Difference between revisions of "Mul-Zatah Monastery"

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(Created page with "==Locating & Difficulty== This is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. <br><br> The site ...")
 
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Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum.  It goes down pretty quickly under fire.
 
Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum.  It goes down pretty quickly under fire.
  
[[Category:Exploration]]
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[[Category:Exploration Complex]]
 
[[Category:Exploration Complex]]

Revision as of 09:01, 22 July 2013

Locating & Difficulty

This is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions.

The site is behind an acceleration gate. Battlecruiser hulls and below can access it.

The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended.

The Site Itself

Mzm pretty picture.png
The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed.

DED Threat Assessment: Risky (4 of 10)

Room 1

The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights.

1x Mul-Zatah Gatekeeper (drops 7th Tier Overseer's Personal Effects and cruiser-sized faction modules)
4x Mul-Zatah Knight HAC (Corpum Arch Reaver/Arch Engraver)
2x Mul-Zatah Guardian Cruiser (Corpum Sage)
5x Blood Heavy Missile Battery
4x Blood Point Defense Battery
2x Sentry Gun

Destroying all enemies unlocks the acceleration gate.

Room 2

Limited information is available on the Inner Sanctum of the Mul-Zatah monasteries, and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatah engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr Empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.

21x Mul-Zatah Guardian Cruisers (Corpum Priest/Sage) (neut)
24x Blood Heavy Missile Battery
6x Blood Stasis Tower (web)
4x Tower Sentry Bloodraider I

Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules.

Rewards

You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly.

Blitz

Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire.