Rogue Hunt

From EVE University Wiki
Revision as of 18:26, 29 April 2019 by Aberzhulan en Gravonere (talk | contribs) (added elite prefix to Strain rats)
Jump to: navigation, search


Level 5
Type Encounter
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Warp disruption Stasis Towers (Web)
EWAR 2 Energy Neutralizer Sentry III (Neut)
Ship suggestion Passive Battleship + Logistics, Passive HAC, Passive T3C


Single Pocket

Position and Orientation of your ship at warp-in.


Initial Group, 15-55km (auto-aggro)
WD EWAR L


Elite Frigate 4 x Elite Frigate Strain Barracude Alvi/Devilfish Alvi orbits at 2-10 km
Destroyer 3 x Destroyer Shatter Alvior/Ripper Alvior orbits at 3 km
Cruiser 4 x Cruiser Atomizer Alvum/Nuker Alvum* Reinforcement 2a
Battlecruiser 4 x Battlecruiser Siege/Enforcer/Striker Alvatis* rbits at 28 km Reinforcement 1
Battleship 7 x Battleship Alvus Queen/Alvus Ruler/Supreme Alvus Parasite orbits at 31-36 km
Sentry 4 x Sentry Drone Cruise Missile Batteries
Sentry 4 x Sentry Drone Heavy Missile Batteries
Sentry 2 x Sentry Drone Energy Neutralizer Sentry III Energy Neutralizer
Sentry Sentry 2Drone Stasis Towers Stasis Webifier


Reinforcement 1
WD EWAR L


Battleship 4 x Battleship Alvus Queen orbits at 36 km


Reinforcement 2a
WD EWAR L


Elite Frigate 4 x Elite Frigate Strain Hunter Alvi orbits at 11 km Reinforcement 2b
Elite Cruiser 3 x Elite Cruiser Strain Nuker Alvum orbits at 17 km Reinforcement 2b


Reinforcement 2b
WD EWAR L


Battleship 3-4 x Battleship Matriarch Alvus/Alvus Queen orbits at 36 km Reinforcement 2c


Reinforcement 2c
WD EWAR L


Battleship 1 x Battleship Inettria Volur orbits at 40km


Structures, Drops no loot
WD EWAR L


Structure 2 x Drone Bunker
Structure 1 x Infested Station Ruins


Notes

  • Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
  • Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
  • Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage.