Difference between revisions of "Mission fleets"

From EVE University Wiki
Jump to: navigation, search
(moved mission rewards in fleet from 'missions')
m (Update link.)
 
(29 intermediate revisions by 14 users not shown)
Line 1: Line 1:
==Standings Fleet==
+
[[Missions]] are often seen as a solo activity, but they can also be done as part of a fleet. Broadly there are two different types of mission fleet: Spider fleets and Locust fleets.
  
A standings fleet (sometimes called a spider fleet) is the name for a corporate mission running fleet in which each member runs whatever missions they have independently from each other. The members of the fleet share the mission rewards when a mission is turned in.
+
== Spider fleet ==
 +
A spider fleet (sometimes known as a 'standings fleet') is the name for a fleet in which each member independently runs their own missions, while in a fleet with other members doing the same thing.  
  
Each mission reward of isk, loyalty points, and corporation standings are divided equally amongst all members of the fleet.  However, faction standing changes are not shared including those obtained through faction missions or killing enemy faction ships. Bounties are also not shared unless two or more fleet members are on the same grid.  Loot and salvage are also not shared. Please note that rewards only share between a maximum of 10 members in a fleet. If there are more than 10 members interested in a spider fleet, create two separate fleets until the number goes down to 10 or less and then consolidate the fleets.
+
=== Benefits of spider fleets ===
 +
Mission rewards and standings can be divided equally among all the members of the fleet, up to a maximum of ten members. This means that members of the fleet can build up standings with several different NPC corporations at the same time, even if some members do not have the standings necessary to receive the mission themselves.
  
To join the standings fleet, make sure to be in the "missions.e-uni" channel and read the rules in the Message of the Day.
+
An additional benefit of spider fleets is that if a member is struggling with a particular a mission, there is a fleet channel for members to easily ask other mission runners for assistance.
  
Choose the Fleet Neocom button, go to the Fleet Finder tab, then select "get fleet" button. You will be given a search box that allows you to select certain restrictions and parameters. You want to select Corporation fleet but do not select any other more restrictive criteria. If there is an existing standings fleet it will come up with some welcome message. Select join and you will automatically be added to the fleet and a fleet chat window will be opened. We do not chat in the fleet window instead we chat in the missions.e-uni channel. 
+
=== Sharing rewards ===
  
Once in the fleet, you are expected to be missioning. Free loading in this fleet will be considered corp theft. Use some common sense. You do not need to drop from fleet while salvaging. If you're going to change locations and not be missioning for 20 jumps, leave the fleet and rejoin when you reach your destination. Run your missions and when you do your turn in you will be given a window that asks if you want to share rewards with fleet members or to claim them for yourself. Choose the top option which is to share the rewards.  An additional benefit of spider fleets is that if you run into trouble finishing a mission, the missions chat is ready made to ask for assistance.
+
The following rewards are shared:
 +
* ISK
 +
* [[Loyalty Points]] (LP)
 +
* [[Corporation standings]]
  
In the event you find no fleet available, it pays to ask in the "missions.e-uni" channel if there is a spider fleet in case the person who formed the fleet did not know the proper way to list it under the fleet finder.
+
The following rewards are ''not'' shared:
 +
* [[Faction Standings|Faction standings]]
 +
* [[EVE_Lexicon#Bounty|Bounties]] (unless another fleet member is on grid)
 +
* [[Salvaging|Loot and salvage]]
  
If there is no existing fleet, just start it up yourself. To start a standings fleet, open the Fleet window from the Neocom, go to the My Fleet tab, and press the "Form Fleet" button. Afterwards, you need to list it in the Fleet Finder. Select the "Fleet Finder" tab, then the subtab "My Advert" and then "Create Advert". A window will open and you should fill it in as you want. Mentioning the fact that it's a Standings Fleet it probably a good idea, and be sure to set it to Corporation only.
+
=== Finding and joining spider fleets ===
 +
[[EVE University]] members running spider fleets may list them in the Fleet Finder. On the [[Neocom]], go to the E in the top right, then to {{co|wheat|'''Social'''}} and select the [[File:Fleet.png|32px]] {{co|wheat|'''Fleet'''}} button. Select the Fleet Finder tab, then select the {{co|wheat|'''Find Fleets'''}} button. If there is an existing spider fleet it will be listed here. Right click the spider fleet and select Join and the request to join will be sent to the Fleet boss. Once the request has been accepted the member will be added to the fleet and a fleet chat window will be opened.  
  
