Difference between revisions of "Salvaging 101"

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{{Curriculum2011Project}}
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{{Curriculum2011Project}}  
[[Category:Syllabi]]
 
[[Category:Classes]]
 
[[Category:Tier 4 Classes]]
 
[[Category:Work in progress]]
 
  
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<br>
  
== Class Information ==
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== Class Information ==
This chapter contains the standard information of this class pertaining to scheduling and class contents. The '''General Information''' should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under '''Notes for the Teacher'''.
 
  
=== General Information ===
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This chapter contains the standard information of this class pertaining to scheduling and class contents. The '''General Information''' should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under '''Notes for the Teacher'''.  
Illustration link for class description on the Eve University forum: http://i757.photobucket.com/albums/xx216/ScoopIrish/Catalyst_salvaging.jpg
 
  
This course is designed primarily for people who want a basic understanding of salvaging and how it can be of benefit.
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=== General Information  ===
  
*'''Duration:''' 45 minutes
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Illustration link for class description on the Eve University forum: http://i757.photobucket.com/albums/xx216/ScoopIrish/Catalyst_salvaging.jpg
 +
 
 +
This course is designed primarily for people who want a basic understanding of salvaging and how it can be of benefit.
 +
 
 +
*'''Duration:''' 45 minutes  
 
*'''Location:''' Docked up safely in a station
 
*'''Location:''' Docked up safely in a station
  
'''Class contents:'''
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'''Class contents:'''  
* What is salvaging and how does it work?
+
 
* Why should you salvage?
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*What is salvaging and how does it work?  
* How do you start salvaging?
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*Why should you salvage?  
* Salvage ships and fittings
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*How do you start salvaging?  
* Salvage skills
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*Salvage ships and fittings  
* Q&A
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*Salvage skills  
 +
*Q&amp;A
  
'''Student requirements:'''
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'''Student requirements:'''  
* Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble
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* Access to the Class.E-UNI in-game chat channel
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*Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble  
 +
*Access to the Class.E-UNI in-game chat channel
 +
 
 +
=== Notes for the Teacher  ===
  
=== Notes for the Teacher ===
 
 
Required materials:  
 
Required materials:  
* Class.E-UNI chat channel, to receive questions and post relevant links
 
  
Optional materials:
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*Class.E-UNI chat channel, to receive questions and post relevant links
A supply of Salvager Is. Cheap investment (If you're a teacher anyway) and can motivate new players to just throw it on their ships. If you're going to do this, ask for an assistant to pass them out while you begin to teach the class.
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 +
Optional materials: A supply of Salvager Is. Cheap investment (If you're a teacher anyway) and can motivate new players to just throw it on their ships. If you're going to do this, ask for an assistant to pass them out while you begin to teach the class.  
 +
 
 +
== Class Contents  ==
  
== Class Contents ==
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=== Introduction  ===
  
===Introduction ===
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Welcome to this class on salvaging!
  
Welcome to this class on salvaging
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This course is designed primarily for people who want a basic understanding of salvaging and how it can benefit them.
  
This course is designed primarily for people who want a basic understanding of salvaging and how it can benefit them.
+
Over the 30 minutes or so, we shall cover how salvaging works, why you should salvage, and how you start salvaging.  
  
Over the 30 minutes or so, we shall cover how salvaging works, why you should salvage, and how you start salvaging.
+
''(Instructor should then introduce himself or herself - covering relevant experience level and background.)''
  
''(Instructor should then introduce himself or herself - covering relevant experience level and background.)''
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We have a few ground rules for this class:
  
We have a few ground rules for this class:
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*Please put your [[Mumble]] settings on "Push to Talk" if you have not already done so.  
* Please put your [[Mumble]] settings on "Push to Talk" if you have not already done so.
+
*Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open [[Mumble]] for any further questions or general discussion.]
* Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open [[Mumble]] for any further questions or general discussion.]
 
  
Everyone ready? OK, then - let's begin....
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Everyone ready? OK, then - let's begin....  
  
