NPC damage types

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Overview

Turrets usually inflict lots of a primary type of damage, less of secondary type and sometimes even with tertiary type. The strength of each type of damage is governed by ammunition type which also influences the range, damage and tracking of the turret.

Missiles have four variations, each variant corresponding to one of the four damage types. There is no difference in flight time, amount of damage or velocity between missiles of the same missile group. Racial missile ships tend to have bonuses only for the damage caused by missiles corresponding to their racial damage type.

Like missiles, combat drones have four variations per damage type. Each variation corresponds to one of the four races, doing the main damage type corresponding to its race and also having other attributes common to the race.

Other weapon types such as smartbombs, bombs and doomsday devices also come in four variations. Electromagnetic

Electromagnetic damage

Often refered to as EM, is the primary damage type of the Amarr race. EM damage is also the primary damage type of lasers which are the primary weapon used by Amarr.

Armor has the highest resistance against EM damage, while shields the lowest. Thermal

Thermal damage

Thermal Damage is the primary damage type of the Gallente race. It is the secondary damage type of hybrid turrets - the racial weapons of Caldari and Gallente - and lasers.

Armour has the second highest resists against thermal. Shields have the second lowest resists against thermal.

Note: Thermal damage is not to be confused with heat Damage which is caused by overloading modules. Kinetic

Kinetic damage

Kinetic damage is the primary damage type of the Caldari race. It is the primary damage type of hybrid turrets and the secondary damage type of projectile turrets. The Caldari are heavy users of missiles, however their missile ships often recieve damage bonuses only for kinetic damage dealing missiles.

Shields has the second highest resists against thermal. Armour has the second lowest resists against kinetic damage. Explosive

Explosive damage

Explosive damage is the primary damage type of the Minmatar race. It is also the primary damage type of projectile weapons.

Shields has the highest resistance against explosive damage, while armour has the lowest.

A brief Summary of NPC Damage Types

The following table lists averages, these may differ according to the pool of data gathered by running different selections of missions. Some missions may have different values, for best accuracy check individual mission reports.

Damage type to Deal Damage type to Resist Against
Faction Primary Damage Secondary Damage Primary Secondary Tertiary Quaternary
Angel Cartel Explosive Kinetic Explosive (62%) Kinetic (22%) Thermal (9%) EM (7%)
Blooad Raiders EM Thermal EM (50%) Thermal (48%) Kinetic (2%) Explosive (0%)
CONCORD Kinetic Thermal Kinetic Thermal Explosive EM
Guristas Pirates Kinetic Thermal Kinetic (79%) Thermal (18%) EM(2%) Explosive (1%)
Mercenaries Kinetic Thermal Kinetic Thermal Explosive EM
Mordu's Legion Kinetic Thermal Kinetic (70%) Thermal (30%) EM(0%) Explosive (0%)
Rogue Drones EM Thermal Thermal (42%) Kinetic (32%) EM(22%) Explosive (4%)
Sansha's Nation EM Thermal EM (53%) Thermal (47%) Kinetic (0%) Explosive (0%)
Serpentis Thermal Kinetic Thermal (55%) Kinetic (45%) EM(0%) Explosive (0%)
Amarr Empire EM Thermal EM (47%) Thermal (42%) Kinetic (7%) Explosive (4%)
Caldari State Kinetic Thermal Kinetic (51%) Thermal (48%) EM (1%) Explosive (0%)
Gallente Federation Thermal Kinetic Kinetic (60%) Thermal (39%) EM(1%) Explosive (0%)
Minmatar Republic Thermal Explosive Explosive (50%) Kinetic (31%) EM (12%) Thermal (7%)

Sources