Difference between revisions of "Propulsion equipment"

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m (Industrials use 10MN)
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* 1MN = Frigate size
 
* 1MN = Frigate size
* 10MN = Cruiser/Battle Cruiser
+
* 10MN = Cruiser/Battle Cruiser, Industrials
 
* 100MN = Battleship+
 
* 100MN = Battleship+
  

Revision as of 02:17, 2 September 2014

---Please Do Not Delete--- Afterburners are a way to trade off capacitor energy in your ship that allows it to gain a speed advantage. These advantages are based on what type of afterburner you are using and the type of ship you are flying. Certain ships require certain size afterburner to function properly. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller.

There are different sizes of Afterburner based on basic ship hull size. A rough guide :

  • 1MN = Frigate size
  • 10MN = Cruiser/Battle Cruiser, Industrials
  • 100MN = Battleship+

Drawbacks

  • Extra capacitor consumption as it cycles
  • Longer ship alignment speeds whilst it is active.
  • Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, (roughly 100% boost rather than 500% depending on variations) but come with less penalties.

Advantages vs. a Microwarpdrive

  • Considerably less skill and fitting requirements
  • They can still be used in Mission deadspaces that interfere with warp fields.
  • They don't have a penalty to Capacitor size


  • They don't have a penalty to ship signature size whilst active.

Types of speed boost equipment

Afterburners

Afterburners have a standard of 50% speed boost when overloaded and an activation time of 10.00 seconds.

Standard

  • Tech Lvl 1

Skills Required

  • Afterburner Level 1
    • Navigation Level 1
Name Powergrid Usage CPU Usage Capacitor Cost (per use) Max Velocity Bonus Meta Level Overload Bonus Activation Time
1MN Afterburner I 10 MW 15 tf 20 GJ 112.5% Level 1 50% 10.00 sec.
Experimental 1MN Afterburner I 10 MW 15 tf 20 GJ 126% Level 3 50% 10.00 sec.
Limited 1MN Afterburner I 10 MW 15 tf 20 GJ 121.5% Level 1 50% 10.00 sec.
10MN Afterburner I 50 MW 25 tf 80 GJ 112.5% Level 1 50% 10.00 sec.
Experimental 10MN Afterburner I 50 MW 25 tf 80 GJ 126% Level 3 50% 10.00 sec.
100MN Afterburner I 625 MW 50 tf 320 GJ 112.5% Level 1 50% 10.00 sec.
Experimental 100MN Afterburner I 625 MW 50 tf 320 GJ 126% Level 3 50% 10.00 sec.
  • Tech Lvl 2

Skills Reqired

  • Afterburner Level 4
    • Navigation Level 1
Name Powergrid Usage CPU Usage Capacitor Cost (per use) Max Velocity Bonus Meta Level Overload Bonus Activation Time
1MN Afterburner II 11 MW 15 tf 22 GJ 135% Level 5 50% 10.00 sec.
10MN Afterburner II 55 MW 25 tf 88 GJ 135% Level 5 50% 10.00 sec.
100MN Afterburner II 688 MW 50 tf 352 GJ 121.5% Level 5 50% 10.00 sec.

Faction/Storyline

  • Tech Lvl 1

Skills Reqired

  • Afterburner Level 1
    • Navigation Level 1
Name Powergrid Usage CPU Usage Capacitor Cost (per use) Max Velocity Bonus Meta Level Overload Bonus Activation Time
1MN Analog Booster Rockets 9 MW 13 tf 16 GJ 121.5% Level 6 50% 10.00 sec.
10MN Analog Booster Rockets 45 MW 21 tf 64 GJ 112.5% Level 6 50% 10.00 sec.
100MN Analog Booster Rockets 563 MW 43 tf 256 GJ 112.5% Level 6 50% 10.00 sec.
Domination 1MN Afterburner 11 MW 15 tf 15 GJ 144% Level 8 50% 10.00 sec.
Domination 10MN Afterburner 55 MW 25 tf 60 GJ 144% Level 8 50% 10.00 sec.
Domination 100MN Afterburner 688 MW 50 tf 241 GJ 144% Level 8 50% 10.00 sec.
Federation Navy 1MN Afterburner 10 MW 17 tf 20 GJ 141% Level 7 50% 10.00 sec.
Federation Navy 10MN Afterburner 50 MW 28 tf 60 GJ 141% Level 7 50% 10.00 sec.
Federation Navy 100MN Afterburner 625 MW 55 tf 320 GJ 141% Level 7 50% 10.00 sec.
Republic Fleet 1MN Afterburner 11 MW 15 tf 15 GJ 144% Level 8 50% 10.00 sec.
Republic Fleet 10MN Afterburner 55 MW 25 tf 60 GJ 144% Level 8 50% 10.00 sec.
Republic Fleet 100MN Afterburner 688 MW 50 tf 241 GJ 144% Level 8 50% 10.00 sec.
Shadow Serpentis 1MN Afterburner 10 MW 17 tf 20 GJ 141% Level 7 50% 10.00 sec.
Shadow Serpentis 10MN Afterburner 50 MW 28 tf 80 GJ 141% Level 7 50% 10.00 sec.
Shadow Serpentis 100MN Afterburner 625 MW 55 tf 320 GJ 141% Level 7 50% 10.00 sec.

Officer (100MN Only)

  • Tech I

Skills Reqired

  • Afterburner Level 1
    • Navigation Level 1

Deadspace

  • Tech I

Skills Reqired

  • Afterburner Level 1
    • Navigation Level 1

Micro Jump Drive

  • Large Micro Jump Drive

Microwarpdrives

Standard

Faction/Storyline

Officer (100MN Only)

Deadspace

Propulsion Upgrades

Inertia Stabilizers

Overdrives

Warp Core Stabelizers

Astronautic Rigs

Capital Astronautic Rigs

Large Astronautic Rigs

Medium Astronautic Rigs

Small Astronautic Rigs

Subsystems

Amarr

Caldari

Gallente

Minmatar

Skills