=== What is salvaging? How does it work? ===
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=== What is salvaging? How does it work? ===
  
* Salvaging is a process for recovering of useful components from wrecks.
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*Salvaging is a process for recovering of useful components from wrecks.  
** What are wrecks?
+
**What are wrecks?  
*** Wrecks are the remains of ships that have been destroyed in combat in space.
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***Wrecks are the remains of ships that have been destroyed in combat in space.  
*** Wrecks are shown in space as triangles pointing down.
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***Wrecks are shown in space as triangles pointing down.  
**** If the triangle is filled in, that means there is loot to be found there.
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****If the triangle is filled in, that means there is loot to be found there.  
**** If the triangle is only an outline, there is no loot.
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****If the triangle is only an outline, there is no loot.  
**** Regardless of whether there is loot in a wreck, any wreck can be salvaged. Looting and salvage are two different things.
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****Regardless of whether there is loot in a wreck, any wreck can be salvaged. Looting and salvage are two different things.  
** Salvaged components are used in producing rigs, otherwise known as ship modifications. Rigs enhance and adjust ship capabilities, and are therefore very useful to capsuleers. This means that there is always a demand for salvage components. Salvage can be sold directly to the market for a profit, which is what most players do.
+
**Salvaged components are used in producing rigs, otherwise known as ship modifications. Rigs enhance and adjust ship capabilities, and are therefore very useful to capsuleers. This means that there is always a demand for salvage components. Salvage can be sold directly to the market for a profit, which is what most players do.  
* Salvage can be conducted by any ship fitted with a salvager module in a high slot, if the pilot has the required skills.
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*Salvage can be conducted by any ship fitted with a salvager module in a high slot, if the pilot has the required skills.  
** Salvaging consists of moving your ship within 5,000 meters of a wreck, getting a target lock on the wreck, and activating your salvager module, which searches the wreck in a 10 second cycle.
+
**Salvaging consists of moving your ship within 5,000 meters of a wreck, getting a target lock on the wreck, and activating your salvager module, which searches the wreck in a 10 second cycle.  
** There are three possible messages that will display while salvaging – two success messages, and one failure message.
+
**There are three possible messages that will display while salvaging – two success messages, and one failure message.  
*** The two success messages are:
+
***The two success messages are:  
**** “Your salvage attempt was successful” - you got something, check your cargo hold!
+
****“Your salvage attempt was successful” - you got something, check your cargo hold!  
**** “Your salvage attempt was successful; unfortunately there was nothing to salvage” - you didn’t get anything.
+
****“Your salvage attempt was successful; unfortunately there was nothing to salvage” - you didn’t get anything.  
**** In either case, your module will shut off and the wreck will disappear from the overview and the field.
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****In either case, your module will shut off and the wreck will disappear from the overview and the field.  
*** If you get the message “Your salvage attempt is unsuccessful” then your module failed to find anything during its cycle. However, the module stays active and tries again. There is no need to re-activate it. You’ll notice that the wreck is also still viewable. If you no longer wish to salvage from the wreck at this point, you can either shut of your module manually, un-target the wreck, or move out of range of the wreck.
+
***If you get the message “Your salvage attempt is unsuccessful” then your module failed to find anything during its cycle. However, the module stays active and tries again. There is no need to re-activate it. You’ll notice that the wreck is also still viewable. If you no longer wish to salvage from the wreck at this point, you can either shut of your module manually, un-target the wreck, or move out of range of the wreck.  
* How does salvaging work?
+
*How does salvaging work?  
** All wrecks have a base access percentage - the likelihood that you will successfully salvage the wreck.
+
**All wrecks have a base access percentage - the likelihood that you will successfully salvage the wreck.  
*** Small basic wrecks (Frigates and Destroyers) have a base access of 30%
+
***Small basic wrecks (Frigates and Destroyers) have a base access of 30%  
*** Medium basic wrecks (Cruisers and Battlecruisers) have a base access of 20%
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***Medium basic wrecks (Cruisers and Battlecruisers) have a base access of 20%  
*** Large basic wrecks (Battleships) have a base access of 10%
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***Large basic wrecks (Battleships) have a base access of 10%  
*** Small advanced wrecks (Wormhole NPCs, Faction or officer NPCs, or T2 player ships) have a base access of 0%
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***Small advanced wrecks (Wormhole NPCs, Faction or officer NPCs, or T2 player ships) have a base access of 0%  
** Base access can be modified by salvaging skill level, and using rigs, implants and tech II salvaging modules.
+
***A Sleeper Large Advanced Wreck has an Access Difficulty Base of -20<br>
*** Each salvaging skill level with a Salvager I module raises base access by 5% per level. Note that a higher salvaging skill does not give you better salvage. It just makes it more likely for you to succeed.
+
**Base access can be modified by salvaging skill level, and using rigs, implants and tech II salvaging modules.  
**** Salvaging V unlocks the Salvager II module, which raises base access by 7% per level, and also extends salvaging range to 6,000 meters.
+
***Each salvaging skill level with a Salvager I module raises base access by 5% per level. Note that a higher salvaging skill does not give you better salvage. It just makes it more likely for you to succeed.  
*** Salvage Tackle I rigs raise base access by 10% each. Salvage Tackle II rigs raise base access by 15% each, but they are hideously expensive and usually not worth the additional investment unless you plan to do a LOT of salvaging.
+
****Salvaging V unlocks the Salvager II module, which raises base access by 7% per level, and also extends salvaging range to 6,000 meters.  
*** The Poteque Pharmaceuticals 'Prospector' PPY-1 implant raises base access by 5% - it fits into slot 9. The Poteque Pharmaceuticals 'Prospector' PPZ-1 implant reduces cycle time of salvage, hacking and archaeology modules by 5% - it fits into slot 10.
+
***Salvage Tackle I rigs raise base access by 10% each. Salvage Tackle II rigs raise base access by 15% each, but they are hideously expensive and usually not worth the additional investment unless you plan to do a LOT of salvaging.  
 +
***The Poteque Pharmaceuticals 'Prospector' PPY-1 implant raises base access by 5% - it fits into slot 9. The Poteque Pharmaceuticals 'Prospector' PPZ-1 implant reduces cycle time of salvage, hacking and archaeology modules by 5% - it fits into slot 10.
  
