yeti' Ice Harvesting
| IH-1001 / 1003 / 1005<br>
+
| IH-1001 ~ 1005  
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
+
| 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:purple;color:white" | Leadership  
 
! style="background-color:purple;color:white" | Leadership  
 
| Armored Warfare Mindlink  
 
| Armored Warfare Mindlink  
| <br>
+
|  
 +
| 50% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:purple;color:white" | Leadership  
 
! style="background-color:purple;color:white" | Leadership  
 
| Information Warfare Mindlink  
 
| Information Warfare Mindlink  
| <br>
+
|  
 +
| 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:purple;color:white" | Leadership  
 
! style="background-color:purple;color:white" | Leadership  
 
| Siege Warfare Mindlink  
 
| Siege Warfare Mindlink  
| <br>
+
|  
 +
| 50% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:purple;color:white" | Leadership  
 
! style="background-color:purple;color:white" | Leadership  
 
| Skirmish Warfare Mindlink  
 
| Skirmish Warfare Mindlink  
| <br>
+
|  
 +
| 50% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:purple;color:white" | Leadership  
 
! style="background-color:purple;color:white" | Leadership  
 
| Mining Foreman Mindlink  
 
| Mining Foreman Mindlink  
| <br>
+
|  
 +
| 50% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Deadeye' Rapid Launch
+
| Zainou 'Deadeye' Rapid Launch
| RL-1001 ~ 1006<br>
+
| RL-1001 ~ 1006  
| Increase Launcher Rate of Fire
+
| 1% ~ 6% bonus to all missile launcher rate of fire
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Snapshot' FOF Explosion Radius
+
| Zainou 'Snapshot' FOF Explosion Radius
| FR-1001 ~ 1006<br>
+
| FR-1001 ~ 1006  
| Reduce Explosion Radius of F.o.F. Missiles
+
| 1% ~ 6% bonus to explosion radius of auto-target missiles
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
 
| Whelan Machorin's Ballistic Smartlink  
 
| Whelan Machorin's Ballistic Smartlink  
| <br>
+
|
| Increase Launcher Rate of Fire (+5%)
+
| 5% reduction in missile launcher rate of fire
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
 
| 'Alchemist' Neurotoxin Recovery
 
| 'Alchemist' Neurotoxin Recovery
| NR-1003 / 1005<br>
+
| NR-1003 ~ 1005  
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
+
| 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)  
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
 
| 'Prospector' Environmental Analysis
 
| 'Prospector' Environmental Analysis
| EY-1005<br>
+
| EY-1005  
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
+
| 5% reduction in cycle time of salvage, hacking and archaeology modules
 
|}
 
|}

Revision as of 21:55, 31 March 2013

WIP

This is a work in process.

To-do:

1. "#" means 1 through to 6.

2. Check special hardwiring implants.

3. To change "Description" column to "Attributes" instead.

4. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom

Navigation Link" in Slot 7.

5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame.


6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts

CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*."


7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering"

- "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship

Agility."

8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved

skill at regulating shield capacity. * *1% Bonus to shield capacity."

9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in current table

given current covnentions.


Slot Skill Name Serial Attributes
6 Armor Inherent Implants "Noble' RS-601 ~ 606 1% ~ 6% reduction in armor/hull repair modules duration
6 Armor Numon Family Heirloom 7% reduction in armor/hull repair modules duration
6 Electronics Zainou 'Gypsy' Electronics EE-601 ~ 606 1% ~ 6% bonus to the CPU output
6 Electronics Zainou 'Gypsy' Electronics Upgrades EU-601 ~ 606 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill
6 Engineering Inherent Implants 'Squire' Energy Systems Operation EO-601 ~ 606 1% ~ 6% reduction in capacitor recharge time
6 Engineering Inherent Implants 'Squire' Engineering EG-601 ~ 606 1% ~ 6% bonus to the power grid output of your ship
6 Gunnery Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-601 ~ 606 1% ~ 6% bonus to small projectile turret damage
6 Gunnery Inherent Implants 'Lancer' Small Energy Turret SE-601 ~ 606 1% ~ 6% bonus to small energy turret damage
6 Gunnery Zainou 'Deadeye' Small Hybrid Turret SH-601 ~ 606 1% ~ 6% bonus to small hybrid turret damage
6 Missile Zainou 'Gnome' Launcher CPU Efficiency LE-601 ~ 606 1% ~ 6% reduction in the CPU need of missile launchers
6 Missile Zainou 'Snapshot' Cruise Missiles CM-601 ~ 606 1% ~ 6% bonus to the damage of cruise missiles
6 Missile Zainou 'Snapshot' Torpedoes TD-601 ~ 606 1% ~ 6% bonus to the damage of torpedo missiles
6 Navigation Eifyr and Co. 'Rogue' Acceleration Control AC-601 ~ 606 1% ~ 6% bonus to afterburner and microwarpdrive speed increase
6 Navigation Eifyr and Co. 'Rogue' Afterburner AB-602 ~ 612 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments)
6 Navigation Eifyr and Co. 'Rogue' Navigation NN-601 ~ 606 1% ~ 6% bonus to ship velocity
6 Navigation Shaqil's Speed Enhancer 8% bonus to ship velocity
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Operation WD-602 ~ 612 2% ~ 12% reduction in the capacitor need of warp drive
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Speed WS-605 ~ 618 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments)
6 Science Poteque ' Prospector' Astrometric Pinpointing AP-602 ~ 610 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
6 Science Zainou 'Beancounter' Research RR-601 ~ 605 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
6 Shield Zainou 'Gnome' Shield Upgrades SU-601 ~ 606 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
7 Armor Inherent Implants 'Noble' Remote Armor Repair Systems RA-701 ~ 706 1% ~ 6% reduced capacitor need for remote armor repair system modules
7 Electronics Zainou 'Gypsy' Signature Analysis SA-701 ~ 706 1% ~ 6% bonus in ships scan resolution
7 Engineering Inherent Implants 'Squire' Energy Emission Systems ES-701 ~ 706 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill
7 Engineering Inherent Implants 'Squire' Energy Grid Upgrades EU-701 ~ 706 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill
7 Engineering Inherent Implants 'Squire' Energy Pulse Weapons EP-701 ~ 706 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill
7 Gunnery Eifyr and Co. 'Gunslinger' Motion Prediction MR-701 ~ 706 1% ~ 6% bonus to turret tracking speed
7 Gunnery Inherent Implants 'Lancer' Controlled Bursts CB-701 ~ 706 1% ~ 6% reduction in all turret capacitor need
7 Gunnery Ogdin's Eye Coordination Enhancer 6% bonus to turret tracking speed
7 Gunnery Zainou 'Deadeye' Trajectory Analysis TA-701 ~ 706 1% ~ 6% bonus to turret falloff
7 Industry Michi's Excavation Augmentor 5% bonus to mining yield of mining lasers
7 Missile Zainou 'Deadeye' Missile Bombardment MB-701 ~ 706 1% ~ 6% bonus to all missiles' maximum flight time
7 Missile Zainou 'Deadeye' Missile Projection MP-701 ~ 706 1% ~ 6% bonus to all missiles' maximum velocity
7 Missile Zainou 'Snapshot' Assault Missiles AM-701 ~ 706 1% ~ 6% bonus to assault missile damage
7 Missile Zainou 'Snapshot' Heavy Missiles HM-701 ~ 706 1% ~ 6% bonus to heavy missile damage
7 Navigation Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701 ~ 706 1% ~ 6% bonus to ship agility
7 Navigation Zor's Custom Navigation Link 10% bonus to afterburner duration
7 Science Poteque 'Prospector' Astrometric Acquisition AQ-702 ~ 710 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments)
7 Science Zainou 'Beancounter' Metallurgy MY-701 ~ 705 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments)
7 Shield Zainou 'Gnome' Shield Management SM-701 ~ 706 1% ~ 6% bonus to shield capacity
7 Shield Sansha Modified 'Gnome' Implant 3% bonus to shield capacity AND to shield recharge rate
8 Armor Inherent Implants 'Noble' Mechanic MC-801 ~ 806 1% ~ 6% bonus to hull hp
8 Electronics Zainou 'Gypsy' Long Range Targeting LT-801 ~ 806 1% ~ 6% bonus to max targeting range
8 Electronics Zainou 'Gypsy' Propulsion Jamming PJ-801 ~ 806 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill
8 Engineering Inherent Implants 'Squire' Energy Management EM-801 ~ 806 1% ~ 6% bonus to chips capacitor capacity
8 Gunnery Inherent Implants 'Lancer' Medium Energy Turret ME-801 ~ 806 1% ~ 6% bonus to medium energy turret damage
8 Gunnery Zainou 'Deadeye' Medium Hybrid Turret MH-801 ~ 806 1% ~ 6% bonus to medium hybrid turret damage
8 Gunnery Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-801 ~ 806 1% ~ 6% bonus to medium projectile turret damage
