Difference between revisions of "Nation Mining Colony"

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*''Incursion belt rats spawn when mining asteroid.  They can be ignored except the Orkashu (ecm).''
 
*''Incursion belt rats spawn when mining asteroid.  They can be ignored except the Orkashu (ecm).''
 
*''17 Veldspar asteroids (unknown quantity of units)''
 
*''17 Veldspar asteroids (unknown quantity of units)''
*''Eystur Rhombens and the Mara Paleo are not required to complete the site and are usually left.''
+
*''An afterburner fitted logistics ship can begin moving towards the can spawn area at the end of the 2nd wave, increasing fleet site completion time.''
  
 
[[Category:Incursion]]
 
[[Category:Incursion]]

Revision as of 17:12, 25 September 2012

Intelligence Reports

Military Intelligence

Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.

Background Intelligence

Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.

Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.

Synopsis from ISHAEKA-0071. DED Special Operations.
Authorized for Capsuleer dissemination.


Forces Required

  • 5 - 10 pilots


Preferred List

  • 2 Logistics
  • 3-8 Damage Dealers


Rewards

Vanguard Reward Payout Ratio


High Sec Payout

  • 10,500,000 ISK
  • 1,400 CONCORD LP

Low / Null Sec Payout

  • 15,000,000 ISK
  • 2,000 CONCORD LP


Achieving Objectives Successfully

  • Buy/Mine Lyavite ore. 255 units exactly.
  • Destroy three waves of Sansha
  • Upon the death of the Romi Thalamus in Wave 3, can will spawn for Lyavite. Transport Lyavite ore to refinery.
  • When Lyavite is in can, Sanshas Battletower detonates and site is completed.

Pirates / Kill Order

Anchor: If anchor moves, it is usually towards the tower to allow for Logi to be closer to where the can spawns, to drop the lyavite. If mining is being done to retrieve the lyavite, anchor is to aproach the right of the asteroids.

Wave 1

DPS Only
Primary - Romi Thalamus (4) - Sansha DD (Tag 1-4)

    • Last Romi = TRIGGER Wave 2**


Only put these as a priority if logi is having difficulty with repairing
Mara Paleo - Sansha Logistics


Drone Bunny
Primary - Niarja Myelen (2) - Jammer / Neut
Secondary - Eystur Rhomben (3) - High DPS Frigate DD



Wave 2

DPS Only
Primary - Niarja Myelen (2) - Jammer / Neut
Secondary - Tama Cerebellums (4) - Warp Scrambler

    • Last Tama = Trigger Wave 3**


Only place this ship as a priority if logi cannot handle the repairs
Mara Paleo - Sansha Logistics


Drone Bunny
Primary - Niarja Myelen (2) - Jammer / Neut
Secondary - Eystur Rhomben - High DPS Frigate DD



Wave 3

DPS and Drone Bunny
Primary - Niarja Myelen (2) - Jammer / Neut
Secondary - Tama Cerebellums (3) - Warp Scrambler
Tertiary - Romi Thalamus - Sansha DD

Note: FC will likely start asking fleet to align to new broadcasted site/celestial


While aligning, destroy remaining Eystur Rhomben to decrease DPS for Logi while the Lyavite makes its way to the "Refinery."


Finále

Upon death of Tertiary, in Wave 3, Romi Thalamus, the can "Nation Ore Refinery" will drop. Whomever has the Lyavite should drop Lyavite into can to receive payout. It is common practice for the Logistics ship to place Lyavite into the can. FC will have likely called a new align while can was on its way to being dropped. Once Lyavite is received and station is destroyed, payout will be received.

Hints and Tips

  • Lyavite ore can usually be bought from contracts at incursion areas for 500K to 1 million ISK. This is generally cheaper and easier than mining it yourself ad hoc.
  • The Refinery Can the Lyavite ore needs to be deposited in spawns within a few KM of refinery colony.
  • Once in site, Anchor ship can head to the left of the battle station, to allow the ore dropper to be closer to the Refining colony when the can spawns.
  • With Max mining drone skills, Mining drones can be used to mine Lyavite ore.
  • Asteroid despawns when sites completes. Make sure any mining drone are returned before you complete or they will return with nothing.
  • Incursion belt rats spawn when mining asteroid. They can be ignored except the Orkashu (ecm).
  • 17 Veldspar asteroids (unknown quantity of units)
  • An afterburner fitted logistics ship can begin moving towards the can spawn area at the end of the 2nd wave, increasing fleet site completion time.