See the [[Fleet User Interface]] article for more detailed information.
+
In the event that there is no existing spider fleet available, members can start a new spider fleet. To do this, click the {{co|wheat|'''Fleet'''}} button from the Neocom, right click the four bars to the top right of the Fleet window and select Form Fleet. Afterwards, the member will need to put up an advert to allow people to join. Select the Fleet Finder tab, then the subtab My Advert and then select Create Advert. A window will open and the member should fill it in with details of the fleet. Ensure it is set to Corporation and that you mention in the name that it is a spider fleet for missions.
  
'''WARNING!'''  If you are in a spider fleet, then you get standings with whatever NPC corps for whom other members of the fleet are running missions.  Later in your EVE career, if you try to join a player corp to one who is using a particular NPC corp for jump clones, then you may be denied entry into that player corp, as a result.  This is a minor but potential risk with participating in spider fleets. If you need complete control over which NPC corps you develop standings with, don't join spider fleets.
+
''See the [[Fleet interface]] article for more detailed information on the Fleet window''
  
===Fleet Protocol===
+
[[File:Eve_share_rewards.PNG|thumb|400px]]
 +
=== Fleet protocol ===
 +
Once a member is in the fleet, they are expected to be doing missions. If they are not actively doing missions, but still knowingly claiming rewards from others this is considered theft, and is contrary to the [[EVE University Rules]]. Discretion is advised, for example a quick break from doing missions to salvage a site would be okay, but if a member is moving to a new location or going [[Lexicon#AFK|AFK]] it would be better for them to drop from the fleet until they are back doing missions again.
  
After joining or creating the fleet, you're obligated to run missions; no moochers! Upon completion of a mission, you should notify the others using the "Missions.E-UNI" channel with the following syntax: [$$$$$][CORP]
+
Members should run their missions as normal, but when when they turn in their mission, they will be given a window that asks if they want to share rewards with fleet members or to claim them for themselves. Members should choose the top option which is to share the rewards.
  
[$$$$$] implies a dollar sign for each level of the mission
+
Once you have completed a mission it is good practice to notify the other members of the fleet, using the following method:
  
[CORP] implies the corp's ticker name you ran the mission for.
+
<big>{{co|lightgreen|<code>[$$$$$][CORP]</code>}}</big>
  
For example, after completing a level 2 mission for Minmitar Mining Corporation you should say the following in Missions.E-UNI: "$$ MMC". This is so all fleet members can ensure everyone is contributing.
+
* <code>[$$$$$]</code> implies a dollar sign for each level of the mission
 +
* <code>[CORP]</code> implies the corp's ticker name you ran the mission for.
  
All fleet related chat should be kept to the Missions.E-UNI channel to minimize window swapping.
+
For example, after completing a Level 2 mission for Minmatar Mining Corporation (MMC) a member would say: <code>$$ MMC</code>.  
  
==Locust Fleet==
 
  
A locust fleet is a fleet of many players all completing the same (commonly level 4) mission together. Upon completion of a mission, the mission owner will choose the option to split the mission rewards among all fleet members. This equally splits the mission's reward, bonus, loyalty point payout, and standings increase among up to 10 fleet members. Additionally, bounties are split among everyone at the combat site.
+
== Locust fleet ==
 +
A locust fleet is a fleet of players completing the same mission together. Upon completion of a mission, the mission owner will to split the mission rewards among all fleet members.  
  