8 Industry Eifyr and Co. 'Alchemist' Gas Harvesting GH-801 ~ 805 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments)
8 Industry Zainou 'Beancounter' Industry BX-801 ~ 804 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments)
8 Industry Zainou 'Beancounter' Refining RX-801 ~ 804 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments)
8 Missile Zainou 'Deadeye' Guided Missile Precision GP-801 ~ 806 1% ~ 6% reduced factor of signature radius for all missile explosions
8 Missile Zainou 'Snapshot' Defender Missiles DM-801 ~ 806 1% ~ 6% bonus to the velocity of defender missiles
8 Navigation Eifyr and Co. 'Rogue' Fuel Conservation FC-801 ~ 806 1% ~ 6% reduction in afterburner capacitor needs
8 Navigation Zor's Custom Navigation Hyper-Link 5% bonus to afterburner and MWD speed boost
8 Science Eifyr and Co. 'Alchemist' Biology BY-805 ~ 810 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments)
8 Science Poteque 'Prospector' Astrometric Rangefinding AR-802 ~ 810 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments)
8 Science Zainou 'Beancounter' Science SC-801 ~ 805 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments)
8 Shield Zainou 'Gnome' Shield Emission Systems SE-801 ~ 806 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill
9 Armor Inherent Implants 'Noble' Repair Proficiency RP-901 ~ 906 1% ~ 6% bonus to repair system repair amount
9 Electronics Zainou 'Gypsy' Electronic Warfare EW-901 ~ 906 1% ~ 6% reduction in ECM and ECM Burst module capacitor need
9 Electronics Zainou 'Gypsy' Sensor Linking SL-901 ~ 906 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill
9 Electronics Zainou 'Gypsy' Weapon Disruption WD-901 ~ 906 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill
9 Electronics Zainou 'Gypsy' Target Painting TG-901 ~ 906 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill
9 Gunnery Eifyr and Co. 'Gunslinger' Surgical Strike SS-901 - 906 1% ~ 6% bonus to all turret damages
9 Gunnery Inherent Implants 'Lancer' Gunnery RF-901 ~ 906 1% ~ 6% bonus to all turret rate of fire
9 Gunnery Zainou 'Deadeye' Sharpshooter ST-901 ~ 906 1% ~ 6% bonus to all turret optimal range
9 Gunnery Pashan's Turret Customization Mindlink 7% bonus to all turret rate of fire
9 Missile Zainou 'Deadeye' Target Navigation Prediction TN-901 ~ 906 1% ~ 6% decrease in factor of target's velocity for all missiles
9 Missile Zainou 'Snapshot' Light Missiles LM-901 ~ 906 1% ~ 6% bonus to damage of light missiles
9 Missile Zainou 'Snapshot' Rockets RD-901 ~ 906 1% ~ 6% bonus to damage of rockets
9 Navigation Eifyr and Co. 'Rogue' High Speed Maneuvering HS-901 ~ 906 1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering
9 Science Eifyr and Co. 'Alchemist' Nanite Control NC-903 ~ 905 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)
9 Science Poteque 'Prospector' Archaeology AC-905 5% increase in chance of archeological find
9 Science Poteque 'Prospector' Hacking HC-905 5% increase in chance of data retrieval
9 Science Poteque 'Prospector' Salvaging SV-905 5% increase in chance of salvage retrieval
9 Shield Zainou 'Gnome' Shield Operation SP-901 ~ 906 1% ~ 6% boost to shield recharge rate
10 Armor Inherent Implants 'Noble' Hull Upgrades HG-1001 ~ 1008 1% ~ 8% bonus to armor hitpoints
10 Armor Imperial Navy modified 'Noble' Implant 3% bonus to armor hit points AND to repair system repair amount
10 Gunnery Inherent Implants 'Lancer' Large Energy Turret LE-1001 ~ 1006 1% ~ 6% bonus to large energy turret damage
10 Gunnery Zainou 'Deadeye' Large Hybrid Turret LH-1001 ~ 1006 1% ~ 6% bonus to large hybrid turret damage
10 Gunnery Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1001 ~ 1006 1% ~ 6% bonus to large projectile turret damage
10 Gunnery Zainou 'Gnome' Weapon Upgrades WU-1001 ~ 1006 1% ~ 6% reduction in the CPU required by turrets
10 Gunnery Pashan's Turret Handling Mindlink 7% bonus to large energy turret damage
10 Industry 'Highwall' Mining MX-1001 ~ 1005 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)
10 Industry 'Highwall' Mining Upgrades MY-1001 ~ 1005 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)
10 Industry 'Yeti' Ice Harvesting IH-1001 ~ 1005 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)
10 Leadership Armored Warfare Mindlink 50% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus
10 Leadership Information Warfare Mindlink 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus
10 Leadership Siege Warfare Mindlink 50% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus
10 Leadership Skirmish Warfare Mindlink 50% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus
10 Leadership Mining Foreman Mindlink 50% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus
10 Missile Zainou 'Deadeye' Rapid Launch RL-1001 ~ 1006 1% ~ 6% bonus to all missile launcher rate of fire
10 Missile Zainou 'Snapshot' FOF Explosion Radius FR-1001 ~ 1006 1% ~ 6% bonus to explosion radius of auto-target missiles
10 Missile Whelan Machorin's Ballistic Smartlink 5% reduction in missile launcher rate of fire
10 Science 'Alchemist' Neurotoxin Recovery NR-1003 ~ 1005 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)
10 Science 'Prospector' Environmental Analysis EY-1005 5% reduction in cycle time of salvage, hacking and archaeology modules