Difference between revisions of "List of Skill Hardwiring Implants"

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(Slot 7)
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To-do:  
 
To-do:  
  
1. <del>Add color to Slot and Skill</del> Done
+
1. <del></del>"#" means 1 through to 6.
  
2. Check existence
+
2. Check special hardwiring implants.<br>
  
3. Check descriptions, find a better way of writing them  
+
3. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom Navigation Link" in Slot 7. <br>
  
4. "#" means 1 through to 6.
+
4. <br>
  
5. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8. <br>  
+
5. "Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#" is Slot 6 but serial number begins with 8. <br>  
  
6. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame. <br>  
+
6. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame. <br>
 +
 
 +
7. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*." <br>
 +
 
 +
8. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility." <br>
 +
 
 +
9. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved skill at regulating shield capacity. * *1% Bonus to shield capacity."<br>
  
 
<br>  
 
<br>  
Line 143: Line 149:
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:maroon;color:white" | Armor  
 
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET2#
+
| Inherent Implants 'Noble' Remote Armor Repair Systems
| <br>  
+
| RA-70#<br>  
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
+
| A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KNB-#  
+
| Zainou 'Gypsy' Signature Analysis<br>
| <br>  
+
| SA-70#<br>
| Increase Scan Resolution (+1%/+3%/+5%)
+
| A neural interface upgrade that boosts the pilot's skill at operating targeting systems. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:teal;color:white" | Engineering  
 
! style="background-color:teal;color:white" | Engineering  
| 'Squire' EE#
+
| Inherent Implants 'Squire' Energy Emission Systems
| <br>  
+
| ES-70#<br>  
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
+
| A neural interface upgrade that boosts the pilot's skill with energy emission systems. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:teal;color:white" | Engineering  
 
! style="background-color:teal;color:white" | Engineering  
| 'Squire' EP#
+
| Inherent Implants 'Squire' Energy Grid Upgrades
| <br>  
+
| EU-70#<br>  
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
+
| A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:teal;color:white" | Engineering  
 
! style="background-color:teal;color:white" | Engineering  
| 'Squire' GU#
+
| Inherent Implants 'Squire' Energy Pulse Weapons
| <br>  
+
| EP-70#<br>  
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
+
| A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' AX-#  
+
| Eifyr and Co. 'Gunslinger' Motion Prediction
| <br>  
+
| MR-70#<br>
| Increase Turret Tracking Speed (+1%/+3%/+5%)
+
| A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' G#-Beta
+
| Inherent Implants 'Lancer' Controlled Bursts
| <br>  
+
| CB-70#<br>  
| Reduce Turret Capacitor Usage (-1%/-3%/-5%)
+
| A Inherent Implants gunnery hardwiring designed to enhance turret energy management. <br>
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:red;color:white" | Gunnery
 
| 'Deadeye' ZGC#
 
| <br>  
 
| Increase Turret Falloff (+1%/+3%/+5%)
 
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| Ogdin's Eye Coordination Enhancer
+
| Zainou 'Deadeye' Trajectory Analysis
| <br>  
+
| TA-70#<br>  
| Increase Turret Tracking Speed (+6%)
+
| A Zainou gunnery hardwiring designed to enhance falloff range. <br>
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:yellow;color:black" | Industry
 
| Michi's Excavation Augmentor
 
| <br>  
 
| Increase Mining Yield (+5%)
 
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Deadeye' ZMC#
+
| Zainou 'Deadeye' Missile Bombardment
| <br>  
+
| MB-70#<br>  
| Increase Flight Range (+1%/+3%/+5%)
+
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Deadeye' ZML#
+
| Zainou 'Deadeye' Missile Projection
| <br>  
+
| MP-70#<br>  
| Increase Maximum Velocity (+1%/+3%/+5%)
+
| A Zainou missile hardwiring designed to enhance skill with missiles. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZME#
+
| Zainou 'Snapshot' Assault Missiles
| <br>  
+
| AM-70#<br>  
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
+
| A neural interface upgrade that boosts the pilot's skill with assault missiles. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZMH#
+
| Zainou 'Snapshot' Heavy Missiles
| <br>  
+
| HM-70#<br>  
| Increase Heavy Missile Damage (+1%/+3%/+5%)
+
| A neural interface upgrade that boosts the pilot's skill with heavy missiles. <br>
|-
 