Locust fleets should use their fleet chat or Mumble to coordinate, '''not''' the missions.e-uni channel.  
+
=== Benefits of locust fleets ===
 +
By working together, members of the fleet are able to complete higher level missions than they would be able to to complete solo (for example Level 4 missions) and they are able to complete them faster. It can also make the time go faster and make it more enjoyable to talk to other people and socialize while doing missions.
  
===Roles and Guidelines===
+
=== Sharing rewards ===
  
A common question is what should you bring to a locust fleet. Here are some general roles and guidelines, but keep in mind that everyone who runs a locust fleet runs it their own way.
+
The following rewards are shared automatically:
 +
* ISK
 +
* Loyalty Points (LP)
 +
* Corporation standings
 +
* Bounties (for everyone who is on grid)
  
-'''Tank''': A ship designated to receive aggression from the NPCs, the tank is usually a BS or better ship (for level 4 missions) capable of permanently tanking the mission it is running. There are usually 1-3 tanks per 10 person fleet, but it never hurts to have more.
+
The following rewards are shared manually:
 +
* Loot and salvage
  
-'''Damage Dealers (DD)''': The DD role is to kill as many enemy ships as quickly as possible. DD ships are usually BC or better for level 4 missions. '''DD ships must still be capable of tanking''' due to aggro sometimes splitting up from NPCs, but it should not be their primary role. There are usually 6-8 DD per 10 person fleet.
+
The following rewards are ''not'' shared:
 +
* Faction standings
  
-'''Salvagers''': A salvager is a person who stays behind the fleet, collecting loot and salvaging NPC wrecks. This is an ideal role for a newer player looking to earn isk and standings, since it can be done with a destroyer. It is normally not advised that the salvager go to the combat site with the main fleet until all NPCs have been destroyed. There are usually 1-2 salvagers per 10 person fleet.
+
=== Typical ship roles ===
  
 +
The following are some of the common roles required by a locust fleet:
 +
; '''Tank''' : A ship designated to receive aggression from the NPCs, the tank is usually a battleship capable of permanently tanking the mission it is running. There are usually one to three tanks in a ten person fleet.
 +
; '''Damage Dealers (DD)''' : The DD role is to kill as many enemy ships as quickly as possible. DD ships are usually battlecruiser or better. DD ships must still be capable of tanking some damage, but it is not their primary role. There are usually six to eight DD ships in a ten person fleet.
 +
; '''Salvagers''' : A salvager is a person who stays behind the fleet, collecting loot and salvaging NPC wrecks. This is an ideal role for a newer player looking to earn ISK and standings, since it can be done with a destroyer. A salvager does not normally enter the mission site until all the NPCs have been destroyed. There are usually one or two salvagers in a ten person fleet.
  
If you want to bring a smaller ship or you are unsure about what to bring, ask whoever is running the fleet.
+
=== Joining a locust fleet ===
 +
Unlike spider fleets, locust fleets are normally arranged in advance, so keep an eye on the [[communities]] chat channels for anyone forming a locust fleet. They are also sometimes advertised on the calendar (click the clock in the bottom left of the screen to view the corporation calendar). 
  
===Joining a Locust Fleet===
+
Members are free start a new locust fleet. To do this, click the {{co|wheat|'''Fleet'''}} button from the Neocom, right click the four bars to the top right of the Fleet window and select Form Fleet. Afterwards, the member will need to put up an advert to allow people to join. Select the Fleet Finder tab, then the subtab My Advert and then select Create Advert. A window will open and the member should fill it in with details of the fleet. Ensure it is set to Corporation and that you mention in the name that it is a locust fleet for missions.
  