=== Why should you salvage? ===
+
=== Why should you salvage? ===
  
* Salvage provides an opportunity to earn more income.
+
*Salvage provides an opportunity to earn more income.  
** Salvage sells for a wide variety of prices in the market, depending on the demand for those items for certain rigs.
+
**Salvage sells for a wide variety of prices in the market, depending on the demand for those items for certain rigs.  
** Exercise: salvaged materials in the market
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**Exercise: salvaged materials in the market  
*** Click on the Market button on the NeoCom to open the market window
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***Click on the Market button on the NeoCom to open the market window  
*** Click on the Browse tab
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***Click on the Browse tab  
*** Make sure that the "Show Only Available" box in the lower left corner is NOT checked
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***Make sure that the "Show Only Available" box in the lower left corner is NOT checked  
*** Under "Manufacture & Research", find "Materials"
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***Under "Manufacture &amp; Research", find "Materials"  
*** Under "Materials", click on "Salvaged Materials"
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***Under "Materials", click on "Salvaged Materials"  
*** Observe the wide variety of prices of different salvage components
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***Observe the wide variety of prices of different salvage components  
*** Valued among the commonly found salvage components include: Alloyed Titanium Bar, Armor Plates, Tripped Power Circuits - however, prices can vary from region to region, and some of the rarer components can be very lucrative indeed
+
***Valued among the commonly found salvage components include: Alloyed Titanium Bar, Armor Plates, Tripped Power Circuits - however, prices can vary from region to region, and some of the rarer components can be very lucrative indeed  
* Salvage provides an opportunity to construct rigs.
+
*Salvage provides an opportunity to construct rigs.  
** Rig production is a manufacturing process, except the the raw materials are salvage components.
+
**Rig production is a manufacturing process, except the the raw materials are salvage components.  
** For more about what salvage components are used in different types of rigs, see this link: http://eveinfo.com/rigs/
+
**For more about what salvage components are used in different types of rigs, see this link: http://eveinfo.com/rigs/
  
=== How do you start salvaging? ===
+
=== How do you start salvaging? ===
  
* Fit a Salvager I module in a free high slot.
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*Fit a Salvager I module in a free high slot.  
**Required Skills to run a salvager module: Electronics I, Survey III, Mechanic III, Salvaging I . All available under [[The_Skillbook_Program|The Skillbook Program]]
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**Required Skills to run a salvager module: Electronics I, Survey III, Mechanic III, Salvaging I . All available under [[The Skillbook Program|The Skillbook Program]]  
* Since salvage materials take up very little volume, you can do it while you combat NPCs.
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*Since salvage materials take up very little volume, you can do it while you combat NPCs.  
**Metal scraps are an exception to this, but you can jettison them if they prevent you from salvaging.
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**Metal scraps are an exception to this, but you can jettison them if they prevent you from salvaging.  
*The fitting requirements are not that high, so you should be able to fit the module on any ship you possess.
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*The fitting requirements are not that high, so you should be able to fit the module on any ship you possess.  
 
**It needs a high slot, 20 CPU and 1 MW, and consumes 20 capacitor points for every 10 second cycle.
 
**It needs a high slot, 20 CPU and 1 MW, and consumes 20 capacitor points for every 10 second cycle.
  
=== Salvaging ships ===
+
=== Salvaging ships ===
  
*Salvaging Ships – Anything that has a free high slot can be a salvaging ship
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*Salvaging Ships – Anything that has a free high slot can be a salvaging ship  
 
**Destroyers – 8 high slots, decent cargo bays (with cargo expanders), and agility make the destroyer a popular salvager for level 1-3 missions.  
 
**Destroyers – 8 high slots, decent cargo bays (with cargo expanders), and agility make the destroyer a popular salvager for level 1-3 missions.  
**Battlecruisers – 8 high slots, larger cargo bays, and decent agility allow battlecruisers to salvage level 4s effectively, but have stopped being popular since the release of the Noctis
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**Battlecruisers – 8 high slots, larger cargo bays, and decent agility allow battlecruisers to salvage level 4s effectively, but have stopped being popular since the release of the Noctis  
**Noctis – 8 high slots, industrial cargo bay, salvager cycle time reductions, and tractor beam range bonuses make the Noctis a beast at salvaging.
+
**Noctis – 8 high slots, industrial cargo bay, salvager cycle time reductions, and tractor beam range bonuses make the Noctis a beast at salvaging.  
**Battleships – Because the Noctis is cheaper and more efficient, battleships are no longer used as salvaging ships. However, Marauder class battleships are specialized mission ships built to allow you to salvage while doing a mission
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**Battleships – Because the Noctis is cheaper and more efficient, battleships are no longer used as salvaging ships. However, Marauder class battleships are specialized mission ships built to allow you to salvage while doing a mission  
***Tractor beam range bonus and 2 extra non-weapon high slots (for a tractor beam and salvager) allow the Marauder to salvage while completing a mission.  
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***Tractor beam range bonus and 2 extra non-weapon high slots (for a tractor beam and salvager) allow the Marauder to salvage while completing a mission.
  
 
=== Salvaging Support Skills  ===
 
=== Salvaging Support Skills  ===
  
 
*Recommended Skills for destroyers and battlecruisers: (These help you salvage better/faster)  
 
*Recommended Skills for destroyers and battlecruisers: (These help you salvage better/faster)  
**Science III – allows you to equip tractor beams that speed up salvaging immensely and make it more profitable.
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**Science III – allows you to equip tractor beams that speed up salvaging immensely and make it more profitable.  
 
**Targeting and Multitasking – The higher the targetting skills, the more wrecks you can have targetted, allowing you to move through them quicker.  
 
**Targeting and Multitasking – The higher the targetting skills, the more wrecks you can have targetted, allowing you to move through them quicker.  
 
**Navigation – Speed allows you to move from wreck to wreck faster.  
 
**Navigation – Speed allows you to move from wreck to wreck faster.  
**Energy Management/Energy Systems Operation - More cap means you can run all your tractors/salvagers for longer
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**Energy Management/Energy Systems Operation - More cap means you can run all your tractors/salvagers for longer  
**Salvaging – The higher the level, the easier it is to salvage.
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**Salvaging – The higher the level, the easier it is to salvage.  
 
**ORE Industrial – For the Noctis. Each level boosts tractor beam speed by 300m/s, increases tractor beam range by 12km, and decreases salvager cycle time by half a second.
 
**ORE Industrial – For the Noctis. Each level boosts tractor beam speed by 300m/s, increases tractor beam range by 12km, and decreases salvager cycle time by half a second.
  
=== Salvaging Fittings ===
+
=== Salvaging Fittings ===
  
* General destroyer salvage fitting advice
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*General destroyer salvage fitting advice  
** High Slots: multiple salvagers and tractor beams.  
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**High Slots: multiple salvagers and tractor beams.  
*** Common loadouts include 5/3, 4/4, and 3/5 (Amount of Tractor beams/Amount of salvagers)
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***Common loadouts include 5/3, 4/4, and 3/5 (Amount of Tractor beams/Amount of salvagers)  
** Mid Slots: cap rechargers to maintain capacitor, and a propulsion module such as an AB or MWD
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**Mid Slots: cap rechargers to maintain capacitor, and a propulsion module such as an AB or MWD  
** Low slots: cargo expanders to maximize cargo bay space, or CPU or power generation modules, as required
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**Low slots: cargo expanders to maximize cargo bay space, or CPU or power generation modules, as required  
** Recommended destroyer fittings
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**Recommended destroyer fittings  
*** Catalyst recommended fitting: http://wiki.eveuniversity.org/Gallente_Basic_Ship_and_Skill_Guide#.5BCatalyst.2C_Salvaging_Boat.5D
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***Catalyst recommended fitting: http://wiki.eveuniversity.org/Gallente_Basic_Ship_and_Skill_Guide#.5BCatalyst.2C_Salvaging_Boat.5D  
*** Cormorant recommended fitting: http://wiki.eveuniversity.org/Caldari_Basic_Ship_and_Skill_Guide#.5BCormorant.2C_Salvager.5D
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***Cormorant recommended fitting: http://wiki.eveuniversity.org/Caldari_Basic_Ship_and_Skill_Guide#.5BCormorant.2C_Salvager.5D  
*** Thrasher recommended fitting: http://wiki.eveuniversity.org/Minmatar_Basic_Ship_and_Skill_Guide#.5BThrasher.2C_AB_Salvager.5D
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***Thrasher recommended fitting: http://wiki.eveuniversity.org/Minmatar_Basic_Ship_and_Skill_Guide#.5BThrasher.2C_AB_Salvager.5D  
* Recommended Noctis fitting: http://wiki.eveuniversity.org/ORE_Basic_Ship_and_Skill_Guide#.5BNoctis.2C_Salvager.5D
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*Recommended Noctis fitting: http://wiki.eveuniversity.org/ORE_Basic_Ship_and_Skill_Guide#.5BNoctis.2C_Salvager.5D
  
===Class Wrap-up===
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=== Class Wrap-up ===
* Thanks for attending this class!
 
** I would appreciate any feedback from people on how to improve the class
 
* Questions?
 
  
 +
*Thanks for attending this class!
 +
**I would appreciate any feedback from people on how to improve the class
 +
*Questions?
  
