Difference between revisions of "POS Setup"

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===Mobile Laboratories===
 
===Mobile Laboratories===
  
===Mobile Reactors, Refining Arrays, Silos and Moon Miners===
+
===Mining, Reactors, Refining Arrays, and Silos===
 +
- low/null sec moon mining structures
  
 
===Offense and Defense Structures===
 
===Offense and Defense Structures===

Revision as of 02:35, 1 June 2010

Template:Work in Progress

This article is a stub. You can help the UniWiki by expanding it.

Overview

- covers everything in the old POSs and you PDF guide

- does not cover offense/defense except in passing (see the POS Warfare page for that complicated topic)

- need to add reasons on why to setup a POS

Location, Location, Location

- racial standings needed

- 0.5 to 0.7 rules

- 0.4 rules

- 0.3 to 0.1 rules

- 0.0 rules

Structures

Control Towers

Control towers are the cornerstone of any POS setup. The choice of tower and size will determine how much fuel you use per month and how much PG/CPU you have for onlined (active) structures. Smaller towers will often have to leave modules anchored, but offline until needed due to limited PG/CPU.

  • Amarr
  • Caldari - more CPU
  • Gallente
  • Minmatar -
  • Faction - reduced fuel costs

In reality, faction tower fuel savings require about a year or two before the fuel cost savings will outweigh the cost of the faction tower over a regular tower.

Assembly Arrays

Storage

Cyno and Jump Bridges

- cyno array, cyno jammer, jump bridge

Mobile Laboratories

Mining, Reactors, Refining Arrays, and Silos

- low/null sec moon mining structures

Offense and Defense Structures

- all batteries are covered on the POS Warfare page, mention them only briefly

- shield hardeners also fall under POS Warfare

Fuels

Setup

Corporate Roles

Anchoring the Tower

Fueling the Tower

Basic Tower Configuration

Anchoring Modules

Maintenance

Fueling

Tear Down and Mothballs