Mul-Zatah Monastery

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Site Details
Site name ?

Overview

This is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. The site is behind an acceleration gate. Battlecruiser hulls and below can access it. The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended.

Inner Sanctum
Expedition start
The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed.

DED Threat Assessment: Risky (4 of 10)

Walkthrough

Room #1

Warp-in message
The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights.
Initial defenders
Template:NPCTableFoot Destroying all enemies unlocks the acceleration gate.

Room #2

WD EWAR L


Sentry 5 x Sentry Blood Heavy Missile Battery
Sentry 4 x Sentry Blood Point Defense Battery
Sentry 2 x Sentry Sentry Gun
Cruiser 4 x Cruiser Mul-Zatah Knight HAC (Corpum Arch Reaver/Arch Engraver)
Cruiser 2 x Cruiser Mul-Zatah Guardian Cruiser (Corpum Sage)
Commander Cruiser 1 x Commander Cruiser Mul-Zatah Gatekeeper drops 7th Tier Overseer's Personal Effects and cruiser-sized faction modules
Warp-in message
Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.
Initial defenders
Template:NPCTableFoot
Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules.
WD EWAR L
Center group (60km away from warp-in)
Sentry 4 x Sentry Tower Sentry Bloodraider I
Cruiser 21 x Cruiser Mul-Zatah Guardian Cruisers (Corpum Priest/Sage) Icon energy neutralizer i.png
Structure 1 x Inner Sanctum Doesn't DPS or EWAR, but it seems you already have enough in this pocket ¯\_(ツ)_/¯ Corpum C-Type modules
Up group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
Down group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
North group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
South group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
West group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
East group (20km away from center group)
Sentry 4 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Blood Stasis Tower Icon stasis webifier i.png
Expedition complete message
This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims.

Rewards

You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly.

Blitz

Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire.