Difference between revisions of "Nation Consolidation Network"

From EVE University Wiki
Jump to: navigation, search
(→‎Pirates: added pockets)
Line 45: Line 45:
  
 
===Cloning Facility Pocket===
 
===Cloning Facility Pocket===
?????
+
''Cruiser side II''
  
 
===Industrial Sector Pocket===
 
===Industrial Sector Pocket===
????
+
''BC, BS side II''
 +
 
 +
===cruiser side III===
 +
???
 +
===BC, BS side III===
  
 
===Final Pocket???===
 
===Final Pocket???===

Revision as of 01:07, 8 September 2011

Forces Required

  • 10 - 20 pilots

Military Intelligence

Your objective is to split your forces, clear a path to the Nation’s staging area, and destroy the fleet you find there. Sansha defenders have designed their security to separate capsuleer forces, but once both sides have breached the final area you will be able to reunite.

Rewards

Assault Reward Payout Ratio
  • 26,000,000 ISK × ratio
  • 5,000 CONCORD LP × ratio

Background Intelligence

The newly-acquired ability of Nation forces to override local system control has not yet been fully understood, and as a result, Nation forces are able to drastically affect contested systems over time, reducing the capabilities of capsuleers within their domain of control. Much of the technology used to aid this cause can be found at any of their mobile “consolidation network” facilities. This and other intelligence suggests that these complexes are primarily responsible for the initial propagation of system-wide interference.

Synopsis from ISHAEKA-0077. DED Special Operations. Authorized for Capsuleer dissemination.

Encounter

Residential Area Pocket EncounterSolar Harvesting Complex Pocket Encounter

Objectives

  • Split Forces into 2 groups.
  • One group takes Residential Area. Other group takes Solar Harvesting Complex pocket.
  • Meet at Cloning Facility Pocket and defeat Sansha.

Pirates

Residential Area Pocket

Ships may vary each time, usually 4 frigate, 4 cruiser ratio

Niarga Myelen x1 (neut/ecm frigate)
Renyn Meten x1 (frigate)
Schmaeel Medulla x1 (web/warp disruptor frigate)
Tama Cerebellum x1 (warp disruption frigate)
Auga Hypohysis x3 (web/warp disruptor cruiser)
Romi Thalamus x1 (cruiser)

Solar Harvesting Complex Pocket

Ship restrictions limited to: Elite Battleship, Logistics, Battlecruiser, Command Ship, Battleship, Balck Ops, Marauder.
Ships may vary each time, usually 1 cruiser, 4 battleships ratio

Auga Hypohysis x1 (web/warp disruptor cruiser)
Deltole Tegmentum x3 (target painter/warp disruptor/neut battleship)
Ostingele Tectum x1 (battleship)

Cloning Facility Pocket

Cruiser side II

Industrial Sector Pocket

BC, BS side II

cruiser side III

???

BC, BS side III

Final Pocket???

???

Hints and Tips

?????