Difference between revisions of "Minor Angel Annex"

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(Created page with "On warping in, the following message appears: ''Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the...")
 
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=Locating & Difficulty=
 
=Locating & Difficulty=
An unrated Complex occupied by the Angel Cartel pirate faction. It can be found by probing in Lowsec. It's signal strength is 10%, making it moderately easy to scan down.
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An unrated Complex occupied by the Angel Cartel pirate faction. It can be found by probing in Lowsec. Its signal strength is 10%, making it moderately easy to scan down.
  
 
The site is accessed through an acceleration gate. While a well fit battlecruiser can solo the first part, it would be difficult if not impossible to do so for the second part. This complex is unrated and is of a difficulty similar to a 5 or 6/10 DED Rated Complexes
 
The site is accessed through an acceleration gate. While a well fit battlecruiser can solo the first part, it would be difficult if not impossible to do so for the second part. This complex is unrated and is of a difficulty similar to a 5 or 6/10 DED Rated Complexes
 
  
 
=Part I=
 
=Part I=

Revision as of 10:39, 8 April 2013

On warping in, the following message appears: Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the drug farm vigorously.

Locating & Difficulty

An unrated Complex occupied by the Angel Cartel pirate faction. It can be found by probing in Lowsec. Its signal strength is 10%, making it moderately easy to scan down.

The site is accessed through an acceleration gate. While a well fit battlecruiser can solo the first part, it would be difficult if not impossible to do so for the second part. This complex is unrated and is of a difficulty similar to a 5 or 6/10 DED Rated Complexes

Part I

First room

Initial wave

In three group from 10 to 90 km from the warp in point

  • 3 x Elite Frigates (Arch Gistii Rogue, Hunter and Ambusher)
  • 2 x Elite Cruisers (Arch Gistum Liquidator and Marauder)
  • 4 * Battleships (Gist Warlord and Communication Officers)

Attacking the Communication officer trigger the next wave

Second wave

Spawns in three groups within 30 km around the gate

  • 1 x Elite Frigates (Arch Gistii Raider)
  • 4 x Elite Cruisers (Arch Gistum Liquidator, Marauder, Defeater and Communication Officer)
  • 2 x Battlecruisers (Gistatis Legatus and Praefectus)
  • 3 * Battleships (Gist Warlord and Saint)

Attacking the Communication officer trigger the next wave

Third wave

Spawns in one group around the gate

  • 1 x Destroyer (Gistior Thrasher)
  • 1 x Elite Cruiser (Arch Gistum Communication Officer)
  • 4 * Battleships (Gist General and Commander)

Attacking the Communication officer trigger the next wave

Fourth wave

Spawns about 50 km from the gate

  • 4 x Elite Frigates (Arch Gistii Outlaw and Thug)
  • 4 x Battlecruisers (Gistatis Tribunus)
  • 1 * Battleship (Gist Militant Commander)

Second room

First Wave

Group 1, 23 km from warp in

  • 1 x Gistum Missile Battery
  • 1 x 1 Destroyer (Gistior Trasher)
  • 2 x Battleships (Gist Nephilim and War General)

Group 2, 50 km from warp in

  • 2 x Gistum Missile Batteries
  • 1 x Gistum Heavy Missile Battery
  • 2 x Elite Frigates (Arch Gistii Outlaw and Ruffian)
  • 1 x Destroyer (Gistior Seizer)
  • 2 x Cruisers (Gistum Phalanx and Centurion)
  • 2 x Battleships (Gist Warlord and War General)


Group 3, 80 km from warp in

  • 1 x Gistum Missile Battery
  • 1 x Elite Frigate (Arch Gistii Impaler)
  • 2 x Elite Cruisers (Arch Gistum Marauders)

Second wave

Trigger unclear (Less accurate data available for this wave)

  • 1 x Gistum Missile Battery
  • 2 x Gistum Heavy Missile Batteries
  • 1 x Elite Cruiser (Arch Gistum Marauder)
  • 2 x Battlecruisers (Gistatis Tribunii and Praefectus)

Third wave

Trigger unclear (Less accurate data available for this wave)

  • Lots of smaller stuff and
  • 6 x Battleships (Gist Throne, Warlord and General)

Fourth wave

Trigger unclear (Less accurate data available for this wave)

  • Lots of smaller stuff including missile batteries and
  • 2 x Battleships

Fifth wave

Trigger unclear

  • 6 x Battleships (Gist Throne and War General

Sixth wave

Triggered by attacking the Gist Drug Farm

  • 5 x Cruisers (Gistum Supervisor's Protector)
  • 1 x Battleship (Gist Militant Supervisor) (trigger for next wave)

Seventh wave

  • 1 x Battlecruiser (Domination Legionnaire/Primus)


Loot

  • Bounty: Approx 7 M ISK in the first room, 10 M ISK in the second room
  • Loot and Salvage: Approx 6 - 8 M ISK in the first room, 6 - 8 M ISK in the second rooom
  • The Domination ship has a chance to drop faction or Gist mods.