Difference between revisions of "Recommended Curriculum"

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'''Again, Welcome to the Uni!''' All the players in the uni are still learning something about EVE, no matter how long they have been playing. The amount of skills any pilot has trained does not dictate how successful they will be; ''the only way to be successful is to make yourself successful'' by understanding game mechanics. As the university founder, [[Morning Maniac]], has once said, "To me experience doesn't mean much at all. I've been in this game for 4 years, and success to me is not the amount of skill points. If you look at the big names in EVE and the people with the big wallets and the big reputations, they are not earned because they were particularly good at firing guns or missiles; it's because they are good at dealing with people, have good ideas that make them work either in Industry or PvP with strategic or tactical dealings and that's what makes you successful. Its really the guy behind the computer".
 
'''Again, Welcome to the Uni!''' All the players in the uni are still learning something about EVE, no matter how long they have been playing. The amount of skills any pilot has trained does not dictate how successful they will be; ''the only way to be successful is to make yourself successful'' by understanding game mechanics. As the university founder, [[Morning Maniac]], has once said, "To me experience doesn't mean much at all. I've been in this game for 4 years, and success to me is not the amount of skill points. If you look at the big names in EVE and the people with the big wallets and the big reputations, they are not earned because they were particularly good at firing guns or missiles; it's because they are good at dealing with people, have good ideas that make them work either in Industry or PvP with strategic or tactical dealings and that's what makes you successful. Its really the guy behind the computer".
  
Resources of help are available at several locations, such as this Wiki, the [http://www.eve-ivy.com/forums//viewforum.php?f=33 How-To Guides] on the forum, The [[Eve University Class Library]] and [http://calendar.eveuniversity.org/ Scheduled Live Classes], and of course live help via Chat.EUNI. The intended function of this Wiki page is to recommend to you guides, classes, and other resources most beneficial to new and experienced players alike.
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Resources of help are available at several locations, various [[Guides|guides]]on this Wiki, The [[Eve University Class Library]] and [http://calendar.eveuniversity.org/ Scheduled Live Classes], and of course live help via Chat.EUNI. The intended function of this Wiki page is to recommend to you guides, classes, and other resources most beneficial to new and experienced players alike.
  
 
==[[Overview Guide]]==
 
==[[Overview Guide]]==

Revision as of 15:33, 27 August 2015

Don't fall down the cliff!

As a new citizen of New Eden, learning all of the gameplay mechanics, especially those of EVE, can be very difficult. It is crucial that you complete the five part tutorial line offering missions in Military, Advanced Military, Business, Industry, and Exploration. To find these agents, access your NeoCom on the left, click on Help (the last button), and under Career Advancement, show Career Agents. It is also recommended that you complete the tutorial missions before you join the University, as it will reduce redundant questions.

Again, Welcome to the Uni! All the players in the uni are still learning something about EVE, no matter how long they have been playing. The amount of skills any pilot has trained does not dictate how successful they will be; the only way to be successful is to make yourself successful by understanding game mechanics. As the university founder, Morning Maniac, has once said, "To me experience doesn't mean much at all. I've been in this game for 4 years, and success to me is not the amount of skill points. If you look at the big names in EVE and the people with the big wallets and the big reputations, they are not earned because they were particularly good at firing guns or missiles; it's because they are good at dealing with people, have good ideas that make them work either in Industry or PvP with strategic or tactical dealings and that's what makes you successful. Its really the guy behind the computer".

Resources of help are available at several locations, various guideson this Wiki, The Eve University Class Library and Scheduled Live Classes, and of course live help via Chat.EUNI. The intended function of this Wiki page is to recommend to you guides, classes, and other resources most beneficial to new and experienced players alike.

Overview Guide

Setting up your overview properly is an important part of EVE survival and gameplay. The overview is essentially your eyes in the world of EVE. Proper setup is required for wartime and fleet operations. Please visit this page for more information on setting up your overview.

Guide Library

Quick Links: Wiki Guide Collection ::: E-UNI Forum: How To Guides & Videos

Guides written by students and graduates can always be found in Eve University's forum in the How To Guides & Videos subforum, and are quite useful to beginners in answering questions. It is recommended that you bookmark the forum for future reference.

An abundance of guides such as this one can also be found in the Wiki under Category:Guides, and may be more recently updated than those found in the forum.

Class Libary

Eve University offers an entire library of classes that are taught by our valued, volunteer instructors. The classes are accessible and downloadable anytime, thanks to Klaitu BenJohhn. If you would like to give back and teach for Eve University, contact the Director of Education.

A list of classes every new player should listen and take notes to is listed below.

General Understanding Classes

Introduction to Eve University

Description: What the University can do for you, what you can do for the University. How to get involved. Forum familiarity. What to expect as a student.

Missions

Description: Missions and agents. Selecting the correct Ammo. How to prepare for Missions.

Standings

Description: What standings are used for. Types of standings. How to look up your standings. How to set standings towards others. Faction standings interactions. How to increase agent/corp standings. How to increase faction standings.

Gunnery

Description: The basics of Gunnery. Hybrids, Lasers, Projectiles. Falloff, Angular Velocity, Gun Traversal Speed, Gun Signature, Ship Signature Radius. Related Skills. Eve Fitting Tool is discussed.

Research and Production

Description: The mechanics of research, production, and manufacturing. Related skills.

Trading

Description: The basics of trading. Emphasis on inter-regional trade and getting started. Buy and Sell orders. Creating a Trade Alt. Buying Low, selling high. Trade via hauling. Details of the Market system, Market analysis. Recommended Skills.

The Dark Side of Eve

Description: CONCORD mechanics, Suicide Ganking, Corporate Theft, Piracy.




Race-Specific

Amarr

Amarr Spacecraft 101
Description: Introduction to the Amarr race and philosophy. Use of Amarr spacecraft. General strengths and weaknesses of the Amarr. Recommended fittings. Covers Frigates, Destroyers, Cruisers, Battlecruisers, Battleships. Also, Tech 2 information.


Armor Tanking
Description: Armor tanking Strategies, analysis, optimizing resistances, recommended skills, Tech 2 tanks. Examination of buffer and armour tank setups.


Caldari

Caldari Spacecraft 101
Description: Introduction to the Caldari race and the use of their spacecraft. General strengths and weaknesses of the Caldari. General Missile information. Covers Frigates, Destroyers, Cruisers, Battlecruisers, Battleships. Some Tech 2 information.


Shield Tanking
Description: Constructing and implementing shield tanks.


Passive Tanking 101
Description: Introduction to Passive Tanking. Various ships and fittings discussed.


Gallente

Gallente Spacecraft
Description: Introduction to the Gallente race and the use of their spacecraft. General strengths and weaknesses of the Gallente. Blaster and Drone basics. Recommended fittings. Covers Frigates, Destroyers, Cruisers, Battlecruisers, Battleships. Tech 2 information.


Armor Tanking
Description: Armor tanking Strategies, analysis, optimizing resistances, recommended skills, Tech 2 tanks. Examination of buffer and armour tank setups.


Gallente PvE Ships and Fittings
Description: Introduction to Passive Tanking. Various ships and fittings discussed.


Drones: Basic and Advanced
Description: Advantages and Disadvantages of each drone size. Bandwidth explained. Drones vs ships. Drone Upgrades. Use in combat. Logistic drone use. Tech 2 drone variants.


Minmatar

Minmatar Spacecraft 101
Description: Introduction to the Minmatar race and the use of their spacecraft. General strengths and weaknesses of the Minmatar. Covers Frigates, Destroyers, Cruisers, Battlecruisers, Battleships. Some Tech 2 information.


Armor Tanking
Description: Armor tanking Strategies, analysis, optimizing resistances, recommended skills, Tech 2 tanks. Examination of buffer and armour tank setups.


Shield Tanking
Description: Constructing and implementing shield tanks.




War & PvP

War 101
Description: How war declarations are issued. Where to find them. What to do when the Uni prepares for war. How to contribute in PvP. Using the Killboard. Eve Uni Reimbursement policies.


Introduction to Electronic Warfare
Description: The Basics of Electronic Warfare. Modules and fittings.


Small Ship PvP
Description: Guest Lecture: Teadaze is an instructor for Agony Unleashed's PvP courses, and is an alliance tournament commentator. Fitting, Overheating, Transversal/Tracking.


PvP Tactics Trilogy
Description: The Details of PVP. Strategies, Tactics, Fittings. Wide assortment of PVP Combat topics discussed.

Need more classes?

More classes are offered in the class library. The above are only recommendations and a general curriculum to follow in your basic understanding of EVE Online. Again, thanks to our instructors for letting us record and publish their lectures for students future reference.

Setting up Mumble

Setting up Mumble will be crucial to wartime and fleet operations, as well as it being a requirement to attend live classes. Please follow this guide to set up Mumble.

Final Words

EVE is a ever-changing game and every day can be a learning experience. The game truly offers a playground to develop a name and identity for yourself, and by joining Eve University to solidify your base knowledge of the game, you are taking a giant step towards that success. If you need help, please ask in our chat channel, not the Corp channel. Enjoy your time in the university, and keep up with the latest classes and events!