[[Category:Teaching Resources]]
+
[[Category:Syllabi]] [[Category:Classes]] [[Category:Tier_4_Classes]] [[Category:Work_in_progress]] [[Category:Teaching_Resources]]

Revision as of 07:04, 1 September 2011

Template:Curriculum2011Project


Class Information

This chapter contains the standard information of this class pertaining to scheduling and class contents. The General Information should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under Notes for the Teacher.

General Information

Illustration link for class description on the Eve University forum: Catalyst_salvaging.jpg

This course is designed primarily for people who want a basic understanding of salvaging and how it can be of benefit.

  • Duration: 45 minutes
  • Location: Docked up safely in a station

Class contents:

  • What is salvaging and how does it work?
  • Why should you salvage?
  • How do you start salvaging?
  • Salvage ships and fittings
  • Salvage skills
  • Q&A

Student requirements:

  • Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble
  • Access to the Class.E-UNI in-game chat channel

Notes for the Teacher

Required materials:

  • Class.E-UNI chat channel, to receive questions and post relevant links

Optional materials: A supply of Salvager Is. Cheap investment (If you're a teacher anyway) and can motivate new players to just throw it on their ships. If you're going to do this, ask for an assistant to pass them out while you begin to teach the class.

Class Contents

Introduction

Welcome to this class on salvaging!

This course is designed primarily for people who want a basic understanding of salvaging and how it can benefit them.

Over the 30 minutes or so, we shall cover how salvaging works, why you should salvage, and how you start salvaging.

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

  • Please put your Mumble settings on "Push to Talk" if you have not already done so.
  • Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]

Everyone ready? OK, then - let's begin....

What is salvaging? How does it work?

  • Salvaging is a process for recovering of useful components from wrecks.
    • What are wrecks?
      • Wrecks are the remains of ships that have been destroyed in combat in space.
      • Wrecks are shown in space as triangles pointing down.
        • If the triangle is filled in, that means there is loot to be found there.
        • If the triangle is only an outline, there is no loot.
        • Regardless of whether there is loot in a wreck, any wreck can be salvaged. Looting and salvage are two different things.
    • Salvaged components are used in producing rigs, otherwise known as ship modifications. Rigs enhance and adjust ship capabilities, and are therefore very useful to capsuleers. This means that there is always a demand for salvage components. Salvage can be sold directly to the market for a profit, which is what most players do.
  • Salvage can be conducted by any ship fitted with a salvager module in a high slot, if the pilot has the required skills.
    • Salvaging consists of moving your ship within 5,000 meters of a wreck, getting a target lock on the wreck, and activating your salvager module, which searches the wreck in a 10 second cycle.
    • There are three possible messages that will display while salvaging – two success messages, and one failure message.
      • The two success messages are:
        • “Your salvage attempt was successful” - you got something, check your cargo hold!
        • “Your salvage attempt was successful; unfortunately there was nothing to salvage” - you didn’t get anything.
        • In either case, your module will shut off and the wreck will disappear from the overview and the field.
      • If you get the message “Your salvage attempt is unsuccessful” then your module failed to find anything during its cycle. However, the module stays active and tries again. There is no need to re-activate it. You’ll notice that the wreck is also still viewable. If you no longer wish to salvage from the wreck at this point, you can either shut of your module manually, un-target the wreck, or move out of range of the wreck.
  • How does salvaging work?
    • All wrecks have a base access percentage - the likelihood that you will successfully salvage the wreck.
      • Small basic wrecks (Frigates and Destroyers) have a base access of 30%
      • Medium basic wrecks (Cruisers and Battlecruisers) have a base access of 20%
      • Large basic wrecks (Battleships) have a base access of 10%
      • Small advanced wrecks (Wormhole NPCs, Faction or officer NPCs, or T2 player ships) have a base access of 0%
      • A Sleeper Large Advanced Wreck has an Access Difficulty Base of -20
    • Base access can be modified by salvaging skill level, and using rigs, implants and tech II salvaging modules.
      • Each salvaging skill level with a Salvager I module raises base access by 5% per level. Note that a higher salvaging skill does not give you better salvage. It just makes it more likely for you to succeed.
        • Salvaging V unlocks the Salvager II module, which raises base access by 7% per level, and also extends salvaging range to 6,000 meters.
      • Salvage Tackle I rigs raise base access by 10% each. Salvage Tackle II rigs raise base access by 15% each, but they are hideously expensive and usually not worth the additional investment unless you plan to do a LOT of salvaging.
      • The Poteque Pharmaceuticals 'Prospector' PPY-1 implant raises base access by 5% - it fits into slot 9. The Poteque Pharmaceuticals 'Prospector' PPZ-1 implant reduces cycle time of salvage, hacking and archaeology modules by 5% - it fits into slot 10.

Why should you salvage?

  • Salvage provides an opportunity to earn more income.
    • Salvage sells for a wide variety of prices in the market, depending on the demand for those items for certain rigs.
    • Exercise: salvaged materials in the market
      • Click on the Market button on the NeoCom to open the market window
      • Click on the Browse tab
      • Make sure that the "Show Only Available" box in the lower left corner is NOT checked
      • Under "Manufacture & Research", find "Materials"
      • Under "Materials", click on "Salvaged Materials"
      • Observe the wide variety of prices of different salvage components
      • Valued among the commonly found salvage components include: Alloyed Titanium Bar, Armor Plates, Tripped Power Circuits - however, prices can vary from region to region, and some of the rarer components can be very lucrative indeed
  • Salvage provides an opportunity to construct rigs.
    • Rig production is a manufacturing process, except the the raw materials are salvage components.
    • For more about what salvage components are used in different types of rigs, see this link: http://eveinfo.com/rigs/

How do you start salvaging?

  • Fit a Salvager I module in a free high slot.
    • Required Skills to run a salvager module: Electronics I, Survey III, Mechanic III, Salvaging I . All available under The Skillbook Program
  • Since salvage materials take up very little volume, you can do it while you combat NPCs.
    • Metal scraps are an exception to this, but you can jettison them if they prevent you from salvaging.
  • The fitting requirements are not that high, so you should be able to fit the module on any ship you possess.
    • It needs a high slot, 20 CPU and 1 MW, and consumes 20 capacitor points for every 10 second cycle.

Salvaging ships

  • Salvaging Ships – Anything that has a free high slot can be a salvaging ship
    • Destroyers – 8 high slots, decent cargo bays (with cargo expanders), and agility make the destroyer a popular salvager for level 1-3 missions.
    • Battlecruisers – 8 high slots, larger cargo bays, and decent agility allow battlecruisers to salvage level 4s effectively, but have stopped being popular since the release of the Noctis
    • Noctis – 8 high slots, industrial cargo bay, salvager cycle time reductions, and tractor beam range bonuses make the Noctis a beast at salvaging.
    • Battleships – Because the Noctis is cheaper and more efficient, battleships are no longer used as salvaging ships. However, Marauder class battleships are specialized mission ships built to allow you to salvage while doing a mission
      • Tractor beam range bonus and 2 extra non-weapon high slots (for a tractor beam and salvager) allow the Marauder to salvage while completing a mission.

Salvaging Support Skills

  • Recommended Skills for destroyers and battlecruisers: (These help you salvage better/faster)
    • Science III – allows you to equip tractor beams that speed up salvaging immensely and make it more profitable.
    • Targeting and Multitasking – The higher the targetting skills, the more wrecks you can have targetted, allowing you to move through them quicker.
    • Navigation – Speed allows you to move from wreck to wreck faster.
    • Energy Management/Energy Systems Operation - More cap means you can run all your tractors/salvagers for longer
    • Salvaging – The higher the level, the easier it is to salvage.
    • ORE Industrial – For the Noctis. Each level boosts tractor beam speed by 300m/s, increases tractor beam range by 12km, and decreases salvager cycle time by half a second.

Salvaging Fittings

Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class
  • Questions?