! style="background-color:#999999;color:black" | 7
 
! style="background-color:aqua;color:black" | Navigation
 
| 'Rogue' AY-#
 
| <br>  
 
| Increase Ship Agility (+1%/+3%/+5%)
 
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:aqua;color:black" | Navigation  
 
! style="background-color:aqua;color:black" | Navigation  
| Zor's Custom Navigation Link
+
| Eifyr and Co. 'Rogue' Evasive Maneuvering<br>
| <br>  
+
| EM-70#<br>  
| Increase Afterburner Duration (+10%)
+
| A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPG-#
+
| Poteque 'Prospector' Astrometric Acquisition
| <br>  
+
| AQ-702 / 706 / 710<br>  
| Reduce Probe Scanning Time (-2%/-6%/-10%)
+
| A neural Interface upgrade that boosts the pilots scanning skills. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Beancounter' J#
+
| Zainou 'Beancounter' Metallurgy
| <br>  
+
| MY-701 / 703 / 705<br>  
| Reduce Material Efficiency Research Time (-1%/-3%/-5%)
+
| A neural Interface upgrade that boosts the pilots research skills. <br>
 
|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:blue;color:white" | Shield  
 
! style="background-color:blue;color:white" | Shield  
| 'Gnome' KVA#
+
| Zainou 'Gnome' Shield Management
| <br>  
+
| SM-70#<br>  
| Increase Shield Capacity (+1%/+3%/+5%)
+
| Improved skill at regulating shield capacity. <br>
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
Line 312: Line 300:
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
 
| 'Beancounter' H#  
 
| 'Beancounter' H#  
|  
+
| <br>
 
| educe Refinery Waste (-1%/-2%/-4%)
 
| educe Refinery Waste (-1%/-2%/-4%)
 
|-
 
|-

Revision as of 07:19, 8 April 2012

WIP

This is a work in process.

To-do:

1. "#" means 1 through to 6.

2. Check special hardwiring implants.

3. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom Navigation Link" in Slot 7.

4.

5. "Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#" is Slot 6 but serial number begins with 8.

6. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame.

7. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*."

8. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility."

9. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved skill at regulating shield capacity. * *1% Bonus to shield capacity."


