Planetary Interaction

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Revision as of 03:42, 29 April 2010 by Cervator (talk | contribs) (Minor adjustments)
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Overview

  • What can you do with PI
  • What Can't you do with PI
    • You cannot attack another player's on-planet assets.
  • What do you get out of investing time in PI

Skills

  • Planetology - int/mem 3x - The understanding of planet evolution and the fundamentals of resource extraction.
  • Advanced Planetology - int/mem 5x - Advanced understanding of planet evolution and the fundamentals of resource extraction.
  • Interplanetary Consolidation - cha/int 4x - For each rank in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet. Cannot be trained on Trial Accounts.
  • Command Center Upgrades - cha/int 4x - Each rank in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. Cannot be trained on Trial Accounts.
  • Remote Sensing - int/mem 1x -The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.
    • Level 1: allows scans within 1 ly
    • Level 2: allows scans within 3 ly
    • Level 3: allows scans within 5 ly
    • Level 4: allows scans within 7 ly
    • Level 5: allows scans within 9 ly


Planets

For more details, see Planets

Planets come in all sorts of shapes and sizes, and accordingly provides differing materials

>> Suggestion: Table with resources on the X-axies, planet types on the Y axis and highlight the squares to show which planets contain which resources.


Resources

  • Raw Materials/uses
    • T1 Goods/uses
    • T2 Goods/uses
    • T3 Goods/uses

Needs tables and correlation to the Planets info.


Industry

For more details, see Planetary Industry

  • What aspects of the economy are effected by PI
    • NPC Seeded Goods/Production materials
    • POS fuel, ect
  • What ways are there to make money?
    • Strip mining/Extractors only
    • Low Level Production
    • High Level Production/Running multiple colonies that feed eachother/Buying goods off the market to feed production


Colonies

  • General concept
    • Setting up Command Centers, building off them

Colony Types

 There are eight planet types and six colony types for each terrain.  The commandcenters range from basic to elite.
 The Command Center Upgrades skill is a Charisma and Intelligence skill with a x4 multiplier. It will be slow for any Eve player who has not started working on charisma.  Anyone wishing to get in to this should train Charisama before launch. 

Listing of Command Center attributes and requirements

  Type          CPU     Power Grid  Volume  Skill Level
  Basic        1007     5373          50m3  None
  Limited      6616     8322         100m3  One
  Standard    12022    11121         200m3  Two
  Improved    17530    13995         400m3  Three
  Advanced    23037    16868         800m3  Four
  Elite       28037    19368        1600m3  Five

Due to the complexity of the combination process basic will be verry limited use. An improved command center is reccomended as a minimum starting point.

  • Colony setups
    • Efficiently placing your building to maximize CPU/powergrid use and profit
    • Ratios of Extractors/Production Buildings/Links/Storage that a Command Center can handle at any one time
    • Storage (Surface, orbital cargo links, classic station hangars, ect)
  • Managing multiple colonies
    • Up to 6 colonies
    • Resource gathering colonies/production colonies
    • Hauling between colonies


  • Tips

Planets may be managed from anywhere in range (depending on skills). Even while in warp. Planets can be managed from insided a station using the science and industry tool and clicking on the Planets tab.

  To open the planet over view from anywhere Press f11 and in the side pannel you can use the bottem window to select planet view by right clicking the menue box in the left corner.  
  By switching solarsytems or regions in the above boxes you can scan planets in regions as far as your abilities allow. 
  In the solar system box you can use show info under each solar system and look at orbital bodies to get a list of planet type rather than look at them one at a time. You can also view planet directly from the list.  
  You cannot deploy command centers while docked how ever you do not need to be at the planet however you must be in system.

http://www.eve-icsc.com/jumptools/jumpplanner.php use this link you calculate LY range to see what systems will be in range of your abilities it will help with planning.

    • Struggles they may come up against, ect.


Getting Stuff On and Off Planets

You do not have to setup your entire production chain on the one planet. You can purchase missing products on the market or produce them on other planets. However, then you need to get them down to the surface. In addition, ultimately you will want to get the fruits of your slave ..er "colonists'" labour to market.

These operations must be done in the system, and this exposes you to risk. Many of these operations are done near the "(Planet Name)'s Cargo Link", which you will have to add to your overview. The Cargo Link is like any other container, in that you must be within 2500m to transfer things into and out of it. However (needs verification) it is like your personal hanger in that things placed in it can only be seen by you.

The Customs Office window is accessed either by right clicking on the Cargo Link, and choosing Access Customs Office, or from the rocket icon on a Launch Pad.

Importing: To import items to the planet, you must have a Launchpad (found Under Space Port in your list of buildings.) Having built this, the operation is to place the items in the Cargo Link in orbit. Next, right click on the Cargo Link and Access Customs Office. You can then move (or shift-drag to break up stacks) from the Planetary Customs Office pane on the left, to the To Be Transferred Pane in the middle. When you have everything setup to your desire, click on "Import To Planet". The items will arrive in your Launch Pad, and can then be transported elsewhere through Expedited Transfer or Routing. There is a cost of (quantify whether this is based on weight, volume, count or value. To transfer 400 Reactive Metals it cost 2000 ISK.)

(insert picture)

For Export, you have two options: Launch or Export. Export is performed in the same way as Import, by Accessing the Customs Office, and clicking on the Export radio button in the upper right corner. This swaps the positions of the Customs Office and Launchpad such that the Launchpad(s) is/are over on the left. Add items to the shipment, or drag them to the centre "To Be Transferred" pane. When everything is to your satisfaction, click on Export From Planet. There is a cost of ( weight/volume/value/count? 4000 ISK to transfer 400 Reactive Metals).

(insert picture)

Alternatively, you can launch your products into orbit. This is performed from the Command Center's storage, and so each launch is limited to 500 m3. Click on the rocket icon in the Command Center (insert picture), which brings up the launch drop-panel(?), where you can pick whole stacks to go into the rocket by selecting it and then clicking on the Add button. Once you are satisfied, you can click on launch. It will then launch a package into orbit for you to pickup within the next 5 days. You can find your package and warp to it in your Journal, under the Planetary Launches tab. There is a cost of ( weight/volume/count? 6000 ISK for 400 Reactive Metals).

(insert video clip? or series of pictures)

Profit!

  • Cultivating your colony
    • Keeping tabs on Extractors and relocating them or surveying for new resources when your current vein is depleted
    • Launching your goods for sale on the market
    • Restructuring a colony to meet current needs
    • Not forgetting it's there

To Help rember where you havesters are located place a can inside a station and label it with the planet and resource your working on. It will be easily visible from your assests page you can use teh search function to list all cans to sort if from your other stuff if you have especially crowded hangers.


  • General guide to goods prices (post launch)

FAQ

  • Q: Can I colonize planets in wormholes?
    • A: Yes you can.
  • Q: Can I attack another player's colony?
    • A: No you cannot.
  • Q: Can you deploy, manage or collect resources while cloaked?
    • A: No. You can open the the cargo link while cloaked, but can not transfer. You can open the Customs Office from anywhere in the system, and setup the whole transfer while cloaked, but can not complete the transaction while cloaked. When considering this note also the danger that if your opponent found your colony on a particular planet, then sees you enter the system, they know which cargo link to sit on. (Just a note on the tricky operation of staying between 2050m and 2450m of the cargo link. In two tries, I was successful once, and the second time something decloaked me as I was creaping up to it, and it was not another player. It might be the sticky-out things problem that cloakies have with stations. Your opponent can guarantee it by orbiting at 2000m.)
  • Q: Can you deploy, manage or collect resources from a freighter?
    • A:

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