To join a locust fleet, you can usually find it through the fleet finder via the neocom's Fleet icon (red background with gold chevrons and stars). If there is no fleet posted, or you are having trouble locating the fleet finder, ask in "missions.e-uni". If no locust fleet is running and you have access to lucrative missions, you're welcome to start a locust fleet of your own.
+
''See the [[Fleet interface]] article for more detailed information on the Fleet window''
  
===Loot===
+
=== Loot ===
 
+
In a locust fleet, loot and salvage should be equally split among all fleet members. However, this can become complicated, since members tend to come and go over the course of the fleet. One way to resolve this is to have the salvager(s) keep a tally of "shares" per participant (including themselves), usually in the form of a share per mission run. After the fleet has finished, the loot is sold or reprocessed and the salvager(s) then gives each player their portion of the earnings based on their shares.
Loot and salvage should be equally split among all fleet members. This becomes complicated, since members tend to come and go over the course of the fleet. The easiest way to resolve this is to have the salvager(s) keep a tally of "shares"
 
per participant (including themselves), usually in the form of a share per mission run or a share per 15/30/60 minutes elapsed. After the fleet has finished, the loot is sold or reprocessed and the salvager(s) give each player their portion of the earnings based on their shares.
 
 
 
<span style="color:#FF0000">'''Stealing from locust fleets is strictly forbidden... you will be reported as a corp thief'''</span>. There is a fleet option for loot logging, so it is easy to prove. This applies to salvagers and main fleet members alike.  
 
  
 
{{FleetOpNav}}
 
{{FleetOpNav}}
[[Category:Guides]]
+
[[Category:Missions]]
[[Category:Missioning]]
 
 
[[Category:Fleets]]
 
[[Category:Fleets]]
[[Category:Candidates for Merging]]
 
 
==Mission Rewards in a Fleet==
 
When doing missions in a fleet, you can share isk and standings after completing a mission for an agent. What's nice about this is that people can gain enough standing to use that agent without grinding standings through the faction/corporation.
 
 
 
example:
 
I have enough standings to use a Level4 Thukker agent in Altrinur, but I don't have enough standings to use a L4 Ishukone agent in Eygfe.
 
 
My friend is the other way around. He can use the L4 Ishukone agent in Eygfe but not the L4 Thukker agent in Altrinur.
 
 
If we fleet up and share our rewards when we complete our respective missions, I will gain standing with the Ishukone agent and he'll gain standing with the Thukker agent.
 
 
Eventually over time, our standings will be high enough that each of us can use either agent.
 
 
 
Sharing rewards boosts standings most with the agent and, to a lesser degree, that agent's corporation. So even a friend who does L2 Ishukone can help my standings.
 

Latest revision as of 14:20, 1 April 2024

Missions are often seen as a solo activity, but they can also be done as part of a fleet. Broadly there are two different types of mission fleet: Spider fleets and Locust fleets.

Spider fleet

A spider fleet (sometimes known as a 'standings fleet') is the name for a fleet in which each member independently runs their own missions, while in a fleet with other members doing the same thing.

Benefits of spider fleets

Mission rewards and standings can be divided equally among all the members of the fleet, up to a maximum of ten members. This means that members of the fleet can build up standings with several different NPC corporations at the same time, even if some members do not have the standings necessary to receive the mission themselves.

An additional benefit of spider fleets is that if a member is struggling with a particular a mission, there is a fleet channel for members to easily ask other mission runners for assistance.

Sharing rewards

The following rewards are shared:

The following rewards are not shared:

Finding and joining spider fleets

EVE University members running spider fleets may list them in the Fleet Finder. On the Neocom, go to the E in the top right, then to Social and select the Fleet.png Fleet button. Select the Fleet Finder tab, then select the Find Fleets button. If there is an existing spider fleet it will be listed here. Right click the spider fleet and select Join and the request to join will be sent to the Fleet boss. Once the request has been accepted the member will be added to the fleet and a fleet chat window will be opened.