Slot Skill Name Serial
Description
6 Armor Inherent Implants "Noble'
RS-60#
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 
6 Electronics Zainou 'Gypsy' Electronics EE-60#
A neural interface upgrade that boosts the pilot's skill at electronics.
6 Electronics Zainou 'Gypsy' Electronics Upgrades EU-60#
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.
6 Engineering Inherent Implants 'Squire' Energy Systems Operation
EO60#
A neural interface upgrade that boosts the pilot's skill at energy systems operation.
6 Engineering Inherent Implants 'Squire' Engineering
EG-60#
A neural interface upgrade that boosts the pilot's skill at engineering.
6 Gunnery Eifyr and Co. 'Gunslinger' Small Projectile Turret
SP-60#
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.
6 Gunnery Inherent Implants 'Lancer' Small Energy Turret
SE-60#
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.
6 Gunnery Zainou 'Deadeye' Small Hybrid Turret SH-60#
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.
6 Missile Zainou 'Gnome' Launcher CPU Efficiency
LE-60#
A neural Interface upgrade that lowers launcher CPU needs.
6 Missile Zainou 'Snapshot' Cruise Missiles
CM-60#
A neural interface upgrade that boosts the pilot's skill with cruise missiles.
6 Missile Zainou 'Snapshot' Torpedoes
TD-60#
A neural interface upgrade that boosts the pilot's skill with torpedoes.
6 Navigation Eifyr and Co. 'Rogue' Acceleration Control
AC-60#
Improves speed boosting velocity.
6 Navigation Eifyr and Co. 'Rogue' Afterburner AB-60#
A neural interface upgrade that boosts the pilot's skill with afterburners.
6 Navigation Eifyr and Co. 'Rogue' Navigation NN-60#
A Eifyr and Co hardwiring designed to enhance pilot navigation skill.
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Operation
WD-60#
A neural interface upgrade that boosts the pilot's skill at warp drive operation.
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Speed WS-60#
A neural interface upgrade that boosts the pilot's skill at warp navigation.
6 Science Poteque ' Prospector' Astrometric Pinpointing
AP-602 / 606 / 610
A neural Interface upgrade that boosts the pilots scanning skills.
6 Science Zainou 'Beancounter' Research RR-601 / 603 / 605
A neural Interface upgrade that boosts the pilots research skills.
6 Shield Zainou 'Gnome' Shield Upgrades SU-60#
A neural Interface upgrade that reduces the shield upgrade module power needs.
7 Armor Inherent Implants 'Noble' Remote Armor Repair Systems RA-70#
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.
7 Electronics Zainou 'Gypsy' Signature Analysis
SA-70#
A neural interface upgrade that boosts the pilot's skill at operating targeting systems.
7 Engineering Inherent Implants 'Squire' Energy Emission Systems ES-70#
A neural interface upgrade that boosts the pilot's skill with energy emission systems.
7 Engineering Inherent Implants 'Squire' Energy Grid Upgrades EU-70#
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.
7 Engineering Inherent Implants 'Squire' Energy Pulse Weapons EP-70#
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.
7 Gunnery Eifyr and Co. 'Gunslinger' Motion Prediction MR-70#
A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking.
7 Gunnery Inherent Implants 'Lancer' Controlled Bursts CB-70#
A Inherent Implants gunnery hardwiring designed to enhance turret energy management.
7 Gunnery Zainou 'Deadeye' Trajectory Analysis TA-70#
A Zainou gunnery hardwiring designed to enhance falloff range.
7 Missile Zainou 'Deadeye' Missile Bombardment MB-70#
A Zainou missile hardwiring designed to enhance skill with missiles.
7 Missile Zainou 'Deadeye' Missile Projection MP-70#
A Zainou missile hardwiring designed to enhance skill with missiles.
7 Missile Zainou 'Snapshot' Assault Missiles AM-70#
A neural interface upgrade that boosts the pilot's skill with assault missiles.
7 Missile Zainou 'Snapshot' Heavy Missiles HM-70#
A neural interface upgrade that boosts the pilot's skill with heavy missiles.
7 Navigation Eifyr and Co. 'Rogue' Evasive Maneuvering
EM-70#
A Eifyr and Co hardwiring designed to enhance pilot manuvering skill.
7 Science Poteque 'Prospector' Astrometric Acquisition AQ-702 / 706 / 710