In the event that there is no existing spider fleet available, members can start a new spider fleet. To do this, click the Fleet button from the Neocom, right click the four bars to the top right of the Fleet window and select Form Fleet. Afterwards, the member will need to put up an advert to allow people to join. Select the Fleet Finder tab, then the subtab My Advert and then select Create Advert. A window will open and the member should fill it in with details of the fleet. Ensure it is set to Corporation and that you mention in the name that it is a spider fleet for missions.

See the Fleet interface article for more detailed information on the Fleet window

Eve share rewards.PNG

Fleet protocol

Once a member is in the fleet, they are expected to be doing missions. If they are not actively doing missions, but still knowingly claiming rewards from others this is considered theft, and is contrary to the EVE University Rules. Discretion is advised, for example a quick break from doing missions to salvage a site would be okay, but if a member is moving to a new location or going AFK it would be better for them to drop from the fleet until they are back doing missions again.

Members should run their missions as normal, but when when they turn in their mission, they will be given a window that asks if they want to share rewards with fleet members or to claim them for themselves. Members should choose the top option which is to share the rewards.

Once you have completed a mission it is good practice to notify the other members of the fleet, using the following method:

[$$$$$][CORP]

  • [$$$$$] implies a dollar sign for each level of the mission
  • [CORP] implies the corp's ticker name you ran the mission for.

For example, after completing a Level 2 mission for Minmatar Mining Corporation (MMC) a member would say: $$ MMC.


Locust fleet

A locust fleet is a fleet of players completing the same mission together. Upon completion of a mission, the mission owner will to split the mission rewards among all fleet members.

Benefits of locust fleets

By working together, members of the fleet are able to complete higher level missions than they would be able to to complete solo (for example Level 4 missions) and they are able to complete them faster. It can also make the time go faster and make it more enjoyable to talk to other people and socialize while doing missions.

Sharing rewards

The following rewards are shared automatically:

  • ISK
  • Loyalty Points (LP)
  • Corporation standings
  • Bounties (for everyone who is on grid)

The following rewards are shared manually:

  • Loot and salvage

The following rewards are not shared:

  • Faction standings

Typical ship roles

The following are some of the common roles required by a locust fleet:

Tank 
A ship designated to receive aggression from the NPCs, the tank is usually a battleship capable of permanently tanking the mission it is running. There are usually one to three tanks in a ten person fleet.
Damage Dealers (DD) 
The DD role is to kill as many enemy ships as quickly as possible. DD ships are usually battlecruiser or better. DD ships must still be capable of tanking some damage, but it is not their primary role. There are usually six to eight DD ships in a ten person fleet.
Salvagers 
A salvager is a person who stays behind the fleet, collecting loot and salvaging NPC wrecks. This is an ideal role for a newer player looking to earn ISK and standings, since it can be done with a destroyer. A salvager does not normally enter the mission site until all the NPCs have been destroyed. There are usually one or two salvagers in a ten person fleet.

Joining a locust fleet

Unlike spider fleets, locust fleets are normally arranged in advance, so keep an eye on the communities chat channels for anyone forming a locust fleet. They are also sometimes advertised on the calendar (click the clock in the bottom left of the screen to view the corporation calendar).

Members are free start a new locust fleet. To do this, click the Fleet button from the Neocom, right click the four bars to the top right of the Fleet window and select Form Fleet. Afterwards, the member will need to put up an advert to allow people to join. Select the Fleet Finder tab, then the subtab My Advert and then select Create Advert. A window will open and the member should fill it in with details of the fleet. Ensure it is set to Corporation and that you mention in the name that it is a locust fleet for missions.

See the Fleet interface article for more detailed information on the Fleet window

Loot

In a locust fleet, loot and salvage should be equally split among all fleet members. However, this can become complicated, since members tend to come and go over the course of the fleet. One way to resolve this is to have the salvager(s) keep a tally of "shares" per participant (including themselves), usually in the form of a share per mission run. After the fleet has finished, the loot is sold or reprocessed and the salvager(s) then gives each player their portion of the earnings based on their shares.