A neural Interface upgrade that boosts the pilots scanning skills.
7 Science Zainou 'Beancounter' Metallurgy MY-701 / 703 / 705
A neural Interface upgrade that boosts the pilots research skills.
7 Shield Zainou 'Gnome' Shield Management SM-70#
Improved skill at regulating shield capacity.
8 Armor 'Noble' ZET3#
Increase Hull Hit Points (+1%/+3%/+5%)
8 Electronics 'Gypsy' KPB-#
Increase Targeting Range (+1%/+3%/+5%)
8 Electronics 'Gypsy' KQB-#
Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
8 Engineering 'Squire' CC#
Increase Capacitor (+1%/+3%/+5%)
8 Gunnery 'Lancer' G#-Gamma
Increase Medium Energy Turret Damage (+1%/+3%/+5%)
8 Gunnery 'Deadeye' ZGM#
Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
8 Gunnery 'Gunslinger' MX-#
Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
8 Industry 'Alchemist' ZA-#
Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
8 Industry 'Beancounter' F#
Reduce Manufacturing Time (-1%/-2%/-4%)
8 Industry 'Beancounter' H#
educe Refinery Waste (-1%/-2%/-4%)
8 Missile 'Deadeye' ZMA#
Reduce Signature Radius Factor (-1%/-3%/-5%)
8 Missile 'Snapshot' ZMD#
Increase Defender Missile Velocity (+1%/+3%/+5%)
8 Navigation 'Rogue' DY-#
Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
8 Navigation Zor's Custom Navigation Hyper-Link
Increase Afterburner / MWD Speed (+5%)
8 Science 'Alchemist' WA-#
Increase Booster Duration (+5%/+10%)
8 Science 'Prospector' PPH-#
Increase Scan Probe Strength (+2%/+6%/+10%)
8 Science 'Beancounter' K#
Reduce Blueprint Copy Time (-1%/-3%/-5%)
8 Shield 'Gnome' KXA#
Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
9 Armor 'Noble' ZET4#
Increase Armor Repair Amount (+1%/+3%/+5%)
9 Electronics 'Gypsy' KOB-#
Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KRB-#
Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KSB-#
Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KTB-#
Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
9 Gunnery 'Gunslinger' CX-#
Increase All Turret Damage (+1%/+3%/+5%)
9 Gunnery 'Lancer' G#-Delta
Increase Turret Rate of Fire (+1%/+3%/+5%)
9 Gunnery 'Deadeye' ZGA#
Increase Turret Optimal Range (+1%/+3%/+5%)
9 Gunnery Pashan's Turret Customization Mindlink
Increase Turret Rate of Fire (+7%)
9 Missile 'Deadeye' ZMS#
Reduce Target Velocity Factor (-1%/-3%/-5%)
9 Missile 'Snapshot' ZMN#
Increase Standard Missile Damage (+1%/+3%/+5%)
9 Missile 'Snapshot' ZMR#
Increase Rockets Damage (+1%/+3%/+5%)
9 Navigation 'Rogue' GY-#
Reduce MWD Capacitor Usage (-1%/-3%/-5%)
9 Science 'Alchemist' YA-#
Reduce Booster Side Effects (-3%/-5%)
9 Science 'Prospector' PPW-1
Increase Chance of Archaeological find (+5%)
9 Science 'Prospector' PPX-1
Increase Chance of Data Retrieval (+5%)
9 Science 'Prospector' PPY-1
Increase Chance of Salvage Retrieval (+5%)
9 Shield 'Gnome' KYA#
Reduce Shield Recharge Time (-1%/-3%-5%)
10 Armor 'Noble' ZET5#
Increase Armor Hit Points (+1%/+3%/+5%)
10 Armor Akemon's Modified 'Noble' ZET5000
Increase Armor Hit Points (+8%)
10 Gunnery 'Lancer' G#-Epsilon
Increase Large Energy Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Deadeye' ZGL#
Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Gunslinger' LX-#
Increase Large Projectile Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Gnome' KZA#
Reduce Turret CPU Needs (-1%/-3%/-5%)
10 Gunnery Pashan's Turret Handling Mindlink
Increase Large Energy Turret Damage (+7%)
10 Industry 'Highwall' HX-#
Increase Mining Yield (+1%/+3%/+5%)
10 Industry 'Highwall' HY-#
Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
10 Industry 'Yeti' BX-#
Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
10 Leadership Armored Warfare Mindlink
10 Leadership Information Warfare Mindlink
10 Leadership Siege Warfare Mindlink
10 Leadership Skirmish Warfare Mindlink
10 Leadership Mining Foreman Mindlink
10 Missile 'Deadeye' ZMM#
Increase Launcher Rate of Fire (+1%/+3%/+5%)
10 Missile 'Snapshot' ZMF#
Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
10 Missile Whelan Machorin's Ballistic Smartlink
Increase Launcher Rate of Fire (+5%)
10 Science 'Alchemist' XA-#
Reduce Booster Chance of Negative Side Effects (-3%/-5%)
10 Science 'Prospector' PPZ